“If no-one’s making XCOM 3, we’ll make it ourselves.” That is the elevator pitch for Warhounds, a brand new turn-based ways recreation from Everplay DMCC. Immediately impressed by the Firaxis titan and fellow technique recreation favourite Jagged Alliance, it places you in command of “an elite mercenary squad with an old-school motion vibe,” and prides itself on guaranteeing that there is no “faux RNG” behind the scenes. “It isn’t about rolling the cube, it is about proudly owning your selections,” it explains, giving some examples of precisely how that differentiates it from its non secular predecessors.
Hit probability and RNG has lengthy been one in all its most-discussed parts in XCOM and its friends. We have all suffered the frustration of operating round a nook to flank a Chyrissalid thread solely to have your shotgun someway miss fully from mere toes away. It is agonizing each time, and made worse whenever you discover out that on decrease difficulties the sport is definitely secretly bumping up your possibilities past the acknowledged values. In Warhounds, there are “no random misses at shut vary, no hidden percentages.”
That does not imply you are assured to land each bullet, nevertheless. Everplay DMCC explains that it calculates every particular person shot in a burst individually, with growing accuracy penalties for these past the primary. For example, whenever you’ve bought a assured line on a goal, the possibility to hit on a three-round assault are 100%, 90%, and 80% respectively. The place the variance is available in is with harm, as those who hit will deal random values inside a identified vary. For instance, the beginning rifle offers one to 2 harm per shot, so touchdown all three can lead to wherever from three to 6 factors.
Additionally factoring in are important hits and grazes. When your goal is caught out of canopy and is inside your weapon’s efficient vary, there is a excessive probability you may land a crit, scoring “bonus harm on prime of the weapon’s base harm.” Conversely, in the event that they’re behind excessive cowl then there’s an opportunity that even a profitable hit will merely be recorded as a graze, which implies it offers the least harm potential.
What in regards to the photographs you do not land? “If a bullet misses the goal, it doesn’t disappear,” the developer notes. “It retains flying alongside its path and might explode a barrel, hit one other enemy, and even hit an ally within the line of fireplace.” Ensure that to verify your angles earlier than each assault you make, then. “In Warhounds, there are not any protected photographs. Solely selections, and their penalties.”
The studio says it expects common missions to run for between 25 and 40 minutes, although you are free to show the issue down and luxuriate in a calming expertise, or crank it as much as immerse your self in “brutal tactical hell.” Lessons embrace the classics you’d anticipate similar to assault, specialist, sniper, machine gunner, and grenadier, although you are in a position to mix them and complement that with numerous items of apparatus to construct your preferrred squad.

As you’d anticipate from any good XCOM successor, there is a base you may return to between missions. Right here you may be constructing out all of the important instruments and logistics, from analysis stations to medical bays. You may additionally be capable to deal with all of the troop administration; recruitment, upgrading, shopping for extra tools. Then collect your intel and resolve the place to go subsequent – however remember that all the things out of your out there allies to the missions you may encounter can change primarily based on the alternatives you make.
Warhounds is ready to launch on Steam in 2026. You possibly can request entry to the playtest group now if you wish to be in with an opportunity of becoming a member of future occasions.
Everplay DMCC does add the disclaimer that, whereas it is within the strategy of ending the “over 100 hand-made portraits” for its models, there may be some use of AI-generated placeholder artwork for the playtest and demo variations of Warhounds. These might be totally changed as quickly as potential, it writes, and “no different components of the sport together with code, 3D fashions, writing, dialogue, or voice appearing use AI in any type.”






