Manufacturing facility mates and fellow automation lovers, that is going to be—already is—a hell of a yr for the factory-building style. I do know this as a result of not solely are we going to get Passable 1.0, we’re getting the large game-doubling growth that’s Factorio: Area Age. I do know this as a result of the herald of this golden yr of factories has arrived right this moment within the type of early entry for Shapez 2. Within the naked decade that factory-building has advanced from half-baked concepts and fringe Minecraft mods to full-fledged sims we have seen some nice video games, however the future is wanting ever-brighter.
Shapez 2 is such a very good instance of what number of extra concepts are nonetheless lurking on this style. It is so totally different from the 2 different big-name manufacturing facility video games releasing this yr (it is also totally different from Foundry, but an alternative choice launched 4 months in the past). The place Factorio and Passable embrace the survival style and the concept of restricted assets as a sport constraint—one thing to present you that scrumptious friction and pressure as you play—Shapez focuses as a substitute on the inherent puzzle of arranging and connecting the machines that make up your manufacturing facility. You possibly can construct virtually as many machines, platforms, and as a lot work house as you need as a result of the main focus is as a substitute on how your manufacturing facility’s merchandise take form.
In a sport like Factorio you ship an iron plate right into a machine and get out a superbly formed iron gear. Easy as. In Shapez you pull a sq. out of the bottom however the product you want is a half-green sq. that has a half-square stacked on high. Meaning you will want to put down machines for every step within the course of: Lower the squares in half with one machine, paint a few third of them by bringing in liquid paint with one other, a 3rd machine to rotate the the sliced-up halves into the proper orientation for a last sequence of machines to then stack them right into a half-green sq. with a half-square on high.
That is a quite simple instance of what Shapez 2 has in retailer. Processing shortly requires extra elaborate machine chains, and the uncooked shapes you get aren’t at all times as simple as a fundamental sq.. You may reduce, separate, reduce once more, recombine, combine colours, stack, elevate with helps, stack once more, and backfill raised sections with liquid crystal—and a few of these outcomes should be achieved so as. Crystal sections, for instance, shatter if dropped or reduce by a later course of.
That is principally acquainted for individuals who performed the primary Shapez. Shapes 2 provides a 3rd dimension, which means you may run conveyors and pipes and place machines throughout three heights above your manufacturing facility ground. You get to decide on which sides of a manufacturing facility section—what Shapez calls an area platform—the uncooked supplies go in and merchandise exit, then chain your platforms right into a related sequence of machines that do particular jobs.
Different manufacturing facility video games have you ever place machines that make merchandise: Shapez has you design the internals of the machines your self.
What makes Shapez so cool past that’s how as soon as you have found out a course of in a method you actually such as you’ll simply copy that platform total and plop it down sooner or later once you want the identical operation achieved. It emphasizes the considering and discovery section of the automation course of and cuts down on the period of time you must hold reckoning with an issue you have already solved.
You may then begin working massive inter-factory-segment belts and prepare vehicles with completed merchandise or uncooked supplies to both get them to a subsequent step or toss them into the vortex on the middle the place you ship completed orders. There’s even a really satisfying improve to dunk complete trains of completed items immediately into the vortex.
One of many massive pursuits for end-game Factorio gamers is constructing a megabase, usually to get to some arbitrarily excessive quantity. It is a actually fascinating pursuit as you handle the steadiness of scale and growth, however it’s tedious at occasions, which signifies that only some actually devoted folks with loads of disposable time can get into it. Shapez 2 on its best difficulties distills that megabase-building expertise down into one thing that, whereas much less advanced, you may digest in 20-30 hours. You get the enjoyment and pleasure of enormous, unbiased manufacturing facility segments that mix merchandise into large output to succeed in massive objectives. Is it a lesser model of the identical excessive? In all probability, however you did not spend 1,000 hours to get there.
Which is not inherently a foul factor! The explanation I say that is such a very good yr for manufacturing facility video games is as a result of we’re getting three wildly totally different experiences. One, Shapez 2, concerning the pure logic of constructing and scaling automated methods. One other, Passable, about being grounded in and wandering a single place which you could twist and alter and mildew by constructing bigger, higher issues. The third, Factorio: Area Age, about advanced interactions between the strain of restricted assets and the restrictions of physics.
Watch On
Plus, I can draw that clear distinction with Shapez 2 not even in full launch. The 30-some hours of enjoyable you may have with it in early entry looks like its personal total sport, and the builders are clear that they intend a number of main updates including extra options and extra stuff to it throughout the six months, minimal, they need it to remain in early entry.
This style has exploded into life over the previous decade, however it’s clear to me that 2024 can be remembered as a banner yr for manufacturing facility and automation video games as a result of we’re lastly, correctly assembly their true potential.