
Saber Interactive has introduced the discharge of Warhammer 40,000: House Marine II’s newest replace, which is packed full of recent content material and basic gameplay enhancements. Among the many highlights embrace the discharge of a Reclamation, which is a brand new PvE map, in addition to further tools for PvP within the type of the Sanctified Wrath. Past that, there’s recent Season Cross content material within the type of the Blood Angels Champion Pack and Salamanders Beauty Pack, whereas firearms and melee weapons alike have seen quite a few stability changes. Basic fixes embrace ironing out a bug that noticed the Vanguard — The Stressed Fortitude perk not activating when ending off an enemy with the Grapnel Launcher, in addition to a variety of crash fixes being eliminated.
You may learn the complete particulars within the Warhammer 40,000 House Marine 2 replace 11.0 patch notes beneath.
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NEW FEATURES
New PvE map: Reclamation
Operation Reclamation takes place in orbit above the planet Avarax.A squad of House Marines is deployed to a critically broken Imperial cruiser to purge it of Tyranid infestation. Nevertheless, because the mission unfolds, the goals start to shift.
New PvE Gear: Sanctified Wrath
Upon use, the participant’s melee injury is elevated by 25% for 15 seconds, and the participant is proof against knockbacks. When used, enemies inside a small radius are pushed again.
🟡 Change from PTS: Elevated quantity of fees from 1 to 2
💬 It’s not the final tools that we’re going to add.
New Battlefield Situations
Greater than 40 new Battlefield Situations have been added.
New Heroic Gadgets
Added 6 Heroic Weapons and eight Armour Items to unlock with Accolades.
Weapons:
Retribution’s Bequest (Heavy Bolt Pistol)Chains of Obligation (Heavy Bolter)Wrapped (Instigator Bolt Carbine)Wrapped (Bolt Sniper Rifle)Dying’s Grasp (Energy Fist)Storm’s Dominion (Thunder Hammer)
Armour Items:
Mark VII HelmArtificer Mark X HelmBlack Templars Artificer Mark X HelmMark VI Corvus Veteran HelmVeteran Molecular Bonding Studs R. PauldronHonourific Gem R. PauldronCameleoline Shroud R. PauldronVeteran’s Shroud R. Pauldron
New Season Cross Content material
Blood Angels Champion pack added (Tactical Champion + Leap Pack for Assault + Signature Chainsword Pores and skin)Salamanders Beauty Pack added.
Chaos Customisation (PvP)
Customisation of Chaos lessons is now out there utilizing armour elements from units.
GAMEPLAY AND BALANCING TWEAKS
Assault – New Characteristic
Added a set of Leap Pack Sprint assaults for Assault, which can be a lot faster and responsive than regular dash assaults. Sprint assaults needs to be affected by all perks that have an effect on Dash assaults as nicely.
🟡 Change from PTS: Leap Sprint assaults deal 50% extra injury
💬 We’re going to proceed increasing and bettering sandbox gameplay for all lessons. After Assault, it’s going to be Tactical’s and Vanguard’s flip, nonetheless these adjustments is not going to be in Patch 12 as we wish to give attention to Tech Marine.
Melee
Energy Axe:
Chained Whirl Slash now might be carried out after Overhead Strike.Overhead Strike injury is elevated by 50%.Perk “Riposte” grew to become a default behaviour – After performing a Energy Backstep, maintain assault to carry out an Overhead Strike.Perk “Riposte” is modified – Overhead strike injury after Backstep is doubled.Blocking variations can now enter Energy Stance.
Heroic Double Edge Relic (Chainsword):
“Trampling Stride” Perk now works with a Heroic Perk Combo.Double Heavy Combo now might be carried out after a Whirl Slash dash assault.
Heroic Energy Gladius (Energy Knife):
Harm buff now lasts for 1 second after the primary occasion of harm as a substitute of being wasted on a single enemy.
🟡 Change from PTS: Mounted subject the place injury buff lasted indefinitely.
Firearms
Heavy Bolt Rifle: Base injury elevated by 13%.
Heroic Combi-Melta (Bolt Rifle): Enhance injury by 15% for each Bolter and Melta firing modes.
Multi-Melta: The change permitting the participant to shoot from the standing place instantly after firing from the blind (eradicating the earlier delay) has been reverted. The interval between pictures is now enforced when transitioning to the standing place.
🟡 Bolt Pistol: Base injury elevated by 13.5%.
🟡 Volkite Pistol: Base injury and volkite explosion injury elevated by 10%.
🟡 Patch 11 Heroic Weapon Adjustments from PTS
🟡 Heroic Heavy Bolt Pistol:
Enhance Gun Strike injury by 20%.Add 6 ammo to max capability.Heroic perk will now immediately kill enemy enemies which can be calling for reinforcement.
🟡 Heroic Sniper Bolt Rifle: All ammo restore perks is not going to set off when utilizing this weapon.
💬 Whereas it was clear that its a really highly effective weapon in PTS, we don’t need to scale back its effectiveness, however we do need to elevate its talent cap.
🟡 Heroic Thunder Hammer: Assault’s Floor Pound can even spawn a shock zone.
🟡 Heroic Energy Fist:
Harm bonus for mild assaults is elevated to 200%.Enhance radius for heroic perk activation to fifteen meters.Difficulty Mounted: Typically perk didn’t activate correctly.
🟡 Heroic Heavy Bolter:
Works like a fencing weapon as initially meant.Mounted UI show of accuracy worth.
Courses
Tactical
Sign Jammer: The perk has been reworked.
Previous: “Enemies marked by Auspex Scan can’t name for reinforcements and routinely explode upon trying to take action.”
New: “After marking an enemy with Auspex Scan, different enemies can’t name for reinforcement and routinely explode upon trying to take action for 90 seconds.”
Sniper
Precision Focusing on: Now perk works towards Extremis and Terminus-level enemies.Guardian Protocol: Eliminated cooldown.Ambush: Now additionally slows down close by enemies for 10 sec.
Bulwark
Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds.
Vanguard
💬 For too lengthy, Vanguard’s position was to be a vessel for the squad’s therapeutic perks. With these adjustments, we need to reinforce ranged/melee hybrid playstyle for him. However we’re not solely performed with Vanguard adjustments. We wish to take a more in-depth have a look at his capacity.
Grapnel Launcher injury now scales primarily based on problem.🟡 Retribution: The perk has been reworked.
Previous: “After you might be grabbed or knocked again, you deal 30% extra Melee Harm for 20 seconds.”
New: “When your Ranged weapon’s journal is empty, Melee Harm will increase by 25%.”
🟡 Change from PTS: Harm buff elevated from 20 to 25%.
Transferring Goal: The perk has been reworked.
Previous: “Every Melee Assault you land reduces the Ranged Harm you’re taking by 5% (as much as 30%). If you don’t land a Melee Assault for five seconds, the impact ends.”
New: “Killing an enemy at a spread of 30m or extra restores Capability Cost by 5%.”
🟡 Tenacity: The perk has been reworked.
Previous: “After killing 10 enemies inside 5 seconds, Diving Kick’s Harm will increase by 40% for 15 seconds.”
New: “After a Ranged kill Majoris-level or larger enemy, Diving Kick’s Harm will increase by 130%. Cooldown 15 seconds.”
🟡 Change from PTS: Repair interplay between Shock Wave perk and Tenacity brought on by double injury scaling.
Collateral Harm: Enhance injury by Diving Kick to 50%.🟡 Interior Hearth: Now works based on description.
Assault
Act of Attrition: The perk has been reworked.
Previous: “Enemies hit by Melee Assaults take 15% extra Harm for 3 seconds.”
New: “Enemies hit by Harm from Melee Assaults executed whereas sprinting or dashing Melee Assaults take 25% extra Harm for five seconds.“
Battlefield Situations
Nice Accountability: Elevated HP bonus from 100% to 150%.Retirement Barge: Lowered HP debuff from 66% to 50%.Poorly Match Swimsuit: Lowered injury by 33%.Gear Malfunction: restricted from showing on the Exfiltration mission.Surgical Strike: Buffed injury by 15%.Excessive Problem: Elevated Extremis enemies spawn cooldown.
Gameplay QoL
Elevated netcode injury cap.
💬 This variation goes to open an enormous can of worms for gameplay balancing, however it needs to be performed. The sport injury numbers shouldn’t be restricted by internet code and needs to be correct the entire time. We will likely be monitoring which builds and perks mixtures will change into problematic. It’s fairly clear that some injury buffs mixtures from a number of sources are already insane ( you Blocking Energy Fist). For now, have enjoyable.
Sniper injury buff from Cloak Capability lasts just a little bit longer to totally have an effect on total burst and full auto weapons.Improved sound indication for unparriable assaults.Pyrecannon Heavy Stance conduct with dash now matches different heavy weapons
AI
Chaos Spawn: Mounted headshots not registering for consumer aspect hit detection weapons.Vortex Beast: Added headshot space.Numerous minor fixes with animations.
CUSTOMISATION
Bots use participant class customisation.Added sorting armour elements by rarity.Mounted: Black Templar Champion now chains his Energy Sword correctly.Numerous minor customisation fixes.
LEVELS
Numerous minor fixes with stage geometry.
GENERAL FIXES
Mounted: Vanguard – The ‘Stressed Fortitude’ perk doesn’t activate when ending off an enemy with the Grapnel Launcher.Mounted: Sniper capacity stops recharging and dealing fully till the tip of the match after getting hit throughout its activation in uncommon instances.Mounted: Participant can’t use gun strike on Lictor after excellent dodge in some uncommon instances.Mounted: Assault’s class perk “Overcharge” doesn’t improve the injury of charged assaults for any weapon besides Thunder Hammer.Mounted: Fight Knife – “Mixed Onslaught” and “Heavy Onslaught” perks don’t apply to sprint assaults.Mounted: Fight Knife – “Shadow Stab” is affected by the “Mixed Onslaught” perk as a substitute of “Heavy Onslaught” regardless of being a heavy assault.Mounted: Fight Knife – “Mixed Onslaught” and “Heavy Onslaught” perks don’t apply to sprint assaults.Mounted: Energy Sword – With Pace Restoration perk geared up, contested well being restoration values are swapped between energy and pace mode’s second hits in a combo.Mounted: Energy Sword – Energy restoration doesn’t apply the restoration bonus to the 4th assault from Slashing Blade perk.Mounted: Energy sword – The third assault within the mild combo misses in some instances.Mounted: Thunder Hammer – Assault’s class perk Overcharge doesn’t buff second floor slam assault when Seismic Chain weapon perk is picked.Mounted: Thunder Hammer – Assault’s class perk Overcharge doesn’t give a 25 p.c buff for aftershock assault when Aftershock Improved weapon perk is picked.Mounted: Thunder Hammer perk After Aftershock doesn’t give a ten p.c melee injury buff when Aftershock Improved perk is picked.Numerous minor bug fixes.Numerous minor localisation bug fixes.Numerous minor UI and sound fixes.
TECH
Reminiscence optimizations.Crash fixes and basic stability enhancements.Basic connectivity enhancements.
[Source – Warhammer 40,000 Space Marine 2 Patch Notes]





