If there’s one factor that everybody can agree on in the case of sport mechanics, it is that if loot is current, then it must be attractive sufficient for gamers to really need to loot it. In fact, what this implies in observe relies on a game-to-game foundation, and the outcomes aren’t all the time clear reduce. Obsidian’s strategy to loot of their newest RPG, Avowed, has demonstrated that even builders as skilled as they’re could make errors.
Luckily, the underlying fundamentals are kind of the identical throughout each RPG. The normal strategy to loot and equipment development is linear upgrades. In different phrases, one tier of substances will all the time be higher than one other tier. Ultimately, you’re funneled right into a handful of kit choices that are objectively the perfect within the sport.
Traditionally, most RPGs have linear gear development as a result of it is the best technique to design gear and convey energy ranges to gamers. Skyrim demonstrates this technique very nicely because it’s instantly apparent that the Iron armor and weapons from the beginning of the sport are nowhere close to as highly effective as Ebony or Daedric tier tools.
The draw back of linear loot programs is that they’re predictable. You are usually going to wish an auxiliary mechanism to current the phantasm of alternative and selection. Skyrim does this by way of enchanting, alchemy, smithing and crafting, and semi-random loot drops. Skyrim can also be a comparatively massive sport, so whereas one can assume Obsidian may’ve had plans for comparable mechanics in Avowed, it is not out of the query that this may’ve led to characteristic creep and finally omitted.
The extra trendy strategy can finest be described as horizontal upgrades. This methodology usually has the identical tier system as linear upgrades, however as an alternative of culminating in a few units of tremendous highly effective armor, it normally expands right into a extra various array of armor units that increase sure play types by way of distinctive results.
Some video games take this one step additional by letting you alter the looks of your armor, including yet one more potential avenue for participant retention. Monster Hunter Wilds is an instance of how trendy video games ought to strategy gear development, that includes each a transmog system and a number of armor units which have their very own bonuses, supplying you with the prospect to decorate for vogue and performance alike with out compromise.
Horizontal gear mechanics aren’t with out their very own downsides. So far as gamers are involved, this sometimes means extra complexity, which is a non-issue if the sport is constructed round having endgame content material. For a linear story-driven expertise like Avowed, this is likely to be past what the builders intend for the sport, particularly if the audience is leaning in the direction of the informal finish of the spectrum.
Avowed’s Distinctive Method to Leveling and Participant Development
To their credit score, Obsidian clearly acknowledged what folks have a tendency to love about loot and equipment development. All the person components are there in Avowed, a minimum of on paper. There is a transmog mechanic to vary the looks of your armor, you’ll find a good variety of distinctive objects with distinctive results, and there is respectable weapon selection.
The difficulty is that it felt like Obsidian was making an attempt to reinvent the wheel whereas awkwardly avoiding referencing what everybody likes concerning the wheel.

Take Avowed’s transmog system as an example. In idea, it must be a easy course of of choosing a chunk of armor after which urgent a button to vary its look to a different set of armor that you have found. But for some purpose, you need to preserve each units of armor in your stock for this to work.
Equally, Avowed has a decidedly linear methodology gear development. There’s nothing inherently mistaken with this, apart from the truth that there’s solely 4 high quality tiers for regular weapons which signifies that there’s little or no visible selection. Sure, your very good sword + 3 goes to look manner cooler than your widespread sword, nevermind that you just’re aesthetically restricted to a few European-style straight swords and a cutlass.
Nonetheless, linear gear development begins to current a sensible downside if the sport’s injury scaling is tied to the participant’s gear high quality. So far as could be instructed, all of Avowed’s injury calculations ignore the participant’s stage. As a substitute, incoming and outgoing injury is calculated purely based mostly on the standard tier of your weapon and armor relative to the tier of the enemy.
If an enemy is a considerably larger tier, represented by the colour of the well being bar and any skulls subsequent to their identify, then they will take noticeably much less injury. Equally, in case your armor shouldn’t be a excessive sufficient tier, then you are going to get one-shot by every part on larger difficulties. Imagine it or not, the the system was much more strict till Obsidian toned it down in an early patch.
Maybe Obsidian realized that everybody will finally stage as much as a minimal stage, however not everybody will continually preserve their gear upgraded. Alternatively, early suggestions may’ve rightfully indicated that most individuals did not count on to lose a major quantity of harm and injury resistance just by following the primary quest and encountering their first larger tier enemies within the second playable space.
Avowed’s Distinctive Issues with Distinctive Loot
Predictably, such a punishing injury mannequin has cascading penalties. Gamers who’re entering into blind are possible going to be discouraged from switching weapons mid-playthrough as a result of the injury loss is likely to be too undesirable. The fabric value would definitely damage too as Avowed is not precisely showering you in sources.

You’d suppose that this may encourage folks to search out distinctive gear and keep it up to the top of the sport, and you would be proper. The caveat is {that a} good variety of Avowed’s uniques have decidedly unspectacular results. Annoyingly, there is not any gear set bonuses both regardless that there’s clearly gear units.
That is particularly noticeable within the first half of the story. Nobody’s saying that you need to give new gamers the perfect armor within the sport after their first kill, however certainly Obsidian can do higher than distinctive rings that slowly heal you if you’re moist in a sport the place 99% of the time is spent on dry land. Different curious results embrace boosts to parkour pace, well being regen when strolling, and the truth that Avowed’s distinctive grimoires have no distinctive impact in any respect.
To place this into perspective, you’ll find an adjunct that gives a 5% crit likelihood increase midway by the sport and that alone is extra spectacular than another accent that you may’ve looted to date. Avowed’s distinctive weapons are barely higher, although they largely simply present a ten% bonus of a selected elemental injury sort.
With how tame a few of these distinctive results are, you’d nearly suppose that they had been designed with PvP balancing in thoughts. Or worse, that they had been designed in a vacuum since few (if any) distinctive results immediately work together together with your abilities exterior of results that activate on parry.

The plain repair would’ve been by set bonuses. Take the aforementioned ring that solely heals you if you’re moist. Functionally ineffective by itself, however what if it was a part of a set that when worn collectively grants you an opportunity to make everybody round you moist when dodging? Instantly you’ve a extra constant well being regen impact that makes it simpler to freeze close by enemies with the proper spells.
Avowed’s Future Lies with its Uniques
That Obsidian did not go in such a course with Avowed’s gear development is actually an odd alternative. If something, Avowed’s loot system seems more and more peculiar the extra you take a look at it. For a developer as skilled as Obsidian is, certainly they might have realized that video games have been trending in the direction of horizontal improve paths for some time and adjusted accordingly.
There is not any scarcity of different video games to attract inspiration from. The Persona sequence basically permits you to make customized endgame gear. The Borderlands video games have one million examples of how distinctive gear would not want ridiculous stats to be related and memorable. From Darkish Souls and Monster Hunter to Future and Last Fantasy XIV, you may even discover gamers who will seek out weapons and armor purely for the aesthetics.
Make no mistake, that is to not say that Avowed is a nasty RPG. Quite the opposite, the RPG facet of the sport is above common at worst. The main hangup is within the loot and equipment development mechanics, which really feel oddly primary. Good loot is the spice that retains fight fascinating, but it appears Obsidian has solely obtained vanilla of their kitchen.