Ragnarok X Subsequent Technology (ROX) has launched an thrilling new function known as Divinity, which gives gamers a robust methodology to reinforce their character’s stats. By equipping Divinity, gamers can unlock godly powers that present vital boosts to their talents, making their characters stronger and extra versatile within the recreation.
Desk of Contents
Tips on how to Open Divinity
Divinity System
Affix Kind
Set Results
Upgrading Divinity
Synthesize
Tips on how to Get Extra Divinity
These new Divinities can now be obtained via the brand new occasion as a reward or via top-up.
On this article, we are going to walkthrough some necessary particulars of the Divinity in Ragnarok X Subsequent Technology.
Tips on how to Get Extra Divinity
The essential method to get a Divinity is from the Oblivion Realm, you’ll be able to entry on the Prontera Sq. Season NPC. The rewards you get after finishing the weekly rewards is the Divinity Containers, the upper problem the upper possibilities you’re going to get the Gold Divinity.
Observe which you could solely declare the Divinity as soon as every week, so solely click on the “Declare Reward” in case you are happy with the rewards you get. As soon as claimed, you’ll be able to not get any rewards.
The opposite means is thru top-up, proper now it is extremely costly, the minimal 10 x Purple Divinity field value round PHP 8,000, the one with Gold Divinity is at PHP 15,990.
The final one is thru the third yr anniversary rewards, the commonest is for exchanging your Joker card.
Tips on how to Open Divinity
The Divinity can now be opened on the recreation menu.
To open Divinity, you simply have to open Golden Gala occasion, go to Development Help tab and discover any Divinity Quest and click on the Go button.
Doing that can open the Divinity menu.
Divinity System
The Divinity system permits gamers to amass godly powers that improve their characters. When Adventurers equip Divinity, they achieve corresponding powers that considerably enhance their talents.
The system options a number of slots for Divinity, with the primary six slots unlocked by default. As you progress within the recreation, further slots will likely be unlocked, permitting for even larger customization and energy enhancement.
Every Divinity consists of the next elements:
ComponentDescriptionTypesAffixAffixes are particular modifiers used to counter new monster affixes. They’re acquired randomly from the affix pool and are particular to every slot. The variety of affixes is expounded to their high quality. As you totally improve your Divinity, the results of those affixes will change into stronger. Moreover, equipping a specified variety of the identical sort of Divinities can activate a set impact, additional enhancing your character’s talents.Prophet, Annihilation, Ark, Revelation, Curse Breaker, JudgmentMain AttributeThe primary attribute forms of Divinity are tied to the slot they occupy, whereas their values rely upon the standard of the Divinity. With every stage of improve, the principle attribute worth of the Divinity will increase, offering a steady enhance to your character’s stats.Random StatsSecondary AttributeSecondary attributes in Divinity are acquired randomly from the secondary attribute pool. Totally different swimming pools include completely different qualities, guaranteeing that secondary attributes in every Divinity are distinctive and never repeated. These attributes are acquired by default and contribute further enhancements to your character.Random StatsFlashFor gold solely
Affix Kind
Under is a desk detailing the completely different Affix sorts, their ranges, and their descriptions:
Affix TypeName LevelDescriptionJudgmentJudgment IReduces injury taken from monsters with Fervor by 5%.Judgment IIReduces the reflection likelihood of Spikes to eight.5%.Judgment IIIReduces injury taken from monsters with Invisibility by 5%.Judgment IVReduces Reflective Protect’s injury multiplier to 0.85%, as much as 15% of Max HP.Judgment VNormal assaults deal 1 further hit on the Therapeutic Protect.Judgment VIReduces Protecting Mist’s injury discount impact by 15% (stackable with different Adventurers as much as 10%).Curse BreakerCurse Breaker IReduces the therapeutic ban impact of Virus to 42.5% and its injury multiplier to 7% of Max HP.Curse Breaker IIReduces the blind likelihood of Restricted Imaginative and prescient to 22%.Curse Breaker IIIReduces the SP drain impact of Arcane Leech to 25% of Max SP.Curse Breaker IVReduces Burn’s injury multiplier of every stack to 2.5% of Max HP.Curse Breaker VReduces every stack’s impact of Chill by 15% and will increase its max stacks to six.Curse Breaker VIReduces the prospect of Corrosion to 25%.ProphetProphet IReduces the period of Electrify to 4 seconds.Prophet IIReduces the pulling distance to 1.7m when focused by Vortex.Prophet IIIReduces Demise