Abstract
An all-new rogue-lite journey within the Misplaced in Random universe.Launching in 2025 for Xbox Sequence X|S and Home windows PC, and out there with Sport Cross on day one.An amazing jumping-in level for brand spanking new and current followers alike.
It’s been three years since folks first stepped foot into the realm of Random. Once we launched the primary sport, Misplaced in Random, we have been overwhelmed by the response. We knew that we needed to do extra within the universe, but it surely was about discovering a technique to carry these core parts of the primary sport that folks praised – the artwork course, the characters, and the world – to an even bigger viewers.
We revealed the subsequent step at the moment on the Xbox @ gamescom livestream – Misplaced in Random: The Everlasting Die is an action-packed, Random-infused rogue-lite. Set inside the riveting realms of Random, you play as Aleksandra, who, alongside her companion Fortune, will roll the cube, dodge, sprint, and smash her approach via an epic journey, the place a depraved villain plots Random’s subsequent chapter.
It’s a shift in style from a 3D action-adventure sport to an isometric rogue-lite. That change in style allowed the crew to ship tight, fast-paced, and satisfying gameplay while sustaining these core parts that all of us love. Listed here are among the key issues you might want to find out about our return to Random:
The Voice of Misplaced In Random
The Sanctuary, or the hub within the sport, just isn’t solely the place the participant can re-strategize, sorting weapons and upgrades earlier than new runs.
It’s additionally the place we inform a whole lot of the story, and the place gamers can meet and work together with the quirky and eccentric characters of Random. The whole lot is absolutely voiced and – due to a tremendous forged of actors – that distinctive tone of Misplaced In Random is actually there. For instance, there’s a dwelling rack that gives each weapons and wea-puns…

Random Guidelines!
A part of making a rogue-lite for us was deciding simply how “Random” it ought to be. We needed every of our sport worlds to really feel distinctive and tailor-made while retaining runs recent. Every run you embark on will likely be randomly generated from a home made group of tiles, which means that your runs are distinctive of their make-up and format, however the themes for every world will at all times be constant. I don’t need to spoil what the worlds provide simply but, however there are some sneak peeks within the trailer.

Freedom By way of Relics
One in all our targets when designing this sport was to offer our neighborhood with as a lot freedom as doable. If they will discover and mix loopy builds, properly, they need to have the ability to utilise them.
For us, the reply to that problem got here via Relics. Gamers can acquire Relics to mix stat buffs, capacity modifiers, and superior results for Fortune (your throwable die-companion!). Should you take the time to type and match your Relics extra completely, you can even discover even deeper rewards and synergies.

Random for All
We would like Misplaced in Random: The Everlasting Die to be a sport that anyone can bounce into and have enjoyable with. For much less skilled gamers who need to check the waters of the style, there are highly effective, everlasting upgrades that can help you. For these hardcore gamers, we need to present as a lot freedom as doable with our Relic system. We will’t wait to see simply what wild builds you’ll be able to give you.

We’re extremely grateful to the neighborhood for his or her response to the primary sport and we hope that you simply’ll be proper there with us when Misplaced in Random: The Everlasting Die launches for Xbox Sequence X|S and Home windows PC (coming day one with Sport Cross) in 2025.