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Age of Mythology: Retold – Obsidian Mirror Obtainable Now and Replace 19.10195 – Age of Empires

April 22, 2026
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AoE Official
April 21, 2026

Whats up Heroes!  A daring new chapter begins immediately in Age of Mythology: Retold! With this replace, we’re excited to unveil the ultimate providing of the Growth Move, Obsidian Mirror, our most bold enlargement but – bringing the lengthy‑awaited Aztec Pantheon to the mythic battlefield alongside a number of enhancements, fixes, and new content material.

Step right into a mythology not often seen in RTS. Obsidian Mirror introduces three all-new Main Gods, highly effective Minor Gods, creative mechanics constructed round worry, phantasm, and sacrifice, and a sweeping 12‑mission marketing campaign that tells an epic story of divine rivalry and survival. Each battle feeds the gods, each sacrifice fuels your empire, and each choice reshapes the circulation of energy.

Alongside the DLC launch, immediately’s replace additionally delivers some gameplay & stability updates, high quality‑of‑life enhancements, new maps, editor enhancements, and efficiency fixes – many based mostly instantly on participant suggestions.

Highlights embody:

Obsidian Mirror DLC now obtainable!
The all-new Aztec Pantheon with 3 Main Gods and 9 Minor Gods
A cinematic 12‑mission marketing campaign that includes brand-new mechanics
New god powers, delusion models, relics
13 new Achievements, plus new cheat codes, relics
5 new random maps impressed by Aztec legends
Updates to Gauntlet, Blood and Bones Pack, and Final Fan Pack content material
Bug fixes, minor stability updates, UI enhancements, and stability enhancements
Expanded Editor and modding instruments for creators

Whether or not you’re returning to Age of Mythology or experiencing it for the primary time, Obsidian Mirror opens the door to new methods, new tales, and a strong new imaginative and prescient of mythic warfare.

Dive into the complete notes beneath for all the main points – then put together for battle.

“Titlateuitin!” — To Battle.

Thanks once more to our superb group members, all of whom have helped to make Age of Mythology: Retold successful to this point!

—The Age of Mythology Workforce

🢂 Obtain on the Microsoft Retailer

Do not forget that you’ll must replace your sport within the Microsoft Retailer:

Open the Microsoft Retailer.
Click on the [∙ ∙ ∙ ] image subsequent to your profile image.
Choose Downloads and updates.
Press the Get updates button to robotically detect, obtain, and set up the most recent modifications to your sport!
Open the sport. The title display ought to present you on Construct 19.10195.

In case you are unable to launch the sport after downloading the replace, ensure you add (or re-add) the Age of Mythology: Retold shopper or folder as an exception to your firewall and antivirus program.

That’s it; you’re able to play!

🢂 Obtain on Steam

Do not forget that you’ll must replace your sport in Steam:

Open Steam.
Click on on Library to see your video games listing.
Click on Downloads on the backside of the Library window.
[If the new build does not download automatically,] click on the Obtain Now button to manually obtain the brand new replace.
Open the sport. The title display ought to present you on Construct 19.10195.

That’s it; you’re able to play!

🢂 Obtain on the Xbox App for Home windows 11

Do not forget that you’ll must replace your sport within the Xbox App for Home windows.

Open the Xbox app.
Video games which might be put in present up on the left facet of the app.
Hover over the sport or click on it, after which choose Replace.
[If the new build does not download automatically,] hover over the sport, choose Extra Choices (…), select Handle. Below the Information tab, select the choice to Verify for Updates.
Open the sport. The title display ought to present you on Construct 19.10195.

That’s it; you’re able to play!

🢂 Obtain on PlayStation 5

Below the video games tab from the PlayStation House Display screen Find the sport and hover over it. Make certain to not choose it!
Whereas hovering over the sport press the Pause button (☰) in your controller.
Within the new pop up menu choose the Verify for Replace possibility.
If there’s a new replace obtainable, this may robotically begin the obtain. In case your sport is on the newest model, choosing this feature will affirm that info for you.

