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How NetherRealm Studios Methodically Designed Homelander for Mortal Kombat 1

June 1, 2024
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So, I’m completely satisfied to go book-club with Homelander, however that isn’t what acquired us within the door. We’re right here as a result of Homelander is superior, nice, and horrible, in the best way a nova or rogue wave or H-bomb has these qualities. He’s the cruel final boss of a narrative with no credible heroes in sight. That’s what punches our ticket. Later, we will see he’s lonely, juvenile, and tortured, regardless of unmatchable powers… that he’s, if not sympathetic, no less than comprehensible. Few individuals would select the life that made him so robust however so merciless. And what higher match might there be for Mortal Kombat, a hard-edged universe the place we typically half-joke there are not any good guys?

After cautious preparation, we started work. Nailing tone was key. “Does this really feel like Homelander?” Was our guiding-light query utilized to the whole lot: poses, motion, sound results, facial expressions, hand gestures, even the set of a shoulder or angle of a dangling foot. Homelander’s central emotion is a bottomless contempt, which he struggles to cover for the sake of look. Watching that masks slip is the present’s core stress (and most perverse pleasure), and we strove to take care of that right here.



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Tags: DesignedHomelanderKombatMethodicallyMortalNetherRealmStudios
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