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The Historical past of Shinobi – Nintendojo Nintendojo

August 29, 2025
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From its 16-Bit glory days and past, we delve into the historical past of Shinobi.

In anticipation and celebration of this 12 months’s launch of Ninja Gaiden 2 Black, NINJA GAIDEN: Ragebound, SHINOBI: Artwork of Vengeance, and Ninja Gaiden 4, Nintendojo takes a glance again on the historical past of this iconic style, the video games that outlined it, and the brand new titles becoming a member of the pantheon in our particular Yr of the Ninja collection.

Though lengthy since eclipsed by Ninja Gaiden, SEGA’s Shinobi has the benefit of getting a title actually synonymous with ninjas. Shinobi debuted in 1987 and has been operating longer than Tecmo’s Ninja Gaiden (1988) or Capcom’s Strider (1989). Its 2D output can be extra prolific than that of both of its rivals, and is – or a minimum of was – distinct for having peculiar arcade-derived sensibilities.

Shinobi

In the identical manner that Ninja Gaiden’s NES titles proudly put on the affect of Castlevania, and Strider borrows from Ghosts n’ Goblins, the Shinobi collection takes Namco’s Rolling Thunder as a place to begin. The place 1986’s Rolling Thunder contains a lethal undercover agent ducking and leaping by way of a gauntlet of hooded goons, unloading a stream of bullets into them, 1987’s Shinobi options… additionally that, besides that (a few of) the bullets are shurikens. In fact, the ninja aesthetics are themselves a key differentiator, however Shinobi options a variety of mechanical variations too. Ammo is limitless, Rolling Thunder’s system of facet doorways is eliminated, the enemy selection is massively improved, and most infamously the protagonist, Joe Musashi, dies in a single hit.

Between Joe’s fragility, his infinite ammo, and the threatening mixture of enemy sorts, Shinobi is a markedly extra frantic recreation, and the participant can very swiftly achieve or lose floor. One quirk of the degrees is that Joe doesn’t merely want to succeed in the tip of every stage, as a substitute needing to rescue a number of kids alongside the way in which. The kids are primarily simply merchandise pickups, however saving them has two attention-grabbing properties, tied to the truth that every youngster saved stays saved even when Joe dies. One, every youngster has a devoted “guard” enemy that won’t respawn as soon as the corresponding youngster is rescued, appearing as a little bit of a mercy mechanic for gamers having problem with a selected section. Two, for extra expert gamers, when the participant is ready to rescue a few kids with out dying, their weak shuriken pictures are changed with extra highly effective pistol pictures till they die, offering an incentive for skillful play, even for deep-pocketed gamers blissful to insert cash again and again.

For many of its size, Shinobi is a surprisingly good time, albeit with one brutal late recreation caveat. As was frequent for arcade video games, one credit score buys you a number of lives, and you’ll sometimes earn further lives through good play. While you die, whether or not you could enter a brand new credit score or not, you restart your present stage section, up till you attain the fifth and closing stage. Within the closing stage, for those who run out of lives and must proceed with a brand new credit score… you merely can’t. It’s recreation over. Irrespective of what number of cash you’ve pumped into the machine by that time, when you get a recreation over on the ultimate stage, it’s a true recreation over. It makes the endgame stage design very tough to be taught. The excellent news is that the model on Swap, SEGA AGES Shinobi, has rewind and save state choices and due to this fact makes studying this brutal closing gauntlet possible. Whether or not you ever graduate from these coaching wheels or not, the unique Shinobi really holds up effectively.

Shadow Dancer

There was just one arcade sequel to Shinobi, 1989’s Shadow Dancer. As the 2 12 months hole would recommend, Shadow Dancer is aesthetically extra hanging and options some new quirks. The protagonist now wears distinctive white robes and has a white canine, Yamato, as a companion. Yamato may help with enemy takedowns when the participant performs a crouching assault whereas Yamato is barking. This does sadly imply that the participant will typically deploy Yamato unintentionally. Even apart from Yamato’s overeagerness, Shadow Dancer is only a clunkier recreation than the unique and is more durable to suggest. It’s not out there on Swap.

