The Conductor is weaving his internet all through Nessus, and Failsafe is able to proceed their analysis. So let’s drop onto the planet and have a look at our Future 2 A Rising Refrain Act II walkthrough, offering weekly updates with each step of the story.
Week 1 — A Distant Reply
After you full A Rising Refrain Act I, Ikora will ask to talk with you within the tower, beginning the primary pseudo-mission: A Distant Reply. A cutscene will play out, exhibiting the Conductor with their waves of altered Vex. Ikora provides us her concept of the place this menacing mechanoid got here from and prompts us to descend into Nessus as soon as once more, formally beginning A Rising Refrain: Act II.
Step 1: Full Battleground Delve on Nessus
Load into the exercise with a premade get together or permit the sport to match you with different Guardians. You’re tasked with investigating the Nicely of Flame on Nessus, however earlier than you may enter the construction some buddies from Home Nightfall have come to greet us. You could get better 9 items of Fallen Information from the enemies earlier than progressing.
Get better Fallen Information

When you get shut sufficient to the doorway, an enemy ship will spawn enemies that you just’ll have to dispatch, together with a beefy yellow bar named Kalliks, Baron of Home Nightfall. Take them out and proceed coping with any stragglers till two sniper Shanks and a yellow bar Servitor named Information Safeguard spawn, and defeat them.
They’ll all drop a chunk of the Fallen Information, and from right here you’ll simply have to maintain defeating regular enemies till extra sniper Shanks and Servitors spawn. After reaching six of 9 Fallen Information, the subsequent time Information Safeguards spawn, it can come within the type of one large Servitor and two smaller yellow bar enemies. Defeat them to gather your remaining Fallen Information, and make your manner as much as the doorway of the Nicely of Flame.
Breach the Nicely of Flame

Transfer ahead into the constructing and make your approach to a big open room, however not earlier than smashing your Planetary Piston Hammer and amassing some Radiolite on the way in which there. Deal with the Vex on this room till you see two Cyclopses spawn on the left and proper aspect of the room.
Should you look above the Cyclopses in the midst of the room, you’ll see two strains resulting in small rooms behind every of them. Have a number of individuals go and defeat all of the Vex in these rooms. You’ll know when the room is accomplished when the strains change their colour to inexperienced and extra enemies spawn.
Again in the principle room as soon as each strains have been accomplished, two yellow-bared Minotaurs will spawn and can must be defeated earlier than shifting on. Do that just a few occasions after which Kalliks will spawn in.
Remove Kalliks, Baron of Home Nightfall

When you head into the portal, you find yourself in the identical room that Act I of the story ended on, besides this time you get to go additional. Make your manner additional down, guaranteeing you dodge the tripwires and smash your Planetary Piston as soon as once more.
Observe the path of enemies ahead till you attain a spot to flag up. Leaping into the subsequent area, you’ll come face-to-face with Kalliks standing atop a Hydra, who must be put down for good this time. Deal a small quantity of harm, and the boss will turn out to be invulnerable and three Servitors will spawn in separate elements of the room.
Deal with them rapidly and the boss will probably be damageable once more. It doesn’t take that a lot time to deplete their well being bar, and when you do, you’ll must eradicate that pesky Hydra that was in the midst of the room.
Remove Hypolydron, Captive Thoughts
The Hydra will spawn on the reverse aspect of the world, however very like Kalliks, you may simply nuke this boss with no points in any respect. This completes the mission, and you may even deposit any Radiolite you latterly collected.
The subsequent step in a protracted storyline of quests, asks you to seek out Vex code mutations by amassing Radiolite from Radiolite Incubators in Episode: Echoes actions. Whereas it will possibly appear complicated at first, the method is pretty easy as I used to be in a position to get all my code mutations from one run of Breach Executable. Use your Planetary Piston, acquire the samples, and also you’re prepared for the subsequent steps.
Steps 3, 4, & 5: Improve Failsafe and unlock a brand new analysis bay

