Play it on: PS5, Xbox Collection X/S, Home windows PCs (Steam Deck: “Playable”)Present aim: Truly end it (in all probability!)
I do know. You’re all like, “What do you imply you didn’t end this sport after writing about it for 3 weeks in a row within the Weekend Information?”
Look, I’ve a busy, difficult life. Additionally, this sport is gigantic and, actually, am I simply gonna stroll as much as the ultimate boss with out being stage 99 for each character with as many Pictos and Luminas as I can inventory them with?
This weekend, I shall lastly end this sport. I imply, a minimum of in idea. I’ll let you know that Saturday will probably be spent simply grinding fight whereas listening to Dream Theater. And sure, I like the soundtrack on this sport, however I’ve heard all of the battle music at this level. Plus, the problem of nailing the parrying and blocking window whereas listening to one thing like “Dance of Eternity” seems like a very good time to me!
The fight on this sport, whereas worrying on the highest issue given its reliance on blocking and parrying, is a ton of enjoyable. Each time I really feel like I’m getting destroyed, I see a path to relearning the reaction-based mechanics, spec out my characters to grow to be much more devastating, and energy additional on. The ability you possibly can scale to on this sport is really spectacular and typically greater than somewhat intoxicating, and it’s all based mostly on a snug mixture of RPG stat-readiness and response time. Better of each worlds!
However I do have an epic fantasy story to conclude. If I’m being sincere, a delicate critique I’ve up to now of this sport is that its lore will get somewhat too twisted up with itself. Perhaps the ending will sew it collectively for me, or maybe I’ll need to endure studying a synopsis as a result of among the nuances handed me by. That stated, Renoir is ready for me in Lumiere. I’ll simply present up as soon as I’ve knocked out all of the trials within the Countless Tower. — Claire Jackson