“Little Rocket Man” is actually one of many biggest bits in videogame historical past—a difficult achievement in Half-Life 2: Episode 2 that requires you to hold a cherubic little backyard gnome named “Gnome Chompski” by means of the whole lot of the marketing campaign and deposit the wee fellow on a rocket ship to a different dimension within the remaining degree. The Chompski achievement returned in a number of later Valve video games, together with Half-Life: Alyx. It reached apotheosis with Gabe Newell’s 2020 IRL recreation, with a tangible Chompski launched into house as a fundraiser for a pediatric charity. And all of it started with bored Valve QA testers messing round with physics props in Half-Life 2.
“This small child doll has a protracted legacy,” defined Valve developer Scott Dalton in Half-Life 2’s new commentary mode whereas Gordon explores the playground within the sport’s opening. The child in query is a scrungly little doll lacking an eye fixed and an arm. Once you decide the infant up, it makes slightly cooing noise, and that is about it—or it could have been if mid-development insanity hadn’t set in.
“Throughout the lengthy months of inner testing, a few of the workforce turned it right into a problem—a strategy to make the forty seventh playthrough of the sport a bit extra enjoyable,” stated Dalton. “They’d place the doll inside a close-by blue crate and see how far they might carry it all through the sport. After Half-Life 2 launched, the group began carrying cratebaby as properly, including their very own tales and guidelines to the combo.
“Just a few years later, whereas engaged on Episode 2, this was the inspiration for the ‘Little Rocket Man’ achievement, the place gamers needed to carry a backyard gnome dubbed ‘Gnome Chompski’ all through all the episode. Chompski even made a comeback for Left 4 Lifeless 2, within the ‘Guardin Gnome’ achievement, the place gamers needed to carry him by means of the Darkish Carnival marketing campaign.”
There’s been some dialogue of the cratebaby over time, however this appears to be the primary definitive accounting from Valve. Some scuttlebut had credited cratebaby as a pure post-launch fan creation, whereas a 2020 IGN video of HL2 builders Adrian Finol, Robin Walker, and David Speyer reacting to a speedrun noticed the builders joke that the cratebaby is a hidden grasp speedrun strat ready to be found—seemingly to the confusion of at the least some followers, who thought the devs had been revealing a real undiscovered exploit.
YouTuber PurpleColonel launched a video final yr going over the historical past of the cratebaby because it was recognized as much as that time and showcasing his personal makes an attempt on the problem. It seems that carrying the cratebaby in its titular crate can lead to some whacky Havok physics freakouts that needs to be acquainted to anybody who’s ever tried manually adorning their home in Skyrim. The cratebaby may also tragically go no additional into the sport than Kleiner’s laboratory—the teleporter malfunction sequence will not allow you to take something with you.
If Dalton’s recollections and the trio of speedrun-watching devs’ bants are any indication, the cratebaby nonetheless holds a pricey place within the hearts of devs at Valve. “These sorts of interactions with gamers are a few of the most rewarding elements of sport improvement,” Dalton concluded within the commentary monitor. “We design video games with theories in thoughts, however you by no means actually know the place issues are going till gamers get their palms on it.”