Return to Failsafe within the H.E.L.M. after grabbing all seven Vex code mutations. You’ll get a immediate when strolling as much as Failsafe, permitting you to improve them to Failsafe V2.1. Not solely will the realm round Failsafe change barely, however you’ll additionally obtain a Tuned Radiolite Sampler. Be sure to’re able to go on one other fight tour as our subsequent step takes us again to Nessus.
Step 6: Full Battleground Conduit on Nessus
Begin the Battleground: Conduit mission from the floor map of Nessus, and also you proceed proper the place you left off within the Nicely of Flames. Transfer by a tube downward and maintain working ahead till you attain one more massive space with enemies to slaughter. Dispatch the waves of Vex and Cabal till a yellow bar Minotaur spawns. Defeat the Minotaur and the trail ahead will open.
The additional down you go, you’ll discover there’s a important stream of Radiolaria (aka Vex milk) that’s touring additional down. Observe the Radiolaria till you attain a conflux of knowledge that you just’ll want to guard whereas your Ghost does some hacking.
Hack the Conflux

Have you ever or one of many Guardians in your get together begin the hack in the midst of the room and prepare to defend. This can spawn steady waves of Vex till the hack is full, and there isn’t a lot else that you must do on this part in addition to rip and tear any Vex in your path.
Periodically through the hack, a few yellow bar Harpies will spawn near the conflux. You could defeat these Harpies rapidly, as they are going to cease the hack till they’re lifeless in the event that they get too shut. The enemies despawn as soon as the hack is full, and you may transfer on and proceed to comply with the Radiolaria.
Remove Kamarian, Radial Overseer

Previous some parkour sections and extra Radiolite Incubators to loot, you come head to head with the minotaur controlling the Radiolite. The start of the struggle already has the boss invulnerable to wreck, together with two Hyrdas that spawn on two platforms on either side of the room. Defeat these Hydras together with some other enemies, and when you do look forward to the platforms they have been hovering above to not be crimson.
As soon as each platforms are prepared, have two individuals stand on them, and they’ll give off a shiny flash of white gentle. You could have seen three shielded squares behind the boss whenever you entered the world. When you activate each platforms, shoot all three cubes to start out the boss’s harm section.
You get about 50 seconds to do harm whereas their defend is down, which ought to be greater than sufficient time to utterly eviscerate its well being bar. However in case you’re trying a low-man or simply can’t get the harm, the encounter ought to simply repeat, requiring you to defeat two extra Hydras, stand on the platforms, and shoot the cubes. Defeating the minotaur will full the Battleground Conduit mission and you may hearken to the after-action dialogue, or return to orbit.
Step 7: A message awaits you on the holoprojector within the H.E.L.M.
Head on again to the H.E.L.M. and work together with Failsafe to obtain a message from Saint-14 relating to your latest endeavors. He doesn’t sound too completely satisfied concerning the state of affairs, particularly after what transpired on the finish of Act I, so he ends the decision to consider all that has not too long ago occurred. For finishing the primary week of missions, you’ll obtain a nifty Episode Echoes weapon from Act II. Be certain that to start out farming towards the Aberrant Motion God Roll.
Week 2 — Steps 8, 9, 10, & 11: Failsafe needs to talk with you within the H.E.L.M.
Shifting on to the second week of content material for Act II of A Rising Refrain, Failsafe calls you again to the H.E.L.M. as soon as once more to get an replace on the Conductor’s location. She’ll wish to create monitoring nanomachines and requires your assist in gathering the supplies.
Harvest 10 Radiolite to collect the supplies Failsafe requires

This step is comparatively simple and solely requires you to reap 10 Radiolite samples wherever you could find them in seasonal Echoes actions. This may be completed best by merely heading into one more Breach Executable.
You need to have the ability to seize all of the samples you want earlier than you even attain the midway level of the exercise, simply be certain that to complete out the mission for these further rewards and rank progress. Both manner, after you have all of them head again to H.E.L.M. and provides the samples to Failsafe.
Step 12: Deploy 5 nanobots on the specified coordinates

