I've been working arduous the previous few weeks to get the farming mechanics in place for a cellular sport I'm creating. You’ll be able to stack up completely different sorts of seeds to farm, and harvest the crops after so many days. Every crop offers a distinct reward, takes a variety of in sport Days to be harvest prepared, and has a % probability to drop one other seed of it's form after being harvested. Attempting to steadiness these mechanics with leveling up every of the completely different stats to your solo Tower that has to defend the farmland from every kind of evil creatures every day & evening.
submitted by /u/NotFamous307 [comments]
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