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A YouTuber has unearthed Darkish Souls 2’s monumental minimize sewers map, and it is one other fascinating perception into the design of FromSoftware’s most divisive work

April 19, 2026
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Whether or not you assume Darkish Souls 2 is FromSoftware’s worst Souls recreation or its greatest (as many diehard followers imagine) it is undoubtedly the sport that had the roughest growth within the sequence. The sequel went via a mid-development reboot that resulted in a whole story overhaul, in addition to the assorted degree design quirks evident in its unusual, surreal world.

One of many byproducts of this reboot was a bunch of minimize content material, starting from small gadgets to elements of ranges to massive crab bosses. However one of many largest minimize sections is a gigantic sewer map that was in the end changed by The Gutter, a equally subterranean space that connects The Grave of Saints and Black Gulch.

Whereas varied minimize areas of Darkish Souls 2 have been unearthed earlier than, this sewer degree has remained hidden till now. YouTuber and FromSoft fanatic Doneda succeeded in restoring the minimize sewer space, posting a video wherein he explores the situation intimately.

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As Doneda explains in the course of the introduction of his video, the areas that seem in most FromSoft video games are dictated by the asset format MapStudioBinary (or MSB). Modders can use varied instruments to govern these file codecs, which is how Doneda was in a position to unearth the sewer space.

As you’d count on, the minimize map is incomplete, devoid of enemies and loads of the extra granular particulars you’d count on to see in a FromSoft recreation (like large clusters of jars to roll via) However it’s partially textured and principally interconnected. It is also completely huge.

The majority of the video is devoted to Doneda poking round it, and it takes him nearly an hour to take action even with none enemies to battle alongside the best way. Among the map has an nearly temple-like design, with Doneda wandering beneath huge vaulted ceilings and domed towers. However as with the ultimate model of the Gutter, Darkish Souls’ Blighttown is a transparent inspiration, with the midsection of the map that includes a jumbled, ramshackle shanty with huge superstructures seen within the distance.

I restored the minimize Sewers map from Darkish Souls II – YouTube

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There are a few areas price spotlighting. One, which Doneda describes as “perhaps the most effective a part of the minimize map” is a tavern hidden inside the Blighttown-ish part. Other than the truth that it is one of many map’s extra full areas, it is also neat to see a devoted leisure house in a sequence that tends to be all tombs, torture chambers and poison swamps.

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One other, extra historically Souls space is what initially seems to be a boss area. Passing via a placeholder fog doorway, Doneda enters a chamber flanked by two monumental statues, with a central dais surrounded by what initially seem like swords. As Doneda notes, nevertheless, they’re extra prone to be unlit candles. Both manner, these objects name into query whether or not this really is a boss area, as all these sword-candles would get in the best way of a combat. Maybe, then, it is simply the place you had been supposed to fulfill an necessary character.

Other than seeing what might have been for DS2’s Gutter, the video additionally supplies a captivating perception into the design of Darkish Souls 2. Proper on the outset of his guided tour, Doneda encounters a pathway that is not linked to the remainder of the map, and notes that the designers had been doubtless undecided on how precisely the participant ought to proceed at this level.

In a manner, it serves to focus on Miyazaki’s personal level that Darkish Souls 2 “carried the remainder of the sequence ahead” by way of all of the issues the group found out over the course of that mission, and the way a number of the studio’s greatest work in video games like Sekiro: Shadows Die Twice and Elden Ring won’t exist with out its tough gestation.



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