After producing the mandatory gadgets, Failsafe provides you the nanobots and instructs you to plant them in areas on Nessus. This may sound tougher than it’s, however fortunately the sport provides you the realm location of the place that you must place the machines.
For these little guys, you’ll want to move to the Chamber of Stone the place you’ll discover some very thrilling Vex keen to fulfill you. Round them, nevertheless, would be the areas you’ll want to put the nanobots. Take out as many enemies as attainable earlier than attempting to plant the units, as any harm will cease the progress bar from reaching 100.
Every location is marked in your HUD when you get inside the search space and ought to be pretty simple to finish as soon as all of the enemies have been taken care of. And I hope you loved doing that mission as a result of we’ve got yet one more location to go.
Step 13: Deploy 3 nanobots on the specified coordinates
Subsequent, Failsafe will mark an space inside The Conflux Misplaced Sector and also you’ll have to put three extra nanobots on this space. Fortunately, as an alternative of the Vex roaming round right here, you’ll get an awesome quantity of Cabal to care for. Dispatch the brand new enemies as they spawn, or go invisible if in case you have an invis construct and stealthily plant the nanobots.
Both manner, it shouldn’t take you a lot time to finish this step, which will get you primed and prepared for an additional Battleground mission.
Step 14: Full Battleground Core on Nessus
The third and sadly final battleground of the Act is right here within the type of Battleground: Core, and it may be began when you full the position of all nanobots on Nessus.
Remove the Taken Blights

Begin the mission with a premade group of Guardians, or have the sport matchmake you with two different individuals and head into the mission. Stroll by the earlier remaining space of the final battleground and also you’ll make your approach to a room with massive Blight balls. You could defeat the big yellow bar enemies named Essence Bearers, decide up the balls they drop, and throw them on the Blights.
You’ll have to do that two distinct occasions in between coping with regular enemies, however the remaining time ought to grant you entry to a big shiny tube that funnels you additional down into the planet.
Proceed ahead and also you’ll come to a different blocked off space subsequent to a Planetary Piston. Deal with the incoming Vex, then dispatch the 2 yellow bar Wyverns that spawn proper after to realize entry to the boss of the battleground.
Remove Antioptes, Hypogean Sentinel

Drop down into the big boss area, and also you’ll be head to head with the most important Vex Cyclops you’ve ever seen. This boss struggle was the quickest a part of your entire battleground for me and my two randoms, since all that you must do is defeat Antioptes as quick as attainable.
When getting into the room, you may need seen the big crimson partitions on both aspect of you. When you begin dealing harm, these partitions will begin to transfer collectively. Simply be sure you’re maintaining a tally of the place the wall is, and also you shouldn’t have an issue avoiding it. The boss will even teleport to the subsequent platform when the wall will get too near it, so simply transfer nearer to the boss every time it teleports.
I used to be in a position to defeat the boss earlier than he was in a position to teleport to the third platform, marking the completion of the Battleground Core on Nessus.
Step 15: Examine the nanobots’ progress with Failsafe within the H.E.L.M.
Our subsequent step takes us again to our favourite seasonal location, the H.E.L.M. to talk with Failsafe. She’s delighted to have found a brand-new analysis specimen, and marks a location on Nessus so that you can examine.
Step 16, 17, & 18: Search the coordinates for a brand new analysis specimen and acquire it

Journey to the Watchers Grave on Nessus, and take a brief little stroll till you see a marker to work together with, scanning the realm for our specimen. Failsafe’s preliminary location may not have been exact, however the true location is fortunately not too far.
Proceed ahead previous the primary scan location, and also you’ll discover a second scan location on prime of a fallen Vex. Work together with the placement as soon as, after which a second time to gather the specimen (which occurs to be a frog).
Step 19 & 20: Analyze the analysis specimen and speak to Failsafe within the H.E.L.M.
Return to Failsafe for the final time in Act II Half 2 to debate our new froggy good friend and what it means for monitoring down the Conductor. She’ll inform you that Ikora is aware of of a approach to get us to the Conductor, nevertheless it horrified her on the considered it. With no extra info to go off of, we set our sights for the Tower, and hope to get some solutions.
Step 21: Converse with Ikora within the Tower

Fly to the Tower and head straight to Ikora for some clarification on this methodology of procuring the Conductors location. We’ll omit what was stated from the article attributable to spoilers, however as soon as we all know what should be completed, it’s not a straightforward activity.
This concludes half 2 of Act II of A Rising Echoes. The ultimate a part of this questline ought to launch the next week. However after listening to what Ikora stated, I’m to see the place they take this story second partially 3.
We’ll remember to replace this text as extra elements of the story unfold week-to-week. I’m simply grateful that we’ll be seeing a change in how the Episodic story releases, following the beginning of Episode 2.