Name of Responsibility is the third best-selling online game franchise of all time, but it’s not infallible. For each momentous marketing campaign second within the Name of Responsibility collection campaigns, there are simply as many dumb moments we are able to’t assist however keep in mind.
These can vary from tone-deaf traces of dialogue which go viral, to comically peculiar selections from the builders. Nonetheless, there’s one factor that each one of those situations of Name of Responsibility marketing campaign moments have in frequent. That’s that avid gamers simply can’t wrap their heads round how silly they seem.
As such, we’ve combed by way of over 20 years of titles and created this concentrated listing. An inventory of the ten Dumbest Name of Responsibility Marketing campaign Moments of All Time.
Portrayal of Frank Woods (Black Ops 4)
There are lots of issues Name of Responsibility: Black Ops 4 does proper. It created a sooner tempo because of its heightened mobility and launched the collection to the battle royale style. Nonetheless, this distinctive title is alone in a single depend – its full disregard for a standard marketing campaign expertise.
Black Ops 4 supposedly ditched a standard marketing campaign because of time restraints. Nonetheless, as a replacement had been the 14 coaching missions for the sport’s Specialist characters. As such, the fifteenth name of Responsibility needed to be positioned comparatively low on our listing.
The worst side of this marketing campaign alternative was the inclusion of fan-favorite loudmouth character Frank Woods. His hair-trigger fuse and comedian one-liners had change into staples of the Black Ops subseries. Black Ops 4’s tarnished the character by way of its Specialist Headquarters. As such, it is among the dumbest selections made in a Name of Responsibility title.
Woods’ doppelganger proclaims a number of one-liners to the participant. He states that bouncing a grenade off of a wall is “lit AF”. He goes on to tell the participant of “Group Fartjam” hiding out in a construction forward, amongst different tasteful traces.
With Woods’ excessive standing locally, it’s a disgrace to see his likeness utilized in such a method. I say likeness as all of the returning legacy characters within the mode are revealed to be clones.
Phew!
The Eiffel Tower Falls (Fashionable Warfare 3 (2011)

The Name of Responsibility franchise is a collection with a number of personalities. On one hand you may have the grounded navy realism of World at Battle. On the opposite you may have the bombastic energy fantasy of Infinite Warfare.
2011’s Fashionable Warfare 3 positions itself on the action-packed spectacle finish of the spectrum. The penultimate title of the seventh console era’s Fashionable Warfare trilogy is dumb on so many events. In the absolute best method.
Fashionable Warfare 3 brings the collection’ battle to the shores of continental Europe and the USA of America. Nonetheless, in contrast to 2019’s Fashionable Warfare trilogy, Fashionable Warfare 3 is more than pleased to indulge itself. This comes forth in a fiery rupture of some Michael Bay-esque explosions and setpieces.
This dumb spectacle arguably involves a boil in Fashionable Warfare 3’s toppling of the Eiffel Tower. This comes forth on the midway level of the title’s marketing campaign.
The visible of sandbags and entrenched combating surrounding France’s most recognizable monument is spectacle sufficient. Nonetheless, to see it crumble by way of aerial bombardment is simply awe-inspiring, and dumb sufficient to place itself on this listing.
‘Deep Cowl’ (Fashionable Warfare III (2023))

Stealth missions are all the time a blended again in Name of Responsibility. For each ‘All Ghillied Up’ there’s a mission like Fashionable Warfare III‘s ‘Deep Cowl’.
Now, when speaking concerning the dumbest a part of ‘Deep Cowl’s sneaky shenanigans, I’m not referencing the overly delicate consciousness of the enemy patrols. What ‘Deep Cowl’ suffers from is a dumb difficulty that has plagued Name of Responsibility campaigns since stealth sections have been so lazily shoehorned in.
Kate Laswell is a CIA operative who’s beneath such shut surveillance that she can’t take down enemies from inside the base. Nonetheless, she activates a dime to gutting enemy combatants, and leaving their our bodies within the open, as quickly as she has crossed Infinity Ward’s invisible line for the stealth part to be over.
Stealth is a mechanic a whole lot of titles have mastered. Nonetheless, Name of Responsibility tends to both present stellar FPS choices or flounder within the constraints of the system. Past Deep Cowl’s dumb stealth part, the mission additionally suffers from a tedious, exposition-heavy cutscene, and an atypical escape part – stuffed with everlasting sprinting and leaping right into a ready helicopter.
Cliffhanger Cutscene Ending (Ghosts)

