Hello everybody! I’m a DevOps engineer who, after years of bouncing between jobs that made me depressing, lastly dedicated to constructing my very own recreation. At this time I’m proud to share that Astiar RPG is dwell on Google Play (and App Retailer).
Trailer:
(It’s from an earlier construct; the present launch has extra polished and expanded mechanics.)
A fast description of the sport:
Astiar is a single‑participant, isometric motion RPG impressed by classics like Diablo and Diablo II. Should you love deep character customization, a significant loot chase, and troublesome challenges, Astiar was made for you. There are not any pressured advertisements. Microtransactions are cosmetics solely — and each beauty might be earned free‑to‑play.
You come back dwelling after years away. The village gathers for a feast, however close to midnight the bottom trembles and a crimson glow spills from the Previous Cathedral. Demons descend; you battle and fall, watching as your loved ones is dragged towards the crimson stairs. You wake alone. From right here, you descend into Hell.
The sport is developed 100% in Godot utilizing its personal programming language, GDScript. I realized how you can use Godot because of this channel, so anybody fascinated about studying a reasonably simple to make use of engine I closely advocate watching the playlist on that channel!
The sport's property primarily come from FLARE's property, resembling the good Exiled Kingdoms (which I additionally advocate for anybody on the lookout for an RPG within the Play Retailer), though I did design many issues on Aseprite and Blender myself. However I can't discuss property with out mentioning OpenGameArt, which is a beautiful neighborhood the place individuals share property for use commercially. I've shared a few of Astiar's property there and as quickly as I’ve extra time I'll share many extra property.
For anybody fascinated about attempting out the sport, please be at liberty to share any suggestions you will have. Additionally, be at liberty to ask any Godot/FLARE oriented questions when you’ve got them and I’ll fortunately reply again!
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