Shadow Dancer: The Secret of Shinobi

A 12 months after Shadow Dancer was launched in arcades, a equally named recreation was launched for SEGA Genesis. It’s not a port regardless of visible, conceptual, and gameplay similarities, with completely different ranges, higher dealing with, and a brand new technique of dog-deployment (holding down the assault button) much less vulnerable to unintentional utilization. Like the unique Shinobi, the Genesis model of Shadow Dancer is a good and well-considered bundle. Not like the unique Shinobi, this Shadow Dancer doesn’t have any kind of heartbreaking “you possibly can not proceed” mechanic kicking in on the residence stretch. As an alternative it stays a worthy sequel all through and is arguably the most effective of the purely arcade-style Shinobi video games. Sadly, whereas it was beforehand out there on Swap through SEGA Genesis Classics, that was delisted in late 2024.

Revenge of Shinobi

Between the discharge of Shinobi and Shadow Dancer, the Genesis debuted, and whereas SEGA has a powerful popularity and library on the arcade because of its System 16 library, it was much less able to tackle Nintendo’s extra console-friendly library at residence. Searching for to construct a real killer app for the Genesis, SEGA had a crew retool the Shinobi idea in hopes of making precisely that. Joe Musashi returns on this direct sequel to the arcade unique, with an expanded moveset, numerous powerups and secrets and techniques hidden all through the degrees, and a better emphasis on platforming.

The screen-clearing ninja magic of Shinobi has advanced right into a toolkit of 4 spells. Ikazuchi shrouds Joe in an electrical protect that absorbs just a few hits, Karyu summons a hearth dragon to closely injury all enemies, Fushin offers Joe increased jumps which may allow new shortcuts, and Mijin is actually distinctive. It damages all enemies similar to Karyu, and refills Joe’s well being, however on the very excessive price of one in all Joe’s further lives. It’s a lean however attention-grabbing listing of spells, which permit the participant to customise their play expertise. Alternatively, they’ll keep away from ever casting spells in the event that they wish to problem themselves with a stricter “blades solely” playstyle.

One distinctive characteristic of all of the basic Shinobi video games is a concentrate on ranged fight over melee fight, although melee fight can be a part of the sport. As within the arcade-style titles, Joe performs a melee assault provided that a goal is in melee vary. In any other case, he throws his kunai. His kunai are restricted and the participant must scrounge up ammunition. If Joe assaults whereas on the peak of a double leap, he’ll spend eight kunai directly to throw out a fan of kunai, as a kind of mini display screen clearing assault with the added utility of permitting him to assault at angles he in any other case can’t. The eight kunai price just isn’t one thing that Joe can frequently afford, although, so cautious consideration is required. This interacts with the POW powerup merchandise, which boosts Joe’s kunai injury along with permitting him to dam enemy projectiles, and which Joe loses when hit a single time. The POW merchandise is tough to carry onto for a novice (until they use Ikazuchi), however for an skilled participant it permits them to make use of followers of kunai extra typically. It’s a intelligent system that evolves the participant’s gameplay as they get higher on the recreation.

Revenge of Shinobi additionally contains a secret weapon: the inimitable Yuzo Koshiro offering the music. A number of the tracks right here, together with the title display screen piece and the music for the primary and sixth phases, are among the many biggest on the system, and Koshiro’s fusion of extra conventional compositions with dance music stays distinctive.

This all feels like a rave evaluate, however Revenge of Shinobi has some points. The unifying precept behind the extent design appears to have been “go **** your self,” with a seemingly infinite provide of enemies attacking from off display screen, blind jumps into bottomless pits, and enemies attacking from off display screen to ship you into these bottomless pits. The controls characteristic high-commitment jumps, gradual horizontal motion, and appreciable knockback. None of that breaks some inviolable regulation of recreation design or something – it simply doesn’t really feel very enjoyable to play and be taught. Each Shinobi recreation so far has concerned numerous trial and error, however it’s a much less good match for Revenge of Shinobi, which on reflection could make it really feel like a half-formed title between the extra elegant Shinobi and Shadow Dancer on one facet, and the extra absolutely assured Shinobi III on the opposite. Revenge of Shinobi is accessible through Swap On-line.

