Howdy everybody, I made a sport referred to as "Solo Tower: Idle Roguelike." It’s a typical sport the place you improve your tower whereas hordes of enemies seem, both by everlasting upgrades or non permanent ones through the sport. On this model, I added a few further constructions like farms and mines, which give cash for each in-game and everlasting upgrades. I’m planning so as to add a expertise tree and another options.
At the moment, the fundamental performance of the sport is full—or so I imagine—so I’m on the lookout for suggestions to catch any errors and polish something that isn’t fairly proper.
By the way in which, I’ve acquired suggestions that it isn’t fully clear what the farms and mines are for: the farm produces gold and the mines produce diamonds, and you’ll enhance each the quantity and the manufacturing time by upgrades. I’ll quickly add a pop-up that explains these facets.
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submitted by /u/Regu0 [comments]
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