That’s it; you’re able to play!

Please observe that customized mods might not be suitable with the most recent sport replace. In case you are experiencing points launching or taking part in the sport after downloading the brand new construct, strive disabling your put in mods earlier than attempting once more.

Nonetheless having bother? Go to our assist website!

                            Construct Highlight

From throughout the ocean comes a wonderful new world pantheon.

Obsidian Mirror introduces the Aztecs to Age of Mythology: Retold in a daring, long-requested enlargement that reshapes how gods, mortals, and mythic energy collide.

Constructed for gamers desirous to broaden their expertise and discover a mythology not often seen in RTS video games, this enlargement delivers new gods, mechanics, monsters, and an epic marketing campaign pushed by divine rivalry. Aztec mythology introduces themes explored at mythic scale within the RTS, with an emphasis on sacrifice, phantasm, and the circulation of life and energy.

We’re thrilled to announce that the following DLC for Age of Mythology: Retold – Obsidian Mirror is out there now!

We’re very excited to lastly deliver you the Aztec pantheon. The crew put our hearts and souls into this one, and we actually hope you get pleasure from it! Thanks for persevering with to assist the crew and Age of Mythology: Retold!

“Titlateuitin (Tee-tla-teh-WE-teen)” – To Battle!

Aztecs Overview

Quetzalcoatl

Tezcatlipoca

Huitzilopochtli

Take command underneath three new Main Gods, every providing a definite playstyle.

Quetzalcoatl, the Feathered Serpent, guidelines as a clever priest-king, accelerating his individuals with the facility of wind whereas strengthening tradition and studying.
Tezcatlipoca, the Smoking Mirror, embraces night time, chaos, and sorcery, summoning underworld minions and bending actuality by way of phantasm.
Huitzilopochtli, the god of solar and struggle, calls for sacrifice and devotion, granting devastating energy to these prepared to present every part in his identify.

Develop your divine affect with 9 new Minor Gods, every bringing distinctive god powers, delusion models, and strategic depth impressed by Aztec legend. Command deities equivalent to Itzpapalotl, the obsidian butterfly of dying and magic. Name upon Tlaloc, grasp of rain and destruction. Unleash Xolotl, whose corrupt affect twists enemies into monstrous types.

Model New Marketing campaign: Obsidian Mirror

Obsidian Mirror introduces Worry and Phantasm gameplay, providing new methods to dominate the battlefield. Lay traps, manipulate enemy habits, harvest life power, and assemble towers from fallen foes. On the coronary heart of Aztec energy lies Tonalli, the essence of life launched in battle. Each fallen warrior will gas divine Favor and empower your gods, driving your civilization ahead. Even your villagers can supply their life power when larger energy is required.

The all-new 12-mission marketing campaign tells an epic story of divine battle and survival. When the everlasting rivalry between Quetzalcoatl and Tezcatlipoca destroys the utopian metropolis of Aztlan, Huitzilopochtli seizes the second to guide his individuals south searching for a brand new empire. In the meantime, Tezcatlipoca escapes by way of his Obsidian Mirror, crossing continents to recruit legendary allies and reclaim his dominance. Gods will conflict, alliances will fracture, and the destiny of the Aztec individuals will probably be determined by blood, perception, and energy.

Obsidian Mirror is a dramatic evolution of Age of Mythology: Retold. For followers who’ve waited years to see the Aztecs rise, and for technique gamers drawn to daring mythic themes and creative mechanics, this enlargement delivers a fierce new imaginative and prescient of divine warfare.

New Options

Included on this DLC

All new Aztec Pantheon that includes

3 new Main Gods
9 Minor Gods
12 new marketing campaign missions to battle your method by way of
New gameplay mechanics and a roster of recent models
New God Powers to grasp
New Relics to seek out
New Cheat Codes
New Achievements

New Achievements with Obsidian Mirror

House owners of the Obsidian Mirror DLC can full 13 new achievements.

Migration

Full the primary mission of the ‘Obsidian Mirror’ Aztec marketing campaign.

