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As soon as and for all, which sport has one of the best artwork?

January 18, 2026
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Videogame artwork is attractive. Yr after 12 months, we gather particular editions, design works books like these from Misplaced In Cult, or videogame vinyl soundtracks, all flush with a lot of pretty idea artwork. Hell, the rationale I made a decision to carry this dialogue is as a result of I used to be leafing by way of my data and lingered a very long time admiring my Dishonored Soundtrack Assortment, which encompasses a load of artwork from all of the video games.

Character Choose

Welcome to Character Choose, a weekly column the place PC Gamer takes a have a look at the artwork and cosplay created by you. This week, we’re taking a break from the common format to deliver you a dialogue of one thing close to and expensive to our hearts: videogame artwork.

So, I made a decision to co-opt a few of PC Gamer’s different writers to speak about their favorite videogame artwork and share a number of of probably the most memorable items. Clearly, we can’t cowl all the nice artwork on the market—apologies if we miss your fav—and declaring a winner from amongst them could be the peak of silliness when style is so particular person. As a substitute, we’ll every simply discuss a bit about stunning artwork we love. Please tell us within the feedback beneath what your favourite sport is artwork smart, particularly if none of us coated it right here.

Possibly you will discover some you have not seen earlier than, or maybe it will make you see a sport you already knew in a distinct mild. Subsequent week, Character Choose will return to its typical format—that is only a sneaky one-off highjacking.


Associated articles

Dishonored

(Picture credit score: Sergey Kolesov, Arkane)

Sean Martin, Senior Guides Author: Few videogame cities have ever gripped me in fairly the identical method as Dishonored’s Dunwall and Dishonored 2’s Karnaca, nevertheless it’s unsurprising when you think about they had been conceptualised by Viktor Antonov, who was additionally accountable in an enormous method for Half Life 2’s Metropolis 17, and sadly handed away final 12 months.

Suspension bridge in Dunwall concept art by Viktor Antonov

(Picture credit score: Viktor Antonov, Arkane)

His legacy persists, although, by way of that putting mixture of outdated and new, of crumbling gothic city homes and towering futuristic metallic that you would be able to see within the artwork of each video games. That nearly haunting aesthetic, I am satisfied, is without doubt one of the many causes each Half Life 2 and Dishonored stay so caught to the mind this a few years after their launch.

The Outsider

(Picture credit score: Cedric Peyravernay, Arkane)

Dishonored additionally has a few of my favourite character artwork, whether or not it is Cedric Peyraverney’s, frankly, iconic chiaroscuro portraits from the primary sport, together with probably the most memorable likenesses of Delilah and the Outsider, or Sergey Kolesov’s immediately recognisable royal family-style portrait of Corvo and Emily Kaldwin, plus the duke and Kirin Jindosh.

There’s even artwork displaying off Dishonored’s darkish and eerie aspect, like Piotr JabÅ‚oÅ„ski’s depictions of the bloodfly plague and the disenfranchised staff of Karnaca, or Veronique Meignaud work, which seem within the first sport’s DLC and the second sport as portraits painted by Delilah.

Hold updated with crucial tales and one of the best offers, as picked by the PC Gamer staff.

Workers and bloodflies

(Picture credit score: Piotr Jablonski, Arkane)

Actually, such a wealth and number of expertise and elegance went into creating Dishonored that its artwork can not help however eternally occupy an area within the mind. This is hoping we ultimately get one other sequel.

The duke on a palenquin

(Picture credit score: Sergei Kolesov, Arkane)

Future

Destiny art - Black Garden

(Picture credit score: Bungie, Dorje Bellbrook)

Rory Norris, Guides Author: I can not consider some other sport that is captured my creativeness and consumed me in fairly the best way Future has—each the unique and its sequel. After I take into consideration the place that began (clearly, it was a brand new sport from Bungie in order that helped), it was the idea artwork that had me most engrossed by removed from the very starting.

