Thysiastery lets celebration members educate one another abilities as they discover dungeons, letting you concentrate on helpful (or catastrophic) methods.
DIRGA’s Thysiastery is a classy refinement of well-trodden paths, streamlining the basic party-based dungeon crawler right into a glossy, gorgeous expertise that not solely reinforces the fundamentals however manages to tweaks a few core tenets of the style to maintain issues recent.

From what I’ve seen of the sport to date, it’s completely gorgeous. It oozes fashion with its restricted, low-rez visuals and colour-capped palette (which might be modified between 12 very cool choices within the settings). Add to this that the potential party-members strafe between a few moody art-styles whereas the dungeon’s denizens are (perhaps-expectedly) weird.
Defeating these denizens, although; that’s the place all of it will get fairly fascinating. Fight itself is kind of easy, with a turn-order system weighted by character stats. You’ve obtained your commonplace well being juice and talent juice, so nothing too out of the strange.
Nevertheless, Thysiastery‘s killer function is the way you go abilities and roles round your celebration. Put merely, you will get any group member to show certainly one of their strikes to a different character. It takes some time for them to show it, however past the time required for them to coach one other there’s no restrictions. This man isn’t too weak, or not magical sufficient — they’ll study it.


Which means that if you wish to, you’ll be able to educate all people fireplace spells (or do as I did and educate each member of your celebration therapeutic spells). This may sound just a little bit overpowered, however the resistant/weak spot system that enemies have towards completely different ingredient varieties is so highly effective you could successfully optimise your self right into a nook in the event you push too laborious in a single path. If the enemies in that ground aren’t solely proof against lightning magic, however really heal from it, then spreading Jolt round your whole celebration goes to make that ground really feel extremely unfair.
This type of factor makes an unimaginable quantity of sense and it’s performed in such a clear, matter of truth approach that it makes me surprise why wasn’t this performed earlier than? The reply is that it in all probability has been performed, however perhaps it hasn’t been performed on this precise approach. For example, you begin with an extremely restricted group. Nevertheless you’ll be able to uncover new characters chained up or enslaved all through the dungeon, add them to your group, and so they carry the random assortment of abilities they’ve realized into the combo. Which means that in the event you do lose a celebration member then they’ll have handed on their vital abilities earlier than dying, and it’s not fairly as deadly a blow as it’s in conventional dungeon crawlers.
It additionally signifies that you’ll be capable of end Thysiastery‘s dungeon with a gaggle of various characters than you began with, however with a few of them having abilities that have been handed on by means of consecutive characters. That, for me, is unbelievably cool. I’ve all the time liked video games the place skills might be taught and transferred (Vandal Hearts II‘s weapon abilities being transferrable is certainly one of my favorite design selections ever), and this sport brings that meta-strategic layer in as a core design alternative.
Thysiastery is at the moment in growth, however within the meantime, you’ll be able to add it to your Steam Wishlist.