Odds & Ends

Between the releases of Revenge of Shinobi and Shinobi III got here three different titles on SEGA’s decrease finish {hardware}. On the Grasp System, SEGA launched The Cyber Shinobi, which is universally reviled as a poor product. On the Recreation Gear, nonetheless, SEGA launched two moveable titles, referred to as Shinobi and Shinobi II: The Silent Fury within the west, however much less confusingly titled The G.G. Shinobi and The G.G. Shinobi II: The Silent Fury in Japan. Each have been once more composed by Yuzo Koshiro, who turns in strong work even with the Recreation Gear’s inferior soundchip. Each titles additionally characteristic mechanics drawn from Revenge of Shinobi, however given the diminished display screen actual property, they focus extra on platforming gimmicks and Mega Man-style alternate weapon loadouts gained because the participant completes the opening ranges in any order. The primary recreation’s closing stage could be very lengthy and really disagreeable; the second fares just a little higher on this regard, and is the one to strive for the curious participant. None of those can be found on Swap, nonetheless.

Shinobi III: Return of the Ninja Grasp

Despite the fact that Revenge of Shinobi was acquired because the assured, show-stopping Genesis hit SEGA hoped for, its crew was not tasked with making a sequel. As they went on to create one other hit in Streets of Rage, that may have been the precise name for SEGA, however might have left Shinobi in a lurch as SEGA finally put one other crew, Megasoft, on the job. Megasoft solely produced video games beneath SEGA for all of 1 12 months earlier than being merged into different groups, however considerably improbably this was sufficient time for the crew to make the definitive Shinobi recreation. Tastes range on the subject of Shinobi video games, with all of Shinobi, Shadow Dancer: The Secret of Shinobi, Revenge of Shinobi, Shinobi III, or the PS2 reboot getting the nod relying on who’s opining. However whereas Shinobi III clearly owes a big debt to Revenge of Shinobi, specifically, when later video games put on the affect of Shinobi on their sleeves (e.g. Purple’s Hagane: The Closing Battle, Joymasher’s Vengeful Guardian Moonrider, or Visco’s Ganryu II), it’s Shinobi III particularly that they’re trying to.

It’s no nice shock {that a} 1993 sequel would look higher than its 1989 predecessor, regardless that Revenge of Shinobi was already a looker, however this understates simply how good Shinobi III seems to be, particularly on a CRT (or with a superb CRT shader). Each the pixel work and the graphical results are high notch right here, among the many greatest on the Genesis. Whereas Yuzo Koshiro didn’t return to do the music, the three-person crew changing him rose to the problem and continued Shinobi’s streak of killer soundtracks.

The only most substantial distinction between the expertise of Revenge of Shinobi vs Shinobi III is probably going that whereas the latter stays difficult, it’s much less sadistic, with fewer blind deaths on the participant’s expense. Fewer gunners positioned simply offscreen to hilariously knock you into pit after pit. Simply as necessary, although, is Joe’s revised moveset. His whole Revenge toolkit (together with all 4 spells) returns, however he now additionally has a splash which may be chained right into a katana hit with some invincibility frames, a TMNT-style dive kick, the power to defend by holding assault, and a wall leap. All in all, this not solely opens up the power for extra advanced platforming with fail states aside from “you died,” nevertheless it offers him superior lateral mobility and a few new situational methods to strategy fortified enemy positions. One attention-grabbing factor about holding assault to defend is that, if not preplanned, it requires that the participant spends a kunai to provoke it, which is a reasonably attention-grabbing tradeoff.

