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Nightreign’s distilled shot of Elden Ring juice makes it my preferrred stage of soulslike funding after 14 years of getting good

June 7, 2025
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I’ve fallen off of soulslikes.

Not due to an absence of appreciation: I am going to all the time treasure felling a FromSoft boss so I can snatch up their soul, learn the merchandise description and marvel what all these correct nouns may imply.

It is an issue of exhaustion.


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The cracks first began displaying in Sekiro—watching Guardian Ape stand again up after being decapitated is one thing I am going to by no means spiritually get well from—however Elden Ring lastly confirmed that I would burnt out my soulslike stamina. A string of botched corpse runs and bungled makes an attempt at preventing the duo boss within the Auriza Hero’s Grave made me place my controller down and ask myself: What is the enjoyable I am getting out of a soulslike these days?

We’ve got solely a lot time on this earth, and I’ve spent my share on getting good.

The shine of getting good had worn off. After I first tried Darkish Souls, it was out of curiosity: I needed to see if I might wrap my head round a recreation that was kicking so many asses and drink in FromSoft’s fiction alongside the best way. After I began Elden Ring, I used to be simply as thinking about seeing a brand new world’s value of the merchandise descriptions, the boss and gear designs, the breadth of spells and weapon arts obtainable and the builds they may make.

However after ending three Darkish Soulses and a Bloodborne, whether or not or not I might beat a boss wasn’t a very compelling query anymore.

(Picture credit score: FromSoftware)

There, someplace under Leyndell, I admitted to myself that after slaying any boss in Elden Ring, I wasn’t feeling satisfaction. Principally, I used to be simply feeling reduction. It meant I did not need to spend extra time proving, as soon as once more, that I can work out when to dodge, and will proceed with what I used to be truly thinking about. I nonetheless cherished—and love—the burden and deliberate motion of FromSoft’s fight design, however right now, it is a love anchored within the sheer number of viable playstyles it provides. That selection is difficult to pattern once you’re repeatedly slamming your head towards a boss, or expending a finite respec merchandise to attempt a brand new construct, or grinding for improve supplies so your cool new weapon is definitely usable. We’ve got solely a lot time on this earth, and I’ve spent my share on getting good.

Preserve updated with an important tales and the very best offers, as picked by the PC Gamer crew.

Enter Elden Ring Nightreign.

In Elden Ring correct, the arc of a personality’s development is dozens of hours lengthy. In Nightreign, it is roughly 48 minutes. In a single play session, I would soar between three playstyles: If I am feeling like some tried-and-true greatsword swinging, Wylder’s on deck. I can do some dex-y spellsword motion with Duchess, or swap to Recluse to go all-in on sorceries.

Elden Ring Nightreign classes - Recluse, Duchess, and Wylder fighting a spider

(Picture credit score: FromSoftware)

Nightreign is not a flawless experiment: Even after some rebalancing, solo play continues to be a crapshoot, and the time strain of the battle royale-style circle means I’ve had runs the place I did not have time to correctly admire a construct I would cobbled collectively. In an ideal world, I would choose an Elden Ring roguelike the place I might set my very own tempo.

Nightreign takes the Elden Ring expertise and distills it down right into a single, swiggable shot.

However the run-based construction and randomization means the one barrier for experimenting with the large number of FromSoft’s fight arsenal is firing up a brand new expedition. Every time I crack open an gear chest or see a boss’s drops, I am sticking my hand within the Elden Ring toybox and seeing what I could make with no matter I pull out.

I’ve had back-to-back runs the place Guardian went from wielding a pair of flaming halberds to being a lightning-throwing warpriest. With an auspicious set of weapon arts and incantation buffs, I’ve turned dainty Revenant right into a melee behemoth. In certainly one of my profitable kills of the ultimate Nightlord, I used to be enjoying Raider—however as an alternative of swinging a colossal weapon, I used to be firing greatbow arrows backed by a construct stacked with ranged assault harm.

Nightreign takes the Elden Ring expertise and distills it down right into a single, swiggable shot. It will not—and should not—take the place of a standard soulslike expertise, however I am at a degree the place I wish to spend extra time enjoying with what’s obtainable than proving how good I’ve gotten. Nightreign lets me benefit from the FromSoft juice with out having to bear the burden of soulslike fatigue.



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