A beloved 1997 shooter, which beforehand launched on the PS4, has obtained a shock free PS5 improve for present house owners with one other set of trophies to pop. Turok house owners throughout all platforms have additionally been handled to an enormous new patch that brings with it new options and enhancements alongside bug fixes.
Free Turok PS5 improve and new patch obtainable now
Those that personal Turok can head over to the sport’s PS Retailer web page and obtain the PS5 port instantly. As for the replace, it’s obtainable now throughout all platforms, full patch notes for which could be learn under courtesy of Nightdive Studios:
NEW FEATURES
Optimized renderer for Vulkan and Nintendo Swap.
Help for prime refresh charges.
Ported to Sequence X and PS5.
Improved gamepad performance and vibration assist.
Localized Achievements/Trophies.
The Brachiosaurus from a Turok beta rom has been discovered and recovered. You’ll discover these dinos stomping round within the Treetops degree.
Now you can swap ammo sorts for the Tek Bow and Shotgun everytime you need, identical to Turok 2.
The Run/Stroll toggle button has been added from the unique recreation. By transferring at strolling speeds on the bottom, you will get nearer to enemies from behind earlier than they discover you.
Now you can bind a number of weapons to the identical button to cycle between them.
Restored the Excessive Clergymen homing blue magic assault and the Purlins unused leap smash melee assault.
Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. It’s also possible to preview animations on every of the enemies.
NEW MENU OPTIONS
You may reset menu choices to default with the “Reset to Defaults” menu choice.
The Enter Bindings menus now reveals icons as an alternative of textual content.
Added binds in Motion Bindings menu for Altering Ammo Kind and Stroll Toggle.
Controller Choices: Button Prompts (PC), Look Smoothing, SouthPaw (Swap Sticks), Allow Vibration and Depth, DeadZones.
Gameplay Choices: Radial Fog, Participant Shadow, Allow Stroll Toggle, Allow Change Ammo
Head Bobbing Choices: Added strafe and leap bobbing choices and now you can modify the dimensions of how a lot the display screen is tilted for every bobbing choice.
HUD Choices: Automap Present Participant, Automap Present Compass, Present All Well being Stats (Exhibits well being when you may have Armor), Present Alt Ammo, Flash Depth, Shake Depth, Horizontal Positioning of the HUD.
Graphic Choices: All the time Present Lens Flares, Antialiasing: SMAA, FXAA, FXAA Quick, Off
Audio Choices: Grasp Quantity, Audio Output, Low-Go Filtering, Allow Underwater Music, Ambient Surroundings Sounds
Video Choices: Swap between Vulkan and Direct3D (PC)
Save file degree names at the moment are localized. The latest save file is marked in inexperienced. The date displayed is now within the format yyyy/mm/dd hh::mm::ss.
FIXES & IMPROVEMENTS
Enhancements to the font.
Fastened animated textures skipping the primary body.
Enemies which have been blown up into air at the moment are in a position to fall off cliffs and float/sink in water.
Fastened the pink and orange Assault Robots from having an enormous melee hit radius and eliminated their random explosion impact being spawned throughout sure animations.
Decreased the frequency enemies will teleport and their animation is up to date instantly whereas teleporting in so that you received’t see them pop in for a body initially of their animation.
Enemies which might be ready to be triggered can not be broken or killed.
Fixes to enemy headtracking.
Easy shadows take note of the fog when they’re drawn. Fastened shadows showing briefly initially of enemies dropping from the sky. Fastened shadows drawing on prime of different shadows.
The Purlins melee assaults not play ambient hen sounds.
Enemies not stutter in place after they’re of their preliminary animation and transition to a root movement animation.
Enemies are not faraway from the map if they will respawn when the participant strikes far-off from them.
Enemy grenades can affect extra floor sorts as an alternative of simply disappearing on affect.
Bosses at the moment are affected by the problem setting and have a modifier for the injury they obtain just like common enemies, to match the unique model.
Humvee can not be knocked again when broken and can restore its demise state animation appropriately when respawning within the area. The Humvee could be knifed once more permitting (glitchless) knife solely playthroughs. The wheels not spin without end when destroyed and sure sound file paths have been fastened with underscores as an alternative of single quotes.
Fastened Longhunter from being broken throughout his non battle states.
