
Dragon Quest launched in Japan in 1986, and a bit over a yr later, Remaining Fantasy launched in 1987. Although the 2 at the moment are sister RPG franchises at Sq. Enix, earlier than the 2003 merger between Sq. and Enix, these collection have been opponents. And in the event you ask followers, they could use a phrase like rivals.
I traveled to Tokyo, Japan, final month to go to Sq. Enix’s Shibuya places of work, play Dragon Quest VII Reimagined, and interview the staff behind the remake for Sport Informer’s newest cowl story. However as a part of this journey, I interviewed Dragon Quest creator Yuji Horii for 90 minutes about all types of subjects, together with the aforementioned competitors between his franchise and Remaining Fantasy. He didn’t name it “competitors,” as I did, however admits, “I used to be undoubtedly being attentive to it.”
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“Method again then, when Remaining Fantasy initially got here out, I used to be undoubtedly being attentive to it as a result of it was one thing we would have liked to look out for,” Horii tells me. “However there’s one key distinction that I actually noticed again then: the protagonists within the Remaining Fantasy titles, they communicate quite a bit. Whereas for Dragon Quest, the important thing goal for [the games], or the expertise it presents for the participant, is that the participant turns into the protagonist themselves.
“In Remaining Fantasy, you form of observe the protagonist, however you’re not essentially turning into the protagonist within the video games. So I assumed that was a very attention-grabbing and stark distinction between Dragon Quest and Remaining Fantasy, however I didn’t essentially see them as a rival again then.”
Horii says in Dragon Quest, protagonists don’t “simply begin speaking on their very own.”
“Remaining Fantasy, once more, [the protagonists] simply speak quite a bit,” he continues. “I do like Remaining Fantasy, although. After I first noticed Remaining Fantasy X, I recall feeling this was the final word perfection of Remaining Fantasy.”
Nice style, Horii.
Dragon Quest VII Reimagined launches on February 5 on PlayStation 5, Xbox Collection X/S, Swap 2, Swap, and PC.
Within the meantime, try this text breaking down every part within the Dragon Quest VII Reimagined subject of Sport Informer, and make sure you subscribe right here in the event you haven’t but to entry the Dragon Quest VII Reimagined cowl story, our deep dive into Dragon Quest historical past with creator Yuji Horii, and a lot extra.
Supply: Sport Informer