Name of Responsibility: Ghosts is a title that requires nearly no introduction. The title was panned throughout the board by avid gamers who had been lastly settling into collection fatigue. Ghosts’ identify has change into synonymous with the rushed schedule and sub-par enhancements of the collection.
On-line dialog for Ghosts principally revolves across the confusion surrounding Activision’s fascination with “high-resolution scans” of their canine fashions. Nonetheless Ghosts is an controversial downgrade from Name of Responsibility: Black Ops II. Past that, its lackluster apocalyptic narrative kind a uniquely unimpressive title.
Sarcastically, contemplating the lambasting of the title within the earlier paragraph, the ending of Ghosts is its single worst half. After a violent confrontation with the title’s residential turncoat unhealthy man – Gabriel T. Rorke – the participant sits on a beachhead, allied ships on the horizon.
As Logan and ‘Hesh’ Walker sit again and benefit from the finish of the marketing campaign, the indoctrinated enemy Commander Rorke surprises them each. He finally ends up dragging Logan off because the credit start to play.
In a post-credits scene the place Logan is trapped in a jungle cage, we’re led to consider that he’s because of be indoctrinated like Rorke. As such, the cliffhanger ending epitomizes the hubris and paint-by-numbers angle Activision displayed in Name of Responsibility: Ghost’s marketing campaign.
After all nothing got here from it. However the title was expectant that gamers could be intrigued sufficient to have the cliffhanger repay.
‘Paying Respects’ (Superior Warfare)

You probably already learn about Name of Responsibility: Superior Warfare‘s ‘Press F to pay respects’ button immediate. Riffed on in on-line discourse since its 2014 debut, this occasion of narrative interactivity within the marketing campaign has reached an unenviable standing in gaming communities.
The idea shouldn’t be the worst factor within the worst factor on the planet. The truth is, Name of Responsibility has used button prompts and haptic triggers to lend to the narrative grounding since. Nonetheless, this occasion of interactivity is especially egregious.
Sadly, it rings notably tone-deaf. An intensive effort had been put in to create an emotional grounding for the following burial of Non-public Irons. From a prolonged cutscene to a stoic speech, a sombre ceremony is offered in entrance of the protagonist.
Simply after the dense environment and sombre tone have been created, they’re then shattered. That is inelegantly completed by way of the insert of a immediate which is especially distasteful.
‘Practice Go Increase’ (Black Ops 3)

‘Press F to pay respects’ could also be a very viral dumb line from a Name of Responsibility marketing campaign. Nonetheless, that’s to not say it’s the one one.
Name of Responsibility: Black Ops 3‘s science-fiction marketing campaign is a bombastic narrative that does elevate some attention-grabbing ethical questions for the participant. The second marketing campaign mission of Black Ops 3 is ‘Thoughts Simulation’. It spends its first three minutes constructing the environment and stakes of its setting.
Its opening cutscene culminates in an explosive terrorist assault on a prepare heading to Zurich. The mission then seemingly proceeds in direction of one other devastating navy failure.
Nonetheless, the narrator John Taylor minimizes all of the emotional weight of the prepare explosion with one supremely dumb line. In alternate for a halfhearted Marvel-esque cheeky quip, the result of the terrorist assault is made gentle of with the installment’s most notorious line; ‘Final result: Practice go growth’.
Practice Crash Scene (WW2)

Name of Responsibility: WWII was seemingly a breath of contemporary air. After almost ten years away from the historic setting of the eponymous Second World Battle, avid gamers had been able to revisit the battle. What had beforehand felt outdated hat in 2008 was new once more in 2017.
Name of Responsibility: WWII might have been a elegant expertise in a revived setting, particularly after nearly a decade of contemporary and science fiction settings. As an alternative, in a interval that ought to have housed a grounded and mature story of comradery and fraternity, avid gamers skilled a blockbuster explosion-filled literal prepare wreck.
With the mixed efforts of the protagonist and companion Robert Zussman, a Nazi provide prepare is derailed. This supplies an in depth blow to the Axis entrance. But the influence of the second is in the reduction of because the prepare crash setpiece extends for a complete minute.
The plot armor of the 2 marketing campaign characters – as each are comparatively unscathed by the catastrophe round them – is ridiculous. Past that, the size of the crash takes a presumably awe-inspiring spectacle and drags it alongside.
Battle Crimes in Ending Cutscene (Vanguard)