Restored Campaigners unique conduct with the weapons that may injury him and what weapons get faraway from the participant. Moreover you’ll now see your weapons get taken from you and destroyed.
Arrows will now hearth from the right participant top when crawling.
Restored tremendous arrow shot likelihood for enemies to drop Mortal Wounds. Additionally, solely enemies that had the “Teleport Keep away from Cliffs” spawn flag set might be hit by an excellent arrow shot. Corrected to be when the “Mortal Wound Impression” flag is ready.
Restored Quad-Rocket Launcher unique ammo utilization to 4 and max ammo to 24. (48 with backpack)
Particle Accelerator/Shockwave weapon can now freeze lifeless enemies identical to the unique and in addition works on beetles, robots, and turrets.
Dealing direct hits to lifeless enemies from the Tek Bow and Shotgun explosive shells will now blow enemies away.
Exiting water from the aspect will now re-equip your earlier weapon.
Fastened enemy explosive injury solely doing 1 / 4 of the injury to the participant.
Fastened gamers top not getting restored when getting into and exiting crawl sectors rapidly. In addition to after sure animations are performed.
The participant’s eye top is now used as an alternative of the actor’s top to find out if the participant is in water.
The participant is now saved on the right water floor top when swimming on prime of the water and water friction is now utilized appropriately to the participant’s z velocity.
Explosive injury not does little or no injury on enemies below sure situations.
When getting into a Spirit World portal your precise place will probably be used once you come again by way of the portal.
Fish will now all the time attempt to return to their preliminary top place within the case you lured them up a ramp.
Falling rocks at the moment are hidden till they’re activated.
Minor fixes to some fashions.
The small and enormous cell ammo pickup fashions have been swapped and have been fastened.
Prolonged weapon fashions for Ultrawide resolutions.
The underwater display screen coloration now blends to the water coloration and is now displayed even when the “Present HUD” choice is off.
Water surfaces at the moment are displayed on the right top and are not incorrectly offset down by 8 items.
Fastened weapon wheel motion.
Fastened points brought on by interrupting map change cinematics.
Improved noclip sector positioning.
Minor fixes to virtually all maps.
Fastened the Time Trial map to not present the assistance messages and play sounds.
Within the Historical Metropolis, the time it takes for the gate to boost after pushing the brief timed button has been elevated.
There have been 2 enemies and a couple of Life Forces in The Treetops degree that have been positioned far under the ground (within the unique as properly). They’re now positioned appropriately on the platforms above.
When spawning on the Mantis save level you’ll not instantly be requested if you wish to save the sport.
Within the Catacombs, the Mantis pillars and bars round a degree key and the chronoscepter piece now animate appropriately.
The water within the exterior space in The Catacombs degree now drains appropriately and won’t drain once more when reentering the extent and stepping on the button.
Fastened audio reverb. Religious Invincibility not has reverb results. Added reverb results to the Spirit World ranges.
Sprite bleeding for the bullet splash, hearth, and waterfall steam sprites has been fastened.
Fastened artifacts round frames for sprite fx005
The Boss and Air bar textures now look extra like the unique, with coloration.
Platforms which might be transferring upwards or downwards will not pressure Turok to the ground at excessive speeds which prevented the participant from having the ability to leap throughout that point.
Fastened points with actors z place whereas on platform sectors.
LifeForce pickups are not snapped to the ground after they begin in water. Fixes the LifeForces within the degree 4 water pillar space.
The exact projectile collision choice now works appropriately.
Projectile collision towards sectors that have been linked to a different sector and had bridge sectors has been fastened.
Projectiles that collide with ceilings will now use the sector’s wall affect as an alternative of their ground affect.
Particle Emitters will proceed to be proven even when solely partially off display screen.
Particle Trails will now create a ultimate section after they affect an object or expire.
Fastened some Fx like the heartbeat rifle photographs not being affected by recreation pace.
Billboard Fx at the moment are set to make use of no culling.
Particle Fx with the bStickOnTarget flag now works appropriately. (Chronoscepter and Shockwave weapons will hit actors origin level + half top)
The Particle Fx RestrictAim flag now works with the Projectile flag, and the goal have to be inside a 90 diploma discipline of view. This lets you dodge sure assaults such because the Historical Warriors blow darts in the event you’re quick sufficient to get behind them.
Plenty of extra scripting options for modders. (PC)