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[Dev] Why I eliminated micro-transations from my sport

April 18, 2026
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I’m Dean and I’m the only real developer behind Mystic Realms. A web-based PvP card sport. This was initially a put up over at /iosgaming and I figured it was value cross-posting right here. It's a long-form dump on my expertise with f2p cellular video games to date, what I don't like about them and why I'm attempting one thing completely different.

I launched Mystic Realms simply over 2 months in the past. That is my third sport on cellular, with the primary two being premium single participant titles. From the beginning although this one was at all times going to be a free to obtain sport with some form of month-to-month move. For an internet sport you want a big lively participant base to get constant match making and a premium strategy wouldn’t present that. I really like taking part in on-line card video games and I performed Marvel Snap fairly often for a couple of yr or two, however ultimately grew annoyed with the cardboard assortment system. I wished to create a sport of my very own the place all gamers may moderately acquire each card.

The sport began off nice. It was featured on the App Retailer twice and we’ve received stable neighborhood from that. However because the mud settled and the shop options stopped, it was clear the sport was dropping extra gamers than it was gaining. So in an effort to preserve the participant base going, I wanted to begin spending on advertisements. After doing that for some time, I realised I used to be rapidly dropping cash.

So I began to analysis what I wanted to do in an effort to flip this ship round. I learn up on how necessary retention is for cellular video games, how they should guarantee gamers preserve taking part in for months so you will get worth out of a month-to-month move, other ways you may reward gamers for logging in each and drip feed content material in order that they play not for hours a day, however smaller hours over a protracted interval. I knew what I wanted to do, however truthfully, I didn’t need to do any of it.

I might have been making this sport similar to each different PvP card sport on the market and never specializing in what may make it completely different. It needs to be targeted merely on gamers having enjoyable and never squeeze them for an additional penny. That’s not the form of sport I get pleasure from and it’s not one I need to create. Franky I’d relatively give it away without cost than do any of that. In order that’s what I’ve began doing. Any micro-transactions for currencies are gone, there’s no day by day something, rewards are purely for enjoying and the one strategy to unlock playing cards is by taking part in.

All that being stated, there are nonetheless choices to assist the sport financially (since servers are costly and I’ve received 3 of them to run). However I even have a full-time job, so fortunately I’m able the place I in the end don’t should depend on earning money from this. I truthfully actually get pleasure from taking part in this sport with everybody and I’d wish to preserve doing that for so long as I can. It’s unlikely this may flip the sport into an in a single day hit or a full-time job, but when it does ultimately die in a years time, I’d relatively it did while attempting to do one thing completely different and create a cellular card sport that's sole objective is enjoyable.

I consider very a lot in doing issues for love of it and because the creator of VLC media participant Jean-Baptiste Kempf as soon as stated “cash is a jail”.

If any of that sounds attention-grabbing to you, make sure you test the sport out:

submitted by /u/cap45 [comments]



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Tags: DevGamemicrotransationsRemoved
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