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I spent 5 years making my first cellular recreation and it’s lastly out!

May 23, 2025
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Hey Reddit,

I simply launched my cellular recreation Conflict of a Knight after over 5 years of growth. It’s been a protracted journey — sluggish progress, low finances, and many studying. For those who're an indie dev like me: don't surrender. Your recreation will come along with time and persistence.

🧠 Listed below are 3 classes I realized the arduous approach:

Stability is every little thing — observe your knowledge and tweak configs usually. A/B check icons & screenshots — it actually boosts your conversion charge. Optimize efficiency — watch your draw calls, batches, and vertices (particularly on cellular).

🚀 Conflict of a Knight is a 3D turn-based RPG with on-line PVP and roguelike components. 📱 Now out there on Google Play: 🍏 iOS pre-order (launches August 22, 2025):

Would love any suggestions or questions — comfortable to share extra about what labored and what didn’t.

Thanks for studying and good luck by yourself dev journey!

submitted by /u/DailyGamer07 [comments]



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Tags: finallyGamemakingMobilespentYears
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