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BioWare’s Dragon Age & Mass Impact Groups Didn’t Get On, Says David Gaider

April 15, 2025
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Dragon Age: Origins lead author David Gaider has revealed in a submit on BlueSky that there was friction between the Dragon Age and Mass Impact groups at BioWare, insisting they didn’t get on.

You see, the factor it is advisable to find out about BioWare is that for a very long time it was principally two groups below one roof: the Dragon Age workforce and the Mass Impact workforce. Run otherwise, very totally different cultures, could as nicely have been two separate studios. And so they didn’t get alongside.

The corporate was conscious of the friction and makes an attempt to repair it had been ongoing for years. [This was done] primarily by shuffling employees between the groups extra usually. But this didn’t actually clear up issues.

Associated Content material – Upcoming PS5 Video games 2025: The Greatest PS5 Video games Coming Quickly

Gaider additionally touched on his work with Anthem, revealing he was requested to rework it from a “beer and cigarettes” sci-fi right into a fantasy-based sci-fi affair on an analogous wavelength to Star Wars. Nonetheless, the workforce wasn’t comfortable and often accused Gaider of his working being “an excessive amount of like Dragon Age.” Because of this, he felt the writing was on the wall for Anthem, and departed BioWare.

I received’t go into element in regards to the issues besides to say it turned clear this was a workforce that didn’t wish to make an RPG. Had been very anti-RPG, actually. But they needed me to wave my magic writing wand and create a BioWare high quality story with out giving me any of the instruments I’d want to truly try this.

Following his departure from BioWare, Gaider has since gone on to kind a brand new improvement outfit, Summerfall Studios, who launched their debut mission Stray Gods again in 2023. Final June, Gaider chimed in on the romance choices accessible within the then-upcoming Dragon Age The Veilguard, stating they weren’t shocking contemplating the success of Baldur’s Gate III.

[Source – David Gaider on BlueSky via TheGamer]



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