Hyperlink’s injury multiplier to fifteen% of Max HP.Prophet IVReduces the period of Disrupt to five seconds.Prophet VReduces the period of Irresistible to five seconds.Prophet VIReduces injury taken from Thunder Wrath by 15%.RevelationRevelation IThere’s a 30% likelihood of not producing a venom pit when focused by Venom Pit.Revelation IIReduces Aqua Sphere’s injury multiplier to 16% of Max HP.Revelation IIIReduces Polar Cost’s injury multiplier to 12% of Max HP.Revelation IVIncreases MSPD by 1 for 3 seconds (further 1 MSPD if not mounted) when the monster’s Scythe of Hell is activated.Revelation VIncreases MSPD by 1 for 3 seconds (further 1 MSPD if not mounted) when the monster’s Spirit Bomb is activated.Revelation VIReduces the period of Viral Spores to 4 seconds when focused by this talent.AnnihilationAnnihilation IIncreases MSPD by 1 for 3 seconds (further 1 MSPD if not mounted) when the monster’s Blazing Golden Thief Bug is activated.Annihilation IIIncreases the injury in opposition to monsters inside the vary of Mitigation Pill to 65%.Annihilation IIIReduces Evil Coronary heart’s injury multiplier to 85% of Max HP.Annihilation IVReduces Fireplace Pill’s injury multiplier to 7.5% of Max HP.Annihilation VNo longer take injury when blocking Life Hyperlink.Annihilation VIReduces blind period from Blinding Pill to 2.5 seconds and its Hit Price Discount impact by 25%.ArkArk IReduces injury taken from Thunderstorm by 30%.Ark IIReduces injury taken from Cyclone by 20%.Ark IIIReduces injury taken from Radiant Cross by 30%.Ark IVReduces the immobilization period of Time Shackles to three.5 seconds.Ark VReduces the knockback impact of Meteor to 5m.Ark VIReduces injury taken from Timed Mine by 20%.
Set Results
Equipping a number of items of the identical sort of Divinity can activate highly effective set results. These results can considerably improve your character’s efficiency in varied conditions. Under is an in depth desk of the set results for various Divinity sorts:
Divinity TypePieces RequiredSet Impact DescriptionJudgment3-PieceReduces injury taken from monsters with Passive affixes by a further 30%.6-PieceIncreases Ultimate DMG of regular assaults and expertise by 15% when attacking monsters with Passive affixes.Curse Breaker3-PieceThere’s a 50% likelihood to take away 1 Curse debuff 2 instances whereas being inflicted with Curse debuffs. Cooldown: 30 seconds.6-PieceIncreases the prospect of eradicating debuffs to 100% and reduces the cooldown to twenty seconds. Grants a 5-second immunity to Curse debuffs when eradicating them.Prophet3-PieceGains a “Burial” impact (HP gained’t fall beneath 1) earlier than getting hit by Punishment results for six seconds. Cooldown: 120 seconds.6-PieceReduces the cooldown of the “Burial” impact to 60 seconds and features immunity to regulate results when the “Burial” impact is activated. Restores 20% of Max HP each second for five seconds when the impact wears off.Revelation3-PieceGains a defend equal to 30% of Max HP for 10 seconds when a Mechanism affix is chosen and activated. Cooldown: 60 seconds.6-PieceIncreases the defend multiplier to 60% and blocks 2 further hits (as much as 100% of Max HP per hit) inside 10 seconds after the defend disappears.Annihilation3-PieceNormal assaults and expertise deal 1 further hit when attacking monsters which can be created by Summon results. Every time a summoned monster dies, for each level of harm dealt to it, your Ultimate DMG is elevated by 0.3% for 20 seconds, stacking as much as 30 instances.6-PieceThe talent now offers further injury as much as 3 instances, and every time a summoned monster dies, for each level of harm dealt to it, your injury enhance is elevated to 0.5%, stacking as much as 60 instances.Ark3-PieceIncreases MSPD for 3 seconds (Cavalry Fight: +1 MSPD; others: +2 MSPD) when an Space impact is triggered.6-PieceIncreases MSPD (Cavalry Fight: +1 MSPD; others: +2 MSPD) when an Space impact is triggered. This impact will likely be eliminated upon taking any injury or exiting fight.
Upgrading Divinity
To improve your Divinity, you want Heroic Soul Essence or dismantling unused Divinity. The quantity of EXP have to stage to the following stage will fluctuate relying on the present stage. However for a begin, a Blue High quality divinity requires 100 EXP to stage as much as stage 2.
A single Heroic Soul Essence is the same as 100 EXP, a Blue High quality divinity is the same as 1000 EXP.
Right here is the instance Divinity that was upgraded:
Synthesis
You may also synthesis to create a brand new Divinity, that is by utilizing Divinity Fragment and Ragnarok Slab. You will get these supplies by taking part on the Season > Oblivion Realm.
Right here’s the way it seems like whenever you attempt to synthesis a VI Half Divinity:
That’s it for now guys! We will likely be updating this information as a lot as info as attainable.