Picture 1 of three

Destiny art - Frog
(Picture credit score: Bungie, Jaime Jones)
Destiny art - Dam
(Picture credit score: Bungie, Joseph Cross)
Destiny art - Old Chicago
(Picture credit score: Bungie)

Maybe probably the most formative artwork for me was depicting Previous Chicago, which had change into a post-apocalyptic swamp within the time for the reason that Collapse. There’s the enduring scene of indicators and skyscrapers being swallowed by the marsh, early Hive marching by way of a facility, and probably the most bonkers, what appears to be like like goblins using a large frog. That final one was positively very early in manufacturing.


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What in regards to the armada of pyramid ships passing Mars, whipped up by Dorje Bellbrook, which effortlessly puffed up this overwhelming evil? Little did we all know it will be a villain (technically) over a decade within the making and considerably underwhelming.

I additionally bear in mind seeing all of the idea artwork for the enigmatic Vex, particularly their incomprehensible structure (similar to Venus’ Citadel by Jesse van Dijk) that, we assumed on the time, was by some means twisting and consuming planets.

Destiny art - Early darkness

(Picture credit score: Bungie, Mark Kolobaev)

The vivid world Future’s idea artwork conjured in my thoughts pre-release, by some means completely mixing components of fantasy with sci-fi, all dripped on this richly macabre veil, is inconceivable to overlook even 12 odd years later. I nonetheless recurrently return to outdated idea artwork and pre-release footage for successful of the ol’ nostalgia.

It is unlucky that almost all of this idea artwork both remained idea or did not fairly translate into the dwell sport in the best way I might constructed it up in my thoughts. I imply, I pictured Future 1 to be way more open and explorative than it turned out to be. However hey, that is simply the character of the beast, is not it? I reckon it is nearly inconceivable to match the deliberately obscure artwork pulling on story threads that by no means actually existed. Hell, we’re nonetheless ready to see Previous Chicago seem in-game.

Elden Ring

A photo of an Elden Ring concept art book. Two full pages of a hill covered in golden flags and the a bright tree in the distance.

(Picture credit score: FromSoftware)

Tyler Colp, Contributing Author: What fascinates me probably the most about FromSoftware’s video games is how a lot their idea artwork simply appears to be like just like the precise video games. I have been amassing Souls artwork books for fairly a while and every time I look by way of them I am amazed at how correct every part is to the actual factor. That is why Elden Ring is well some of the stunning video games I’ve performed, and it is primarily based on probably the most stunning idea artwork I’ve ever laid eyes on.

Each web page of the official artwork ebook has attractive depictions of the numerous areas of The Lands Between and several other of its unusual characters. I get misplaced wanting on the full unfold of Raya Lucaria, a citadel of magic and illusions that rests in the course of a lake. The artwork invitations you in to discover simply as the sport does while you take your first steps into Liurnia. And you may inform the artists—who’re all unnamed within the ebook, sadly—conceptualized it from a participant’s perspective, to create one thing a bit mysterious and totally superior in probably the most literal sense of the phrase.

Picture 1 of three

A photo of an Elden Ring concept art book. A large castle sits on a mountain with autumnal trees surrounding it and a lake at the bottom.
(Picture credit score: FromSoftware)
A photo of an Elden Ring concept art book. A player character stand-in steps out toward a lake in a grassy area.
(Picture credit score: FromSoftware)
A photo of an Elden Ring concept art book. A tall manor's spires pierce the burning sky. The entire castle sits on top of a black mountain.
(Picture credit score: FromSoftware)

The Excessive Gothic structure of Raya Lucaria suggests a lot in regards to the type of lives the individuals who constructed it led and the type of status it was meant to offer off. And that is much more obvious while you examine it to Volcano Manor, a a lot older wanting citadel that’s being pulled below crashing waves of rock. Its towers attain right into a burning sky and the stone appears to be like ashen and charred. Regardless of their variations, nevertheless, each locations match into the world of Elden Ring, with the best way it blends medieval and Renaissance-era aesthetics.

