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Aether & Iron’s Music Underscores a Decopunk-Noir Deal with

April 15, 2026
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A number of weeks in the past, Washington-based studio Seismic Squirrel launched Aether & Iron, a novel sport that mixes decopunk and alternate historical past. It serves up a darkish noir story dripping with sardonic metaphors and intelligent writing. The gameplay echoes the storytelling mechanics of Disco Elysium whereas bringing a contemporary twist to tried-and-true technique RPG fight.

Between gumshoe investigations, flying automobile fights, and jaw-dropping views of airborne New York Metropolis, one factor stays fixed: the charming tunes of its soundtrack. Composed by Grammy Award winner Christopher Tin (of Civilization IV) and Grammy Award nominee Alex Williamson (of Civilization VI), the soundtrack juxtaposes the hovering bombast of Romantic live performance music with the gritty jazz you’d solely discover within the seedy alleyways of movie noir.

I sat down to speak with Tin and Williamson about their expertise engaged on Aether & Iron. Its distinctive premise drew them—and myself—into the sport, inspiring them to create a novel soundscape to suit the ambiance of a Nineteen Thirties New York suspended within the sky.

Aether & Iron Set No Limits on the Sound

This world blends artwork deco with scrappy sci-fi; noir cynicism with sky-high aspirations; intense automobile chases with turn-based fight. At its core, Aether & Iron shoots for the sky. It is an ethos that the event crew at Seismic Squirrel imparted onto Tin and Williamson.

“You realize, they mentioned, ‘Actually go all out with this,'” Williamson mentioned. “Among the early concepts that we despatched alongside, they have been like, ‘It must sound older, extra Romantic, extra strings.’ And, you realize, you are simply not used to listening to that.

“However when you get the permission, you are like, ‘A-ha, OK, let’s go for it.’ Like, do not maintain again.”

When composing, they talked so much with Artistic Director Duane Stinnett and Narrative Director Tyler Whitney to get an concept of the world and story. In addition they had idea artwork, a (very early) playable construct, and an “countless playlist” of well-known film music from the Nineteen Thirties and ’40s.

The player rolls a skill check in Aether & Iron

As with something inventive, there was some backwards and forwards earlier than something grew to become remaining. For instance, Tin would begin a melodic concept, present it to Williamson, and iterate. As soon as it felt good, they’d present it to the builders and iterate extra. Nonetheless, there have been instances when the composer duo pushed again on what the crew initially wished.

“They have been serious about issues like ragtime, for instance. I believe that a few of their concepts we vetoed as a result of they do not truly create the drama that you just’re in search of,” Tin mentioned. “Sure, it’s right and of the interval, however does ragtime actually inform a narrative whereas it is enjoying? Not as a lot as another issues that we may do.”

Tin and Williamson have labored with one another many instances over the previous twenty years. Their working relationship began when Williamson reached out to Tin whereas he was in school, which led to an internship. All through the years, Tin would carry Williamson in on initiatives for help, like with Civilization VI and Splitgate. Over time, their partnership grew to become much less teacher-apprentice and extra equal collaborators, every bringing their very own strengths to a mission.

Part of the White Street overworld in Aether & Iron

Taking part in With Dynamics

Aether & Iron includes a dynamic layered music system, which makes the music reactive. For those who pay shut consideration, you will discover that songs do not immediately get minimize off. As an alternative, they arrive to a pure conclusion earlier than shifting into the following audio second.

The thought was Tin’s initially, as he wished to strive one thing new and contemporary. The crew at Seismic Squirrel was very open to making an attempt one thing completely different, and Williamson had the expertise and ability to make it occur.

“I used to be like, ‘Hey, what do you consider this [system]? It means numerous work, numerous further work. And by the way in which, you are doing it, not me,'” Tin mentioned, gesturing towards Williamson with a chuckle. “Alex was like, ‘I am sport.’ Alex is the man.”

It is a small element with an immense quantity of labor behind it, and it actually pays off by making the music really feel extra intentional. As Williamson described it, songs are minimize up into completely different “segments” that may be sequenced collectively in several methods, relying on the temper of the scene.

Gia and Nellie talk to General Eli in Aether & Iron

“There’s numerous studying, there’s numerous dialogue,” Williamson mentioned. “We wished one thing that was extra appropriate for that. One thing that may be steady, type of like a supportive underscore and never only one monitor triggering after one other.”

Because the participant might be at any level in a track when the sport must transition, the composers needed to create distinctive codas, or endings, to ensure every “phase” may naturally conclude.

“I felt it was price it as a result of it allowed the sport to extra incessantly and in a extra granular method come and go from the completely different moods,” Williamson mentioned. “A giant a part of it for [the audio team] was additionally that this was a method of making extra selection with the identical variety of minutes of music. It additionally included making a model of most tracks the place the melody does or would not play.”

Gia and Cress talk to Needles in Aether & Iron

In fact, one other upside to creating this selection was combating listener fatigue. In a sport like Aether & Iron the place scenes can last more than a musical second, repetition is the very last thing you wish to really feel.

“The extra locations you can begin the monitor like proper within the center or in the direction of the top of the monitor after which it loops again with or with out the melody, it simply multiplies type of the variability for the ear so it would not get too bored,” Williamson mentioned.

An overlook in Aether & Iron

The Grandeur of “A Metropolis of Aether & Iron”

If you realize Tin’s work, you are possible accustomed to the primary themes of some Civilization video games. So in fact, I needed to ask him about his thought course of behind the sport’s most important theme track, referred to as “A Metropolis of Aether & Iron.”

After I first heard the track within the sport’s most important menu, it gave me a way of surprise, becoming for a floating metropolis. To Tin, the phrase that got here up most was “grandeur.”

“I went for one thing that was very type of Romantic, you realize, capital R Romantic,” Tin mentioned, referring to the classical music motion. “And on a sure degree, simply because I am very immersed on this world now, it was a bit of bit type of operatic in a method, with out having an precise opera singer in it.

“However there’s type of a grandeur that I related to the primary storyline. And that was type of the inspiration for it, actually. That was the beginning of it,” he added.

General Eli drives through White Street in Aether & Iron

Like numerous Tin’s work, there is a robust melody that soars above the whole lot else, making the theme immediately recognizable after you have heard it as soon as. Williamson solely had nice issues to say about his inventive associate’s work right here.

“I definitely suppose as somebody who wanted to adapt and rearrange the primary theme’s concepts, it was a really robust start line, a really recognizable factor, which is what I do know the inventive crew was in search of,” Williamson mentioned. “And it offered so many potentialities for integrating in numerous completely different contexts you may not count on. So in fact, that is the muse of the whole lot.”

The principle theme transforms from triumphant to mysterious, from curious to somber, multi function monitor. All of it comes by so powerfully due to it being recorded with FAMES, an orchestra from Macedonia. In reality, they’re the identical group Tin labored with for “Sogno di Volare,” the primary theme in Civilization VI.

Car combat in Aether and Iron

In fact, beneath that grandeur of hovering strings lies a jazzy set of tunes that basically set the temper in sure areas of Aether & Iron. It is an odd, surprising juxtaposition, however it merely works for the ambiance, narrative, and characters which might be featured within the sport.

“I felt very lucky that we may work on this model as a result of I do not know the way typically that is going to occur. And to understand in a short time that we had a inventive crew who was very smitten by this complete time interval, the artwork that got here in actual life—you realize, the true ’20s, ’30s, ’40s, the music that got here out of it,” Williamson mentioned.

Seismic Squirrel offered TechRaptor with a code for this interview.



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