You can make the case that Monolith Smooth is considered one of Nintendo’s most vital studios in the meanwhile. Apart from growing totally different entries within the acclaimed Xenoblade Chronicles collection, the corporate has labored straight on high-profile first-party video games. Monolith Smooth has contributed to Zelda: Breath of the Wild and Tears of the Kingdom, Animal Crossing: New Horizons, all the Splatoon video games, and extra.
But regardless of its unimaginable observe document, Monolith Smooth strives for extra. Hirohide Sugiura, the corporate’s co-founder and consultant director, has talked about that the corporate won’t ever be glad with the established order and can at all times purpose for increased high quality.
As a part of Monolith Smooth’s 2025 firm brochure, Sugiura was requested about targets and desires for the long run. Beneath is what he shared in response, as translated by Nintendo All the things:
“In comparison with when the corporate was established in 1999, the variety of workers has drastically elevated, there are three growth facilities, and we have now labored on many giant titles. Nevertheless, I don’t assume issues like success or accomplishments are passable sufficient. So long as Monolith Smooth continues to exist, we’ll by no means be glad with the established order, and would need to purpose for the next high quality.”
Monolith Smooth simply launched its newest sport this week, Xenoblade Chronicles X: Definitive Version, which is an up to date model of the Wii U RPG for Nintendo Swap. An fascinating bit of stories emerged this week that the sport has a hidden mode getting it to run at 60 frames per second, which you’ll examine right here.
Translation offered by Philip Proctor, SatsumaFS, and Simon Griffin on behalf of Nintendo All the things.
Share this:
Associated