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Dungeon-diving RPG Fellowship has plans to change into “far grander” than a World of Warcraft “aspect recreation”

November 21, 2025
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It appears like, in some methods, I’ve change into intrinsically linked to Fellowship. After I first found it again in 2024, it instantly struck me as my excellent videogame. Visually harking back to World of Warcraft, its fight feels a little bit bit extra like Diablo’s, with snappy reactions, buildpaths for days, and MOBA-esque heroes who would not really feel misplaced in video games like League of Legends, Dota 2, and, dare I say it, Heroes of the Storm. However, as group director Hamish Bode tells me, Fellowship is extra than simply “Mythic+ simulator,” it is a recreation fairly in contrast to another that distils maybe the grindiest, most inaccessible components of MMORPGs down into an expertise that is simply enjoyable. I’ve discovered myself enjoying increasingly of it of late, particularly as I lament how behind I’m forward of World of Warcraft: Midnight’s launch. Whereas I am listening to the decision to return to Azeroth, the Stronghold definitely has its talons in deep.

However I’ve watched Fellowship’s journey from open beta to early entry launch, and it is extra Rivendell to Mordor than The Shire to Bree. Whereas the sport peaked at over 43k gamers at launch, there have been the considerably inevitable points with servers straight off the bat, with Chief Insurgent’s infrastructure merely struggling to maintain up with the demand. However, regardless of this, in a world the place even the largest releases now really feel like they arrive and go inside per week, Fellowship’s endurance is exceptional: there’s one thing particular that retains drawing individuals again in.

Chatting to Bode post-launch, then, appears like coming full circle. We first met at Gamescom, then caught up simply forward of the early entry launch. Now, Fellowship is out on the earth, so I ask him how he thinks all of it went – a very probing query for 10pm his time (sorryyy).

“It is all the time a glass-half-full factor,” he says. “It is all the time unbelievable to see how a lot pleasure there may be – that is simply pretty for the staff. Particularly if you’re a brand new studio releasing a brand new IP, it is a utterly new beast. You do not know what is going on to occur. On the locations I’ve labored earlier than, you had swathes of market details about all the video games you have launched earlier than – with Ubisoft it was ‘here is the whole lot that occurred with Murderer’s Creed,’ or after I was engaged on The Division, ‘these have been all the Clancy titles that we have had earlier than.’ [Chief Rebel] did not have that, so it was very, very totally different.

“There’s all the time that concern that you’ll launch one thing and you are like ‘oh, are individuals going to care about it?’ We did not have that downside – that was completely not an issue.”

An image of four Fellowship heroes in various different armors standing in an underground area

That is considerably of an understatement. As talked about, Fellowship peaked at 43k concurrents on launch day, with everybody from top-tier WoW streamers to raiding guilds like Methodology taking it for a spin. I watched as the sport exploded on my timeline, the hype at an all-time excessive. However, as is so usually the case with multiplayer video games, the servers slowly started to battle – provide merely could not fairly meet the demand.

The result’s, in fact, frustration – I bear in mind the New World servers again within the day, or Last Fantasy 14’s Endwalker launch. Whereas Sq. Enix’s method to the latter’s points stays, to this present day, one of the best ways I’ve ever seen an organization cope with queue issues, Chief Insurgent is available in as a detailed second. It stored Fellowship’s server-related Steam publish up to date, was fast to rectify its points, then gave away a bunch of free, genuinely cool-looking Halloween cosmetics additional down the road as an apology. It is a masterpiece in group administration for positive, but it surely’s additionally simply refreshing to see builders be so, nicely, on it.

The difficulty, nonetheless, did persist, so I ask Bode concerning the staff’s learnings. “[Server issues] are a tragic actuality of making on-line video games,” he laments. “We’re not proof against it – irrespective of how large or small your organization is, it is simply a part of the character of on-line video games. When you consider the quantity of variables that go into simply the sport itself, you then amplify it by the quantity of gamers you could have, after which simply all these transferring components: it is a lot extra complicated than it appears at face worth. Though I have been doing this for a very long time and have been round loads of launches of varied sizes through the years – some famously problematic [Bode worked at Blizzard during the launch of Diablo 3] – with this one, I learnt much more. For as a lot as I knew, there’s a lot I did not know.”

Rime, an ice mage from Fellowship, blasts a skeleton wearing pirate gear with frost magic on a beach

“The beta was surprisingly steady and we had the identical concurrent customers throughout that point, however after we reached the identical concurrent customers this time round, issues appeared to vary,” he recollects. “We had another points. Participant notion was ‘oh, you did not have these points earlier than, what occurred?’, however if you’re creating a recreation there are simply so many alternative variables – it may be the smallest, trivial factor; the grain of sand within the machine.