Some Name of Responsibility titles do interact with their navy setting to create a sordid expression of the trials of warfare. Although not all installments are like Valiant Hearts or Battlefield 1, they don’t must be – and that’s okay.
Name of Responsibility: Vanguard has a perplexing relationship with the gritty realities of warfare. The marketing campaign is a down-to-earth WW2 story. Nonetheless, it nonetheless emerges on the opposite aspect – as a Hollywood portrayal of a grand battle. The dumb selections of Vanguard’s narrative are delivered to their conclusion. Because the eponymous Job Drive Vanguard confronts the principle antagonist; SS Oberst-Gruppenführer Freisinger.
It’s a victory for peace and freedom, isn’t it?
Nicely, after all, it’s. Nonetheless, Name of Responsibility muddies the waters by having Job Drive Vanguard actively cease him from surrendering. He’s hoping to assist the Allies, in alternate for Nazi secrets and techniques and priceless artwork.
After all, I’m not defending a warfare legal. But, the knowledge and treasures he hoped to barter with had been clearly beneficial as they’re stored by the protagonists. As an alternative of capturing the surrendering Freisinger, he’s soaked in gasoline after which put to demise by being set alight.
Even within the crescendoing conclusion to Vanguard’s six-hour marketing campaign, this resolution has all the time irked me – as an ethical difficulty, and a results of dumb, lazy, black-and-white writing. The Geneva Conference explicitly prohibits the type of conduct our ‘heroes’ exhibit.
Freisinger is a warfare legal, and the viewers clearly desires retribution for all of his acts of villainy. Nonetheless, the ethical excessive floor is given up when the participant is requested to flick a lighter at his gasoline-soaked physique to burn a surrendering chief alive.
And if avid gamers determine that the desecration of their physique shouldn’t be one thing they’re comfy with, your Soviet comrade Polina Pertrova decides for herself.
Forcing the participant to look at as narrative management is taken out of their fingers for a dumb marketing campaign conclusion is the least of Vanguard’s points. Nonetheless, it epitomizes the insincerity the Name of Responsibility franchise usually struggles with.
Salen Kotch Kills Personal Males (Infinite Warfare)

Name of Responsibility villains are very a lot a blended bag. Avid gamers have fought in opposition to cookie-cutter antagonists, and multi-layered betrayers – but no marketing campaign antagonist has upset many gamers as a lot as Infinite Warfare’s Salen Kotch.
Kotch’s portrayal is pulled off with a stellar efficiency from Recreation of Thrones‘ Package Harington. Nonetheless, that’s the place the compliments finish, and the dumb selections from Activision start. Kotch is the atypical unhealthy man, and the sport wants you to know that – as such, our first face-to-face interplay has him doing the quintessential ‘unhealthy man’ factor. He kills one in all his personal males.
Standing on the ice-covered floor of Venus, he spouts a monologue relating to how; “Care clouds judgment” and as “that’s the reason you can not win”. Package Harington’s character then proceeds to shoot one in all his males, purely to intensify simply how uncaring this villain is.
The motion doesn’t make huge narrative sense, because the enemy faction – the SDF – is a struggling revolutionary group with fewer sources than the protagonists. Nonetheless, the dumbest element about this act is that it accentuates that Infinity Ward simply couldn’t belief such a gifted actor to carry their very own as a multi-faceted villain. As an alternative, they resort to creating him partake in essentially the most quintessential ‘unhealthy man’ motion, simply behind twiddling their comically massive moustache whereas laughing.
‘Violence and Timing’ (Fashionable Warfare II (2022))

As acknowledged earlier than, Name of Responsibility is a franchise with two distinct personalities which are always at warfare with each other. Whereas some titles break floor on depicting the harrowing particulars of warfare, different installments go all-in on making a blockbuster action-packed sandbox for his or her gamers.
There isn’t any difficulty with the collection alternating between these kinds, but what rocks the boat is when each components battle for dominance in a single title. Past that, there’s arguably one title that suffers from this tonal battle most – 2022’s Name of Responsibility: Fashionable Warfare II.
Within the quintessential fruits of this battle for tonal dominance, we take management of Kyle ‘Gaz’ Garrick – one of many up to date Fashionable Warfare trilogy’s three playable characters. ‘Violence and Timing’ is Fashionable Warfare II’s tenth mission. In it, Gaz is shot from a helicopter and is suspended above a chase scene.
Firing his sidearm at inverted enemy autos, the setpiece is bombastic and enjoyable – if a bit foolish. Nonetheless, the mission comes aground when it’s put within the context of the title – and subseries’ – grounded actuality and extra mellow tone. Missions similar to ‘Borderline’ – the place you patrol the Mexican border with the USA – are darkish and impactful, and gymnastic gunplay merely makes a mockery of that established tone.
Regardless of the dumb subverting of the sport’s hard-earned tone and the drawn-out sequence of Warzone-inspired automobile chase sections, the mission isn’t an entire bust. The setpieces are a spectacle, and avid gamers benefit from the motion.
However, Name of Responsibility’s indecisiveness and narrative dissonance are dumb marketing campaign errors we see time and again on this franchise.
What about testing Twinfinite’s Final Name of Responsibility Campaigns Trivia Quiz? In case you’re excited concerning the franchise’s future, take a look at the 5 Issues We Wish to See in Black Ops 6?