Nearly 10 years in the past, a Mortal Kombat fan-favorite and future legend was born. After all, I’m speaking about Takahashi Takeda – and he’s now prepared to hitch the remainder of the kombatants in Mortal Kombat 1.
Takeda first debuted in Mortal Kombat X (2015) because the son of Kenshi who was educated by Scorpion and the Shirai Ryu clan. Takeda battled his enemies with two bladed metallic whips, which might be deployed and retracted at will. His flashy, high-tech and acrobatic preventing type – coupled with a brash and barely smug perspective – made him an unforgettable addition to the Mortal Kombat Universe.
Takeda’s origin got here in 2014, once we met to overview preliminary artwork ideas and the small print of his backstory. From the very starting, we knew we wished the core of his combat type to revolve across the uniqueness and utility of the whips, whereas additionally showcasing clues to Takeda’s roots via kombat. A lot of his design developed from there, with the flashy type and tech-based parts rising as we began creating motions within the movement seize studio. Quick-forward to Mortal Kombat 1, the design objective now was to construct off the unique basis we created and take the compelling parts that labored nicely in Mortal Kombat X – however amplify them to a brand new stage.
When it got here to designing Takeda in Mortal Kombat 1, the problem was to find out how far we wished to alter the character and what path to go, particularly given how diverse his assaults have been throughout his character variations in Mortal Kombat X. It turned clear early on that distilling the character all the way down to what we felt are his core necessities, whereas introducing new enhances to his equipment, was one of the simplest ways to equip Takeda.

We wished these enhances to be new assaults impressed by gameplay parts present in Mortal Kombat X. As an illustration, his new sprint assault is paying homage to the run capacity each character had in Mortal Kombat X, whereby he can zoom towards the opponent and cancel out into particular distinctive assaults. Along with that, he has two new utility particular strikes, the primary being the usage of his whips to grapple and propel himself ahead – virtually like among the leap interactables present in varied phases in Mortal Kombat X. As Takeda swings to propel himself ahead, he can’t solely cancel into his air assaults, but additionally use this transfer as a mobility device, combo extender, and technique to arrange for different assaults. Together with this, Takeda has a separate assault the place he can swing ahead right into a full-screen launching kick assault, an homage to the interactable discovered on the fitting aspect of The Kove stage in Mortal Kombat X.
Gameplay-wise, Takeda is an area management and mix-up character who depends on his whip assaults to strike opponents at vary. Together with that, he was designed to operate inherently as a flashy character with the intention of fostering boundless artistic choices, specifically in how gamers determine to string combos collectively. Takeda additionally possesses a number of set-up choices using his new shuriken assaults. Beforehand, Takeda may throw an explosive shuriken towards the bottom that detonated on impression. In Mortal Kombat 1, Takeda now can throw as much as six shuriken and embed them within the floor with out exploding. Nevertheless, when one among these embedded shuriken is hit with an explosive one, it could detonate some other shuriken close by, creating a sequence response resulting in huge combo potential.

We couldn’t be extra excited for the chance to deliver Takeda again to gamers in Mortal Kombat 1. Engaged on this character was a fantastic expertise for us that introduced again a number of reminiscences from once we have been engaged on Mortal Kombat X. We hope everybody enjoys Takeda and we look ahead to seeing all of the artistic combos gamers uncover.
Takeda Takahashi is out there now as a part of the early entry interval for Mortal Kombat 1 Kombat Pack house owners on Xbox Sequence X|S, adopted by broad availability on July 30.

Mortal Kombat™ 1 Premium Version
Warner Bros. Video games
$109.99
$43.99
It’s In Our Blood!
Uncover a reborn Mortal Kombat™ Universe created by the Fireplace God Liu Kang. Mortal Kombat™ 1 ushers in a brand new period of the enduring franchise with a brand new preventing system, recreation modes, and fatalities!
Premium Version Consists of: Kombat Pack: 6 New Playable Characters (Omni-Man, Quan Chi, Peacemaker, Ermac, Homelander, Takeda) and 5 New Kameo Characters (Tremor, Mavado, Janet Cage, Ferra, Khameleon)
1-Week Early Entry to DLC Characters
Jean-Claude Van Damme Pores and skin for Johnny Cage
1250 Dragon Krystals (In-game Foreign money)
MK1: Kombat Pack
Warner Bros. Video games
$39.99
The Kombat Pack consists of the Johnny Cage character pores and skin that includes voice and likeness of actor and martial artist Jean-Claude Van Damme (out there now), together with 6 new post-launch DLC playable characters and 5 new post-launch Kameo Fighters. Kombat Pack additionally consists of 1-week early entry to all DLC playable characters.
DLC Playable Characters (All Coming Publish-Launch)
Omni-Man (Invincible)
Quan Chi
Peacemaker (DC’s Peacemaker)
Ermac
Homelander (The Boys)
Takahashi Takeda
DLC Kameo Fighters (All Coming Publish-Launch)
Tremor
Mavado
Janet Cage
Ferra
Khameleon