As with the arcade-style video games and Revenge of Shinobi, in Shinobi III the ranged assault is the participant’s default assault, which provides the basic collection a particular vibe that may sadly begin to fade away after Shinobi III. The truth is, even the video games talked about above as being influenced by Shinobi III nonetheless moved away from the concentrate on kunai fight. Shinobi III started this transition not simply by introducing the operating slash and dive kick, however by permitting gamers with six button Genesis controllers to assign katana and kunai to completely different buttons for the primary time. Whereas this is smart as a high quality of life affordance, it does take away a stage of design complexity current in making the katana a conditional melee vary override on the kunai button. I’ve solely ever performed this recreation within the three button fashion (ninja magic, assault, leap) and that’s the model I can endorse, however as Shinobi III’s disciples present, a better concentrate on deliberate melee assaults can work too. Like Revenge of Shinobi, Shinobi III is accessible on Swap On-line, and I like to recommend it extremely.

Shinobi Legions, Shinobi 3D, and the longer term

Screenshot Shinobi 3DS 02

Shinobi III wasn’t the blockbuster success that Revenge of Shinobi was, as by 1993 the trade had moved on from the golden age of ninja video games to a glut of mascot platformers and Road Fighter II wannabes, so maybe it’s comprehensible that SEGA didn’t correctly construct a sequel. Frustratingly, this started SEGA’s period of buying Shinobi round to 1 exterior developer after one other, much like Nintendo’s dealing with of Metroid following 2004’s Zero Mission, which concerned passing what as soon as appeared like one in all Nintendo’s most treasured jewels round from Retro to Workforce Ninja to MercurySteam and now again to Retro.

In fact, as Metroid demonstrates, an outdoor developer isn’t in and of itself dangerous, however for collaborators SEGA chosen Tose (Japan’s famously workmanlike “ghost developer”) for Shinobi’s Saturn entry. No less than, they’re alleged to have chosen Tose as a result of the sport’s credit don’t really credit score any of the sport’s builders (solely the employees concerned within the creation of the sport’s badly dated FMV sequences). That itself just isn’t indicative of an issue with the play expertise of the sport. Certainly, lots about Shinobi Legions is fairly good, with a extra technical moveset that includes such additions as a devoted defend button and the power to actively deflect projectiles again at attackers utilizing sword strikes. Whereas it doesn’t come collectively as gracefully as earlier Shinobi titles, it’s truthfully not dangerous, simply disappointing as a sequel to Shinobi III. And whereas the mid-90s digitized fashions aren’t nice and the FMVs are a curiosity at greatest, the soundtrack is as soon as once more a really strong piece of labor.

After 16 years of 2D dormancy punctuated by two spectacular 3D PS2 titles (Shinobi and Nightshade), SEGA introduced Shinobi again for another romp, this one an early 3DS recreation by cellular recreation developer Griptonite, which was identified for the sort of licensed video games that didn’t should be good to achieve success, and which was absorbed by Glu Cellular the identical 12 months that Shinobi 3D got here out. It will be lucky if lightning struck twice and Griptonite had, like Megasoft, managed to make one really nice recreation earlier than being absorbed. Sadly, Shinobi 3D actually is nearly satisfactory, just a little higher than par for Griptonite however greater than just a little underwhelming for Shinobi. Most disappointingly, Shinobi 3D kind of absolutely transitions the sport from being kunai-focused to being katana-focused, however most bafflingly, Shinobi 3D’s graphics characteristic a consistently distracting and garish barrage of big and low-cost wanting level values coming out of each struck enemy.

Unsurprisingly, neither Shinobi Legions nor Shinobi 3D can be found on Swap.

Looking forward to the brand new SHINOBI: Artwork of Vengeance (not launched as of this writing), it does a minimum of appear like the sport is in gifted palms (Lizardcube of Streets of Rage 4 fame and accolades). Varied nods to collection iconography and conventions can be included, even when the sport design doesn’t resemble any earlier Shinobi recreation notably carefully, primarily based on the demo. Nobody-hit kills for Joe or most enemies, a concentrate on sword combos, enemies with sufficient well being that juggling is an affordable tactic, and so forth. Right here’s hoping that it’s an amazing recreation and that this may be, like Revenge of Shinobi, the daybreak of a brand new golden age for the collection, even when it isn’t a continuation of Shinobi III’s impeccable design.

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