Hello all,
I'm a solo dev from Hungary. I lately printed my first sport, referred to as Citadel Blaster.
It's a physics-based motion sport the place the participant controls a movement of sand falling into the scene and piling up on continuously shifting sandcastles. When sufficient sand has piled up on a fortress, it should collapse into extra sand which might swiftly destroy much more castles, inflicting a series response. Chain reactions present further rating and time, so after a while it's essential to set off chain reactions continuously, in any other case the participant will run out of time.
On the tech aspect, it is a Compose Multiplatform venture (iOS model is in progress; first I targeted on Android). The sport scene largely makes use of Jetpack Compose Canvas, however menus and a few UI parts are displayed by Composables.
As that is my first printed sport, I'm very interested by your impressions of any type, however some feedback on these matters can be particularly helpful:
Graphics design – You might have guessed that I'm not a graphics designer; a lot of the graphical parts are primarily based on AI-generated photos, labored right into a usable kind by me Tutorial – I actually tried to construct a concise however helpful tutorial to not scare away first time gamers Issue – Since I've been engaged on this sport for round 6 months, it's fairly simple for me to realize a excessive rating, however I'm actually unsure in regards to the first-time participant expertise Sound results – As you would possibly guess, I'm not an SFX professional; I largely labored with royalty-free samples and made some very fundamental results in GarageBand Commercial placement – This sport certainly gained't make me wealthy, however I'd be completely satisfied if someday it might cowl the value of a pleasant cup of espresso 🙂
That's all people! Enormous thanks prematurely in case you spend a few minutes with my sport and drop just a few traces about it!
submitted by /u/OppositeMagician6855 [comments]
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