Picture 1 of three

A photo of an Elden Ring concept art book. A red-haired valkyrie woman with metal prosthetics and a red cape is drawn on the left page. On the right is a detailed look at her cape and part of an insignia.
(Picture credit score: FromSoftware)
A photo of an Elden Ring concept art book. The bottom half of a red-haired valkyrie woman is on the left page. On the right page is a red tree insignia.
(Picture credit score: FromSoftware)
A photo of an Elden Ring concept art book. A robed character with a massive witch hat is drawn on both pages. She is facing the viewer on the left and turned around on the right.
(Picture credit score: FromSoftware)

Within the second artwork ebook it is all characters and weapons, that are simply as fascinating to have a look at. I am keen on the depictions of characters like Malenia and Ranni. Each of them signify very totally different individuals who you may even assume are opposed if you have not performed the sport. One is a small woman wrapped in a fur gown and sporting an outsized witch hat and the opposite is a valkyrie girl with metallic prosthetics and flowing crimson hair. There are particulars just like the tree insignia on Malenia’s cape that give a personality who solely actually exists to be a boss battle extra texture than most different video games would hassle to incorporate. Each of them are so wealthy with tiny touches—like Ranni’s illusory second face—that inform a narrative all on their very own.

The artists of FromSoft have such an unlimited creativeness and imaginative and prescient for easy methods to match the tens of millions of items that go into an open world sport collectively that I am continuously shocked that all of it works so effectively. Elden Ring is clearly a superb sport to play, however it will be nothing with out the love that the artists put into each inch of it.

Avowed

Elevated view of Shatterscarp colony in Avowed, showing large wooden tower at center of town.

(Picture credit score: Obsidian Leisure)

Ted Litchfield, Affiliate Editor: Pillars of Eternity 2: Deadfire is arising on 10 years outdated, but continues to be some of the attractive videogames I’ve ever performed. A part of that is because of very good artwork path, however Obsidian additionally had the benefit of pre-rendered surroundings artwork. The locales of the Deadfire might be introduced at extraordinarily excessive ranges of constancy with out stressing a GPU to the identical extent as a realtime-rendered sport.

Which is why Avowed felt like a minor miracle to me from our first actual have a look at it: Avowed completely interprets the model and really feel of Pillars into full 3D, zooming in from basic CRPG isometric to a primary particular person perspective. It is an totally attractive sport, and that started with its artwork path and idea work.

Picture 1 of 5

Street view of Emerald Stair colony in Avowed concept art
(Picture credit score: Obsidian)
Surreal view of ruins emerging from ocean in Avowed
(Picture credit score: Obsidian)
Illustration of Dawnshore town in Avowed.
(Picture credit score: Obsidian)
Bird's Eye view of emerald stair colony in Avowed.
(Picture credit score: Obsidian)
Panoramic shot of city walls in Dawnshore in Avowed
(Picture credit score: Obsidian)

My favourite artwork to return out of Avowed needs to be the comedian book-style illustrations of main areas used within the sport’s loading screens: They actually construct on the dreamlike, nostalgic feeling of the sport as a complete. That first illustration below the heading above exhibits off town of Thirdborn you discover late within the sport. I dug it a lot, I stored it as my desktop background for a lot of final 12 months.

Picture 1 of 5

Panoramic illustration of Dawnshore from Lighthouse
(Picture credit score: Obsidian Leisure)
Illustration of Avowed companions having a picnic together
(Picture credit score: Obsidian Leisure)
Street view of Emerald Stair town during the day
(Picture credit score: Obsidian Leisure)
Illustration of Shatterscarp desert area in Avowed
(Picture credit score: Obsidian Leisure)
More in-game style illustration of Shatterscarp colony in Avowed
(Picture credit score: Obsidian Leisure)

I additionally get pleasure from how Avowed does ruins and water–a lot of it has that Sonic 2 Aquatic Ruins vibe I am at all times looking for in video games. And, whereas my entire love sesh right here was centered on Avowed’s environments, that is additionally a sport with unbelievable, ingenious armor and weapon designs. Very similar to its youthful sibling, The Outer Worlds 2, I believe Avowed is a sport that, in 5 years, everybody will say they at all times beloved.



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