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In the event you’ve ever had a crippling Vampire Survivors or Slay the Spire behavior, keep away from Vampire Crawlers in any respect prices

February 19, 2026
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What do you get if you fuse the final word half-paying-attention time-waster with the act of amassing playing cards, by some means probably the most compulsive exercise identified to man, after which make it go actually quick? You get a recreation seemingly grown in a lab to be the final word time killer. Vampire Crawlers is Wolverine to your social calendar.

At the least that is the impression I received from enjoying the demo, which I meant to take for a quick spin on Sunday after which performed for 2 uninterrupted hours, straight previous midnight.

The pitch, which I feel is a savvy one given the prevalence of card roguelikes on Steam at this time, is pace: developer poncle is not calling it “the turbo wildcard” for nothing. As in your typical dungeon crawler, you are shifting round a map one step at a time, with monsters on the sphere triggering fight encounters if you stroll as much as them. Then out come the playing cards, already acquainted if you happen to’ve performed Vampire Survivors: knives and axes and bibles and armor, recontextualized right here to hit sure numbers of enemies directly or knock them again or prime up your defenses for a flip.


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The distinction between Vampire Crawlers and different card video games like Slay the Spire is that you could play the playing cards as quick as you’ll be able to mash a button. Heck, it even has a button for taking part in your total hand directly.

That sounds senseless, proper? In a simple battle in opposition to some primary skellies, it may be—as in Vampire Survivors, there are moments right here the place you’ve got assembled a deck and might simply bulldoze the encounter as harm numbers fill the display screen. But in addition like Vampire Survivors, as quickly as the problem ramps up a bit bit simply throwing out playing cards is a technique to abruptly end up dying to a neon bat.

Picture 1 of 4

(Picture credit score: poncle)
Vampire Crawlers deckbuilding dungeon crawler
(Picture credit score: poncle)
Vampire Crawlers deckbuilding dungeon crawler
(Picture credit score: poncle)
Vampire Crawlers deckbuilding dungeon crawler
(Picture credit score: poncle)

Correct play is constructed round a combo system, which multiplies the harm of every successive card when performed in ascending mana price. This impacts not simply in-the-moment play however deckbuilding—stuff your deck with too many zero price playing cards or too many highly effective 3 mana playing cards, and it’s possible you’ll not have sufficient 1s and 2s to maintain a combo going.

Treasure chests and degree up screens additionally award gems that may slot bonuses like 2x harm onto particular playing cards, which additional encourage interested by play order—why waste an 80 harm card when it may turn into a 360 harm card when performed on the proper time?

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I barely began to wrap my head round loads of the opposite card interaction occurring in Vampire Crawlers that is been tailored from Survivors— benefit from Spinach juicing up my total harm share, Duplicator including further projectiles for each performed card, and card colours dictating what upgrades might be utilized to them.

I ended up enjoying Vampire Crawlers at a thinkier, much less manic tempo than the sport permits—even on the Steam Deck it confirmed no indicators of slowdown once I examined out the “play your complete hand directly” button and watched the particles and gems fly—however I’ve a sense my default tempo will develop quicker and quicker as what playing cards to play in what order turns into second nature.

Picture 1 of two

Vampire Crawlers deckbuilding dungeon crawler
(Picture credit score: poncle)
Vampire Crawlers deckbuilding dungeon crawler
(Picture credit score: poncle)

As you’d count on from a Vampire Survivors spin-off, there are scads of issues to unlock, from characters to everlasting stat boosts to skills that put hidden factors of curiosity in your map. Evolutions are nonetheless a factor you probably have the suitable mixture of playing cards in your deck, bosses generally seem out of nowhere to shock you, and ranges sharply improve in problem if you repeat them on tougher difficulties.


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It is early to name it, however Vampire Crawlers’ finest thought could also be the way it’s interpreted passive bonuses like Spinach or Clover, which boosts your luck, into wildcards. Within the unique recreation these would typically be sitting across the map ready so that you can decide them up, however right here they function one-time-use combo extenders if you play them (the passive bonus stays lively for the remainder of the run, however the card is gone out of your deck). At first I used to be burning them as quickly as I drew them—however then I spotted they’d are available clutch in a troublesome boss battle, permitting me to dramatically improve my combo chain.

As soon as I geared a deck in the direction of filling my hand with further playing cards and mana boosts, my typical 0-1-2 combo may turn into 0-1-2-W-0-1-2-3, with harm ramping up so sharply I may kill a flooring boss in a single hand. Contemplating there is a screenshot on the Steam web page exhibiting a x40 multiplier, I’m clearly simply scratching the floor.

Vampire Crawlers 40x multiplier

(Picture credit score: poncle)

The sport already appears polished and full of stuff, with launch deliberate for someday in the midst of 2026. It will be obtainable to play in Steam Subsequent Fest subsequent week, however I counsel approaching with warning. Positive, it seems a bit frivolous. And by way of head-scratching technique, Vampire Crawlers does nonetheless appear to fall on the sunshine finish of the deckbuilder spectrum.

However similar to Vampire Survivors, I think that is what’s going to make it so harmful. Only one extra run, proper? How lengthy may it take?



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