“We had a number of of these, and if you’re proper in the midst of it, these first 72 hours really feel like an eternity. And I bear in mind saying throughout that point, ‘I do know that the staff goes to repair this comparatively rapidly, as a result of we all know what we’re ,’ they usually did. And to be honest, we nonetheless have loads of work to do. We’re an early entry title that is been lucky sufficient to have had sufficient individuals leaping in and discovering all of these edge circumstances that we wish to go and repair.”

An image of Fellowship heroes fighting an ice monster in a frosty cavern

However server points apart, gamers and media retailers throughout the web (myself included) have described Fellowship as taking all the ‘finest components of World of Warcraft’ and refining them into one thing much more particular. Whereas meant as a praise (at the least on our finish) it is a connection that Bode feels “combined” about. “It is euphoric, as a result of clearly you wish to have these comparisons. It is arduous to say that there are any higher video games within the historical past of gaming than WoW. It is also actually thrilling to listen to [that] from individuals who come from that world.

“However I used to be simply listening to the The Bench [WoW] Podcast right this moment, and [there was discussion about] ‘oh, if [Fellowship] is simply Mythic+ plus, I’ve already obtained that,’ then [they] tried it out and have been no-lifing Fellowship. And what I discover actually fascinating is that, from these individuals who thought one factor like ‘oh, that is an M+ simulator,’ it is like, here is why that is possibly a mischaracterization. That to me is basically thrilling as a result of, whereas I am extraordinarily excited to be talked about in the identical dialog [as WoW], I do have hopes and desires for Fellowship which are far grander than all the time being like a aspect recreation for one thing else.

“The readability of the proposition we’re placing ahead is likely one of the strongest issues about Fellowship,” he continues. “That id will change into clearer and extra clarified, and the participant expertise shall be actually polished. One of many comparisons that I hope that we are able to dwell as much as is what Valve and Riot did with Dota 2 again in 2012. That was a extremely thrilling time since you had individuals who have been like ‘nicely, it is this factor, it appears fairly easy, what’s that every one about?’ I used to be watching some footage of actually early variations of Dota 2 – even Dota 1 – and I used to be like ‘oh, they’ve come such a great distance,’ and I hope that the journey of Fellowship from now to a decade from now reveals that very same sort of development.”

YouTube Thumbnail

However the business has modified, and new multiplayer video games face an arguably harder battle than ever for visibility and gamers. How does Fellowship make it to its subsequent decade, then – particularly because the area grows ever-more aggressive?

“The business has modified a lot and can proceed to vary. I believe it is sort of harmful not to pay attention to that – when you have a look at one thing and go ‘it must be this, or it must be that,’ I believe you may sort of shoot your self within the foot. I am excited that we’re taking a seasonal mannequin with the sport, in order that it offers gamers extra entry factors to return in and [ensures] that we maintain that barrier to entry actually low. I believe, particularly the way in which that individuals wish to expertise video games now, it might really feel like ‘oh, if the sport’s run away from me, I can by no means catch up; it is means past me.’

“I’ve that feeling concerning the MMO area usually,” he says. “I’ve by no means touched Last Fantasy [14] as a result of I am like ‘do I’ve the time, I’ll be behind?’ – I might actually wish to, however then it could sort of simply be a scientific experiment. I lately performed Season 3 of Mythic+ having not performed WoW since earlier than Cataclysm, however I in all probability would not have achieved that until I had the scientific reasoning to take action, as a result of it might really feel prefer it’s too arduous to leap into one thing.”

The main target, then, is maintaining the barrier to entry low, and Bode notes that “one of many absolute best-in-class for doing this – and in addition with their persistence and actually listening to their group – is Digital Extremes with Warframe.” That elicits a smile from this comparatively new Tenno. “They’ve trusted their path, their gamers have come together with them on that journey, and if you have a look at their Steam chart it is simply this excellent, sluggish development. [Warframe] wasn’t this overhyped factor – I did not hear about Warframe till it was three years previous, and I believe that is the identical for lots of people. Persons are coming into it now and being like ‘oh, what’s this factor?’ That is the sort of factor that, if I used to be in search of my ultimate of rising a recreation or kind of recreation that we’re attempting to create, that may be my closest reference.”

An image showing Warframe's Steam player count from launch

Whereas Fellowship 1.0 continues to be a great distance off (Bode notes that there is a “large disclaimer” on the “six months” its Steam web page suggests), the staff is not slowing down. Whereas the sport’s resets have been pushed into subsequent 12 months, there are two new heroes within the works – one “support-style tank” with a “large ass two-handed sword,” whereas the opposite is a “healer targeted on temporal magic” that is “very enjoyable and fairly cerebral.” I do know which of the 2 I am going for. Then, we have a Christmastime occasion to sit up for.

The long run is brilliant. “We’re fairly enthusiastic about being experimental and artistic with our hero designs,” Bode says with a smile. “There’s these two, after which the stuff that comes subsequent is fairly loopy. So we’ll see.”



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