Arkane Austin is way from the one studio that Microsoft—in its push to put up 30% revenue margins 12 months upon 12 months—has closed down. However for me personally, it was probably the most upsetting. Whereas its vampire looter-shooter Redfall was not the studio’s most interesting work, its earlier initiatives embrace 2012’s good immersive-sim Dishonored, and 2017’s System Shock successor Prey—which I more and more imagine to be among the finest video games of all time.
Regardless of this legacy, Arkane Austin’s story got here to an finish only a 12 months after Redfall’s launch. Not too long ago, the studio’s former director Harvey Smith mentioned these occasions and the way they affected the group on the My Excellent Console podcast (through Kotaku).
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Reflecting upon how the closure affected him personally, Smith says that it took some time for him to course of all the things, partly as a result of he was occupied engaged on Redfall’s post-launch enhancements to make the sport because it could possibly be earlier than the tip. “I used to be identical to, head down for some time. Coping with that after which solely actually a few months into it did I cease and breathe.”
Certainly, Smith is pleased with the hassle the group made to enhance Redfall after its disappointing launch. “We made this large full court docket press inside the corporate, because it was being closed right down to launch [the] 1.4 model of Redfall, which we thought was an enormous improve to the sport,” he says. “If we had launched with that after which constructed the sport from there, which may have been a distinct story.”
Smith is grateful to Microsoft for letting Arkane get that patch out. “Microsoft allowed us to complete 1.4 with loads of campaigning happening for it. And consequently the group’s work wasn’t wasted, and the sport that sits up there at this time is a lot better than the one which we launched at launch.” Nonetheless, he would not suppose the choice to shut the studio was the suitable one. “It was not a choice I agreed with. I did imagine very a lot in the way forward for the studio. We had been engaged on one thing very cool.”
Whereas he would not specify what that cool factor was, Smith briefly alludes to a few different unfinished initiatives Arkane labored on over time. He reiterates how Arkane was engaged on a Thief recreation earlier than Eidos reassumed management of the license. However primarily he highlights that, earlier than Dishonored, the studio was growing a Blade Runner recreation. “We had been working for some time on a Blade Runner recreation, which was tremendous thrilling to me. What we might have executed with Blade Runner…”
Arkane Austin’s closure marked the tip of the immersive sim revival of the 2010s, which introduced us Eidos Montreal’s Deus Ex sequels alongside Arkane’s work. Consequently, the previous few years have confirmed much more fallow than traditional, with Nightdive System Shock remake and this 12 months’s indie immersive sim Pores and skin Deep being the one main occasions within the style (and presumably The Black Parade, a Thief mod so extremely bold that it is mainly a full recreation)
There are some promising initiatives on the horizon although, just like the Thief-inspired Gloomwood, which is presently in early entry, alongside Warren Spector’s bold multiplayer tackle stealth Thick as Thieves. Then in fact, there’s Arkane Lyon’s long-anticipated Blade recreation. We’re nonetheless undecided what form that is going to take, however I’d be shocked if it did not have some Dishonored DNA in it.