Return to Sender

Rescue all captives in ‘Supply Service’.

Hades’ Smash

Destroy Hades’ City Facilities in ‘Hells Divided’ on Exhausting or increased issue.

Feast Denied

Forestall Cipactli from reaching the third village in ‘Countless Starvation’.

Smoke and Mirrors

Full the final mission of the Obsidian Mirror Aztec marketing campaign.

Divine Nourishment

Dedicate 260 models to the Gods.

It’s a Lure!

Spring 52 Aztec traps in your enemies.

Day by day Ritual

Practice 260 Warrior Monks.

Eaten Alive

Eat 104 enemies with the Earth Monster God Energy.

Shock!

Efficiently ambush 52 enemies from stealth.

Godspeed

Pace up 400 pleasant models with the Tailwind God Energy.

Dreamweaver

Trigger 104 enemy models to sleep with the Lullaby God Energy.

Primordial Starvation

Defeat 400 enemy models with the Cipactli Titan.

New Cheat Items

House owners of the Obsidian Mirror DLC can use the next new cheat codes.

Cheat CodeDescriptionFOUR WAY MIRRORGain 4 random Aztec God Powers (one for Age 1, 2, 3, and 4). Replaces any present God Powers.

Requires proudly owning the Obsidian Mirror DLC.

ALL THE BROTHERSSpawns the three Teixiptla: Quetz, Huitz, and Tezca.

Requires proudly owning the Obsidian Mirror DLC.

AXOLOTL ARMYSpawns three Mutant Axolotl models.

Requires proudly owning the Obsidian Mirror DLC.

BIG FRIENDSSpawns three Quinametzin models.

Requires proudly owning the Obsidian Mirror DLC.

SLAP HAPPYSpawns three Ahuizotl models.

Requires proudly owning the Obsidian Mirror DLC.

BOWLING TIMESpawns three Ayotochtli models.

Requires proudly owning the Obsidian Mirror DLC.

FURRY FAMSpawns three Capybara models.

Requires proudly owning the Obsidian Mirror DLC.

FLUFFYSpawns three Alpaca models.

Requires proudly owning the Obsidian Mirror DLC.

OVERWATCHSpawns three Chaneque models.

Requires proudly owning the Obsidian Mirror DLC.

WINGS OF DEATHSpawns three Tunkuluchu models.

Requires proudly owning the Obsidian Mirror DLC.

CHOMPYSpawns a Cipactli Titan unit.

Requires proudly owning the Obsidian Mirror DLC.

LOVERSSpawns Iztaccihuatl and Popocatepetl models.

Requires proudly owning the Obsidian Mirror DLC.

HUMMINGBIRDSpawns a Huitzilopochtli unit.

Requires proudly owning the Obsidian Mirror DLC.

SNAKE EYESSpawns a Quetzalcoatl unit.

Requires proudly owning the Obsidian Mirror DLC.

JAGUARSpawns a Tezcatlipoca unit.

Requires proudly owning the Obsidian Mirror DLC.

MINIONSSpawns Itzcoatl and Tlacaelel models.

Requires proudly owning the Obsidian Mirror DLC.

HEARTLESSSpawns a Copil unit.

Requires proudly owning the Obsidian Mirror DLC.

ALL THE CREWSpawns Ajax, Amanra, Brokk, Eitri, and Kastor models.

Requires proudly owning the Obsidian Mirror DLC.

BLACK SAILSSpawns a Kamina unit.

Requires proudly owning the Obsidian Mirror DLC.

TO THE MOONTurn bushes into rockets that fireside into the sky for a short while earlier than they arrive falling again to earth.

Requires proudly owning the Obsidian Mirror DLC.

This cheat revives a bug that was occurring with bushes throughout early growth, earlier than the preliminary launch of Age of Mythology: Retold. Physics handled something on land as if it had been underwater, which might ship physics objects flying as much as turn into buoyant.

New Relics

The next new relics can be found with this patch:

Xocolatl: +4% HP for human models.
Ehecailacocozcatl: +2.5% motion velocity for all models.
Mayahuel’s Maguey: Human models refund 10% of their value after dying.
Bone Shards of Mictlan: Fantasy models refund 2 favor after dying.
Hummingbird’s Beak: Infantry troopers have a +0.1x multiplier vs infantry.
Atlatl of Ehecatl: Archer-type models and buildings shoot sooner.
Xiuhcoatl: Fantasy models have +15% multiplier vs delusion models.
Treasure of Tlacopan (Marketing campaign Solely): Wonders construct 35% sooner.
Treasure of Coyoacan (Marketing campaign Solely): Wonders construct 35% sooner.
Treasure of Mexicaltzingo (Marketing campaign Solely): Wonders construct 35% sooner.

Obsidian Mirror Obtainable Now!

Obsidian Mirror is out there now on Steam, Microsoft Retailer, Xbox and PlayStation 5.

*House owners of Age of Mythology: Retold – Growth Move have entry to play Obsidian Mirror now.

Blood and Bones Pack DLC – New Additions

This patch brings some new enhancements to make your expertise with the Blood and Bones Pack even higher! The modifications added on this patch embody:

6 new Crimson Blood Pool variations to extend selection on the battlefield.
Darker Crimson Blood! We noticed gamers’ need for darker blood, and have modified the shade of the default pink blood. You may nonetheless swap to the brighter coloration in case you want the brighter pink by altering the setting.
Skeletons now assist a white variant and the choice to change from pink to white after a set interval.
Influence results exhibiting Blood VFX now seem nearer to the goal underneath assault for melee assaults. Diminished from 110% to 80% of every unit radius.
New modder capabilities to assist spawn blood VFX.
Added new settings to broaden how one can customise your expertise with the Blood and Bones DLC.

New setting to indicate Distinctive Unit Visuals (enabled by default).
New setting to indicate Darker Blood (enabled by default).
New setting to manage the size of Blood Swimming pools. Defaults to 100% and will be modified between 5% and 200% scale.
New setting to decide on Skeleton Coloration. Defaults to “Dynamic (Bloodied to White)” which begins as bloodied skeletons after which swaps to white after 20 seconds. The choice choices mean you can set skeletons to be “All the time Bloodied” or “All the time White”.

Brighter Blood (Darker Blood Disabled) with Bloodied Skeletons

Darker Blood Enabled with White Skeletons

Distinctive Unit Variations

Gamers who personal each the Obsidian Mirror DLC and the Blood and Bones Pack DLC can play with bloodied variations of two buildings. You may toggle these within the DLC tab utilizing the “Present Distinctive Unit Visuals” setting.

Aztec Nice Temple

Aztec Tzompantli Tower

New Cheat Unit

A brand new unique cheat is out there to those that personal the Blood and Bones Pack DLC!

Cheat CodeDescriptionKILLER RABBITSummon a stronger type of the Centzon Totochtin impressed by the Rabbit of Caerbannog.These vicious rabbits come from a lineage of man killers. Be careful for his or her quick velocity and multiplication. Weak to Holy Hand Grenades.

Requires proudly owning the Blood and Bones Pack DLC.

Final Fan Pack DLC – New Additions

New additions for gamers who personal the Final Fan Pack DLC embody:

New Golden Statues! Gamers who additionally personal the Aztec Pantheon can now use Golden Statues with this new Pantheon.
New Participant Icons! Now you can use the next further icons:

Gauntlet – New Additions

The next minor updates have been added to Gauntlet:

The Aztec Pantheon Main Gods have joined these obtainable to play with and in opposition to within the Gauntlet sport mode. Newly generated Labyrinths after the patch has launched have an equal random probability in comparison with different Pantheons to come across Aztec Pantheons.
Blessings have been up to date to assist the Aztec Pantheon. Examples embody “Demeter’s Berry Cultivation,” now together with Calpulli. And “Odin’s Swarm Techniques” and “Prometheus’ Standardization” now apply to the Struggle Hut.
Chaos Occasions and Favor Stash gadgets have been up to date to incorporate the brand new Aztec models.

                                 Sport

Developer Observe: Reminder that Replays are usually not suitable between patch updates. Replays are usually not suitable as a result of the simulation logic modifications in ways in which trigger replays to not run synchronously with their unique behaviors.

Stability & Efficiency

Minor normal enhancements to stability.
Fastened a crash that would happen when spawning blood VFX for the Centaur Volley assault or when models die on water on account of an especially uncommon division by 0 if the sport randomized a selected random quantity.
Fastened a uncommon crash that would happen if the spawning of blood swimming pools failed on account of lacking knowledge.
Fastened a crash that would happen whereas loading situations if there’s an unknown Proto Energy ID.
Up to date multithreading on the PS5 to make sure threads had been appropriately prioritized for performant gameplay.
Minor enhancements to PS5 reminiscence administration.
Fastened a minor bug that triggered looping sounds linked to powers to repeatedly add new occasions with out eradicating older occasions.
Fastened a file switch bug that would have led to instability if some kinds of file paths had been used.
Speech-To-Textual content now runs solely as a background course of if the related setting is enabled. Beforehand, this course of might trigger throttling and efficiency impacts in some instances.

Localization

Updates to some translations to enhance translation high quality.
Fastened some instances for Turkish the place the letter “İ” could be robotically capitalized to “I” in conditions the place it ought to stay unchanged.

Graphics

Fastened a bug that triggered Nidhogg to teleport to the bottom throughout its Blazing Strafe assault. Nidhogg will now stay flying above foes at its meant peak.
Fastened some instances the place decals utilizing an emissive might flicker.
Fastened some instances the place placement previews for God Powers might present up for unrelated beforehand forged God Powers.
Diminished the feel decision for Blood and Bones Pack Skeletons (2k to 1k textures) as a part of bettering GPU reminiscence utilization.

Audio

Fastened a bug that triggered some icons to be learn with the Narrator setting enabled whereas whispering to different gamers.
Minor updates to varied sounds to enhance consistency and high quality.
Improved the Narration of Buddy Requests within the Social Sidebar.
Fastened a bug that triggered duplication of Narration in some conditions when taking part in on Xbox.
Fastened a bug that triggered positional sounds for some God Powers to not work on account of a non-functional “positional” attribute.

Hotkeys

New Hotkeys added:

Choose All Stealth Items
Choose All Stealth Items on Display screen
Choose All Ambush Items
Choose All Amubush Items on Display screen
Group for Constructing Building Aztec bindings.
Group for Aztec City Middle Hotkeys
Group for Aztec Temple Hotkeys
Group for Aztec Dock Hotkeys
Hotkeys for the brand new Applied sciences.
Group for Aztec Unit Hotkeys.
Group for Editor Free Cam controls.

UI

Restoring Default settings throughout gameplay will not reset your chosen Language possibility. The Language setting can solely be modified within the Essential Menu, so resetting settings to defaults might have left some gamers unable to repair their language till after they left their present sport.
Fastened a bug that triggered hovering over the Foyer Character area within the Skirmish Foyer to indicate random strings. The Foyer Character and Foyer Issue settings now present these titles as an alternative of random strings or restating the chosen worth as a tooltip within the case of Foyer Issue.
The Temple of Demeter now reveals the “Set Villager to Collect At” button, in line with the conventional Temple.
Moved Lykaon Villager within the Village Middle and Citadel Middle grid UI to be in line with the City Middle unit prepare location.
Cheiroballista’s “Promote to Hero” capability icon now reveals the hero model for consistency with how different “Promote to Hero” icons seem.
Analysis Charge knowledge results for applied sciences now present values on tooltips. This is applicable to applied sciences equivalent to “Forge of Olympus” and the brand new “Burnt Water” applied sciences.
Fastened a bug that triggered the Harpy to share the identical Grid UI cell because the Siren within the Temple of Demeter.
When the Final Fan Pack DLC is just not put in, you’ll now see a message indicating why the associated settings are disabled within the DLC settings tab.
The “Demeter’s Berry Cultivation” Blessing now appropriately reveals in its tooltip that it applies to the Watermill.
Fastened the arduous edges seen for some marketing campaign map backgrounds in the principle menu.
Further free God Energy prices granted in some conditions, equivalent to throughout Eventualities, will now present a visible pip icon for every free cost.

