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10 video games that outlined the Nintendo Swap

March 25, 2025
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What video games do you consider while you consider Nintendo’s Swap? There are a number of apparent solutions; Nintendo’s in-house studios by no means fail to go away their mark on a system with a handful of sensible video games. But some of the notable issues concerning the Swap, because it prepares to cede the limelight to Swap 2 after eight years in the marketplace, is that it has been much less software-dependent than, maybe, any Nintendo console for the reason that NES.

After all the Swap wouldn’t be the success it has been with out its greatest video games. In its first 12 months, The Legend of Zelda: Breath of the Wild and Mario Kart 8 Deluxe helped the console discover a huge viewers. But each began as video games for Wii U, Nintendo’s least profitable platform. The Swap actually was a case of a console that carved out an area for itself by arriving with the suitable kind issue on the proper time. The video games that labored effectively on it discovered a console that was uniquely able to adapting itself to go well with them and serving to them discover gamers, fairly than the opposite means round.

The Swap started a brand new period for Nintendo as a platform holder that started to look just a little extra just like the others, even when it continued to play by its personal guidelines. The video games that outlined the console aren’t essentially one of the best or the largest. Shockingly, they don’t embody a mainline Mario platform sport. They’re the video games that described what the Swap meant to gamers, and the way it modified Nintendo — and the remainder of the sport business.

Animal Crossing: New Horizons

Picture: Nintendo EPD/Nintendo

Animal Crossing: New Horizons’ unprecedented success on Swap was a blended blessing. It was in no small half a blockbuster hit as a result of devastating worldwide pandemic that pressured us indoors and into isolation round its launch. New Horizons gave a lot of its gamers a style of connection and neighborhood once they couldn’t bodily meet up with pals, household, and colleagues.

However New Horizons was greater than only a digital various to real-world socializing. It was a spot the place we made new digital pals, discovered consolation in routine, and exercised management over our lives, albeit imaginary ones lived on our personal non-public islands. The coziness of Animal Crossing was a refuge throughout a troublesome stretch.

That’s to not say that New Horizons wasn’t an pleasant evolution of the Animal Crossing expertise by itself deserves. It was. There was pleasure to be present in constructing and customizing a house — and even in paying it off — and exploiting the sport’s quirks to amass riches. Tens of millions of us delighted in every day interactions with Isabelle, Blathers, and the Nook boys, and waited with anticipation as new villagers visited our city, praying that we’d pull a “dreamy.” It was a short style of online game monoculture, fueled by the state of the world, and a defining second within the Swap’s success. —Michael McWhertor

The Legend of Zelda: Breath of the Wild

Link draws a bow in closeup in The Legend of Zelda: Breath of the Wild

Picture: Nintendo EPD/Nintendo

Breath of the Wild has grow to be so inextricably linked with the Swap that it’s simple to neglect it was additionally launched on Wii U, and in reality was introduced as a Wii U sport earlier than we even knew what the Swap was. Nintendo’s resolution to pivot it to a cross-gen launch gifted the Swap what is likely to be the best launch title of all time.

Past that, it marked a inventive turning level for Nintendo as a sport developer, and despatched a transparent message that the Swap was ushering in a brand new period for the corporate. The sport’s daring, nonlinear, systemic design was an enormous departure for the Zelda sequence, synthesizing many influences from past Nintendo’s Miyamoto-worshipping bubble into one thing that was distinctive and authentic, but additionally felt prefer it had been made in a world the place Skyrim and Minecraft had occurred. The sequel, Tears of the Kingdom, took issues even additional by giving gamers an astonishing, nearly game-breaking degree of inventive freedom.

Breath of the Wild turned one in all Nintendo’s oldest franchises into its most fashionable. It additionally outsold each mainline Mario sport on the Swap, a primary for the Zelda sequence. It was fairly clear that Nintendo would by no means be the identical once more. —Oli Welsh

Mario in Mario Kart 8 Deluxe

Picture: Nintendo EAD/Nintendo

Swap was a platform for second probabilities. A lot of Nintendo’s video games that failed to interrupt via on the poorly promoting Wii U discovered new life on Swap, together with the Splatoon franchise, Donkey Kong Nation: Tropical Freeze, and Captain Toad: Treasure Tracker. However none of these ports and rereleases have loved the unimaginable success of Mario Kart 8 Deluxe, a souped-up model of the 2014 kart racer that has since gone on to outsell its predecessor eight instances over.

Mario Kart 8 Deluxe is the Swap sport; two out of each 5 Swap homeowners have a duplicate. It was so profitable for Nintendo that, 5 years after Deluxe launched, the corporate launched 48 extra programs and eight extra characters as DLC. In an equally essential transfer, Nintendo included that DLC as a part of its Nintendo Swap On-line subscription, a part of the corporate’s plan to supply extra than simply multiplayer connectivity and basic video games.

It’s telling that the primary sport Nintendo has proven for Swap 2 is a brand new Mario Kart. Deluxe not solely introduced in all-new followers of the Mario Kart franchise, it helped get the storied franchise again on, ahem, observe. —MM

Geralt in The Witcher 3 on Nintendo Switch

Picture: CD Projekt Pink, Saber Interactive

Let’s be trustworthy; the Swap isn’t the perfect platform to play The Witcher 3. Nintendo’s console is manifestly underpowered for a sport that was cutting-edge in 2015 and remained a technical showpiece when Nintendo’s console launched two years later. On the time, Nintendo was additionally not a pure residence for such bloody, attractive, world-weary fare.

That is exactly why the Swap port of The Witcher 3 is so essential. It’s vital that anybody tried to make it, and unimaginable that they pulled it off. Nintendo had lengthy left the world of AAA gaming behind, and even in the course of the success of the Wii, huge publishers tended to not convey their marquee titles over as a result of they had been too technically demanding or geared toward a perceived completely different market. When the Wii U flopped, many third events abandoned Nintendo altogether.

The Swap, nonetheless, was not simply an enormous gross sales success — with its interesting kind issue and the plain Breath of the Wild, it had thrust Nintendo again into the hearts of the core gaming neighborhood. Hastily, third events had been clamoring to be a part of it, and some studios started to focus on cramming AAA titles onto Swap’s growing old cellular chipset and into the tight confines of its sport playing cards. A wave of “miracle” ports started with 2016’s Doom, and of those, the 2019 port of The Witcher 3 was the white whale. Not lengthy after, PlayStation 5 and Xbox Sequence X widened the technical gulf once more to a degree the place the ports would begin to dry up — however you may count on the floodgates to reopen on Swap 2. —OW

Tremendous Smash Bros. Final

Cast of World of Light mode in Super Smash Bros. Ultimate.

Picture: Bandai Namco Studios, Sora Ltd./Nintendo

“Everyone seems to be right here!” Nintendo promised with Tremendous Smash Bros. Final. The sport maker not solely saved that promise, it overdelivered with some of the spectacular expansions to any Nintendo franchise ever. Along with stacking the sport’s core roster with 69 playable characters, together with each fighter who’d ever appeared in a Smash Bros. sport and stunning newcomers like Castlevania’s Simon and Metroid’s Ridley, the sport’s builders pulled off what felt like unattainable licensing offers. Banjo and Kazooie. Kingdom Hearts’ Sora. Ultimate Fantasy 7’s Sephiroth. Minecraft’s Steve and Alex.

The huge development of the Swap and the fervor for extra Tremendous Smash Bros. appeared to feed off of one another. Led by tireless sport maker Masahiro Sakurai, the yearslong improvement of Tremendous Smash Bros. Final resulted within the sequence’ greatest entry but, so gargantuan that one has to query if Nintendo and Sakurai can ever prime it.

And whereas Tremendous Smash Bros. Final was a significant step ahead for the franchise, Nintendo’s strategy to esports and its video games being featured at non-Nintendo-sanctioned occasions hasn’t developed a lot in the course of the Swap period. —MM

Nintendo Labo VR Kit - assembling the Goggles

Picture: James Bareham/Polygon

Who would have seen Labo coming? Nintendo’s DIY “build-and-play” line of equipment let Swap homeowners craft cardboard “Toy-Con” variations of real-world gadgets like a 13-key piano, fishing rod, and motorcycle — and even a VR headset — for an all-new play expertise that evoked the wild equipment launched in the course of the Wii period.

On reflection, it’s nearly stunning that Nintendo Labo arrived simply 13 months after the discharge of the Swap. What now looks like a late-life cycle try to reinvigorate the Swap with a gimmick was simply one other second of surprising innovation from Nintendo.

Whereas curiosity in Labo died out pretty rapidly (constructing the Toy-Cons was 90% of the enjoyable), it was a reminder of the individuality and adaptableness of the Swap Pleasure-Cons to behave as extra than simply conveniently removable controllers — an concept that Nintendo would later discover with the equally inventive and surprising Ring Match Journey. —MM

Pokémon Scarlet and Violet

Male and female Pokémon trainers, riding on the motorcycle forms of Miraidon and Koraidon, respectively, are flanked by classmates and Pokémon starters Sprigatitto, Fuecoco, and Quaxly, and others (Lechonk, Pawmi, Armorouge, and Ceruledge), in artwork from Pokémon Scarlet and Violet.

Picture: Recreation Freak/The Pokémon Firm, Nintendo

It might sound unusual to decide on Scarlet and Violet to symbolize Pokémon on this record. Of the Swap’s mainline Pokémon titles, Sword and Defend had been higher obtained by followers and even offered higher (by a hair’s breadth). Nevertheless it’s exactly due to their efficiency woes and uninspired design that Scarlet and Violet are, sadly, extra symptomatic of the Swap period.

The runaway success of the Swap at all times represented a threat that Nintendo may rush too keenly to capitalize, letting its well-known high quality management requirements slip within the course of. So far as its inside studios had been involved, iron self-discipline was maintained, however Nintendo didn’t have as a lot success in preserving its companions at The Pokémon Firm and developer Recreation Freak in verify.

The Swap noticed 12 Pokémon video games launched in six years, together with 4 (quickly to be 5) main Recreation Freak titles; the developer launched Scarlet and Violet and the superior Pokémon Legends: Arceus in the identical 12 months. It was simply an excessive amount of, and Scarlet and Violet bore the indicators of an exhausted studio trapped in a content material grind. You actually can have an excessive amount of of an excellent factor. —OW

Sending garbage blocks to another player in Tetris 99

Picture: Arika/Nintendo through Polygon

Pairing the best online game of all time with the new style of the second for Tetris 99 felt each like a uniquely basic Nintendo transfer and surprisingly forward-thinking for the corporate. Whereas different sport makers chased variations on the battle royale shooter, Nintendo and developer Arika took a special strategy, leading to a frenetically enjoyable, all-ages tackle what’s historically a violent style.

Shadow-dropped as a bonus perk for Nintendo Swap On-line subscribers in 2019, the discharge of Tetris 99 introduced contemporary buzz to the Swap. Its success spawned much more variations on the battle royale system from Nintendo, with Tremendous Mario Bros. 35 and F-Zero 99. (Arika additionally created a 99-player battle royale model of Pac-Man for Bandai Namco.)

Tetris 99’s most lasting impression, nonetheless, could also be its function as a price add for NSO subscribers. Nintendo, having already mined most of its again catalog from the NES and SNES period for Nintendo Swap On-line’s basic video games choices, will want extra video games like Tetris 99 to maintain Swap 2 homeowners and subscribed to the service. —MM

Fireplace Emblem: Three Homes

Manuela embraces the player character in Fire Emblem: Three Houses

The Swap period has run parallel with a surge in curiosity in Japanese-made RPGs, and it’s very a lot not a coincidence. Japanese publishers and builders naturally flooded to the console, which had enormous gross sales of their residence market, concurrently the abroad anime growth created simply the suitable cultural atmosphere for these video games to have a world second. Nintendo noticed the chance and lent a hand, usually shining a light-weight on Japanese-made video games in its Direct broadcasts, and sometimes stepping in to co-publish video games like Sq. Enix’s beautiful throwback Octopath Traveler.

Nintendo was effectively positioned to profit from this snowball impact with a few of its personal video games, together with the Xenoblade Chronicles sequence. However the final instance was 2019’s Fireplace Emblem: Three Homes. Clever Methods’ tactical RPG sequence had at all times been beloved inside its particular area of interest, however the viewers the Swap had amassed for anime-flavored RPGs turned it into one thing greater — a kind of viral hit, powered by gamers’ obsession over the sport’s characters and relationships and its Harry Potter-style system of rival faculty homes. Three Homes confirmed how the Swap was, and stays, some of the fandom-friendly platforms round. —OW

The knight of Hollow Knight stands on a rock, with blue flowers and a swirling sky behind him.

Picture: Crew Cherry

Whereas main third events took just a little longer to show their oil tankers in Nintendo’s course, the indie developer scene noticed the potential of Nintendo’s machine nearly immediately and rushed to take benefit. For a number of years, it was frequent for indies to launch their hits on Steam and Swap first, and fear about PlayStation and Xbox later. The Swap’s humble tech was no barrier to those video games, and the immediacy of their designs usually suited moveable play completely.

The 2 video games that almost all symbolize the Swap’s indie period are 2018’s Hole Knight and 2020’s Hades — each fantastically refined motion video games in widespread genres which might be tough to get proper (Metroidvania and roguelike, respectively). Each discovered enormous audiences, thanks partially to the Swap’s monumental attain. Of the 2, it’s in all probability Crew Cherry’s Hole Knight that’s extra intently related to the Swap — if solely as a result of its lengthy, long-awaited sequel Silksong was first introduced at a Nintendo Direct, and the more and more determined anticipation of latest data concerning the sport forward of each Direct since has grow to be a meme. —OW



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