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"‘Future 2’ Has Misplaced 91% Of Gamers Since Edge Of Destiny, 97% From Last Form" – Forbes

March 17, 2026
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Winter has come for Future 2, and it’s unclear if it may ever claw its manner out of the ice. Certain, everybody knew there can be a drop after the top of the Gentle and Darkness saga and positive, the brand new six-month gaps between important content material would cut back that additional, however the place we’ve ended up? It’s bleak.

Doing the maths, we’re simply over per week out from when the Shadow and Order “main replace” was presupposed to arrive on March 3. That has been delayed till June, and, not less than in concept, the subsequent Shattered Cycle growth would arrive three months after that in September, barring any additional delays. And at this level, it both looks as if extra are anticipated, or Bungie could also be completely altering how Future operates going ahead.

In keeping with the numbers, which little question align with developments on consoles, Future 2 has misplaced roughly 91% of its gamers because the launch of The Fringe of Destiny, the primary growth after The Last Form, and is now peaking at lower than 10,000 concurrent gamers an evening on Steam. That’s seven and a half months since that growth launched.

Within the final nearly two years since The Last Form, Future 2 has misplaced 97% of its gamers, a determine that virtually equates to the sport shutting off.

First, this can be a stay service sport. It might have lived a decade, however clearly, Bungie and Sony wished it to stay previous that, and clearly, that’s in jeopardy. When a single-player sport loses 90% of its gamers in half a 12 months, that’s no large deal. When a live-service sport does? It’s.

Second, it exhibits that Bungie’s present plan for Future 2's launch format just isn’t working. They couldn’t even get by means of a full 12 months with out main drops and lengthy delays. No less than one, from the seems of it, so it could appear unwise to proceed this format from right here.

Third, this can be a larger drawback for Bungie as an entire. The studio is now a mixture of two totally different, very large video games, Future 2 and Marathon. We now measure issues by each of these video games, every as stay video games requiring an incredible quantity of ongoing work and funding. Marathon, by all accounts from those that caught with it, is kind of good. But it surely additionally didn’t launch as some blockbuster, studio-reviving megahit both. If the playerbase settles on the decrease and Future 2 doesn’t get better, that may be very, very dangerous for Bungie’s prospects.

submitted by /u/ControlCAD [comments]



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