Instance of two free prices

New Sport Tab settings:

Drag-Choose Consists of Ambush Mode: Toggle this to permit models in Ambush Mode to be chosen with different army models when drag-selecting.
Choose All Consists of Ambush Mode: Toggle this to permit models in Ambush Mode to be chosen with different army models when choosing all models with a hotkey.

New Sound Tab settings:

Editor Sound On: Toggle on/off unit and background sounds whereas in editor.
Positional Speech: Toggle to allow spatial positioning of unit speech. This impacts unit choice and acknowledgment sounds.

New Controller Tab setting:

Fast Discover Consists of Ambush Mode: Select whether or not D-pad Fast Discover instructions choose models which might be in Ambush Mode.

Controller

Fastened a bug that prevented modifying Replay Playback velocity whereas taking part in with a controller. It’s now doable to make use of the D-Pad throughout replays to regulate playback velocity, right down to “Sluggish 4” and as much as “Quick 4”. The management is now in line with what is feasible for Mouse and Keyboard gamers.
Minor updates to enhance how the Radial Menu shows its obtainable choices in some conditions.
Fastened a bug that triggered Keyboard and Mouse Hotkeys to indicate on Passive Talents within the Controller Radial Menu.

                         Gameplay

Fixes

Fastened a bug that triggered some self-cast talents to fail when forged with Shift + Q for group casting. Examples the place this fastened the flexibility to group forged included: Shinobi, Oni, Qiongqi, Sphinx, Roc, Avenger, and Einheri. This repair additionally ensured that the brand new Chaneque unit will be transformed to their Idol type as a bunch.
Bushes now replace their dynamic choice extra steadily after chopping. Beforehand, tree choice would solely replace after the tree had disabled physics and compelled an replace. Typically, this replace after the bushes fell wouldn’t occur, leading to a persistent hitbox that made it seem the tree had not been felled. The hitbox will now replace steadily because the tree trunk falls, guaranteeing a extra correct choice expertise.
Fastened a bug that triggered some issues to be thrown round by Meteor which might be meant to be immovable (e.g., Carnivora may very well be cut up up with its arms flying everywhere). All models marked Immovable will not be thrown by the Meteor God Energy.
Blood will not render on models which might be underneath Fog of Struggle.

Developer Observe: The change to not render blood on models underneath Fog of Struggle is primarily to make it rather less apparent when scouted huntable models have been killed by different gamers. Huntable models will proceed to be observable in the identical method they’ve in earlier patches. The blood impact made it just a little too instantly apparent that one thing had occurred whereas scrolling across the Fog of Struggle.

Fastened a bug that triggered Demeter’s Deathmatch AI Construct Order to suppose it might age as much as Mythic with Hephaestus.
Hit Impact injury over time now tracks the damaging unit and participant to make sure bounty-type results are appropriately awarded.
Medusa can not use Petrification on models kidnapped by Harpy models. The flexibility will not go on cooldown when failing to forged Petrification on kidnapped models.

All Pantheon Adjustments

                     All Pantheon Adjustments

Normal

Villagers now all have homing ballistics for his or her ranged assaults.

                      Greek Pantheon

Fantasy Items

Hamadryad (Pan): has had the next modifications utilized:

The Hamadryad is not a sound goal for Shifting Sands or Vortex whereas in tree type. You may nonetheless teleport Hamadryads if they’re of their non-tree type.

Developer Observe: Gamers in crew video games had been turning the Hamadryad right into a weapon of mass destruction that may very well be teleported into the center of armies. The Hamadryad is meant to excel at shock assaults with its Ambush, however the capability to teleport that Ambush assault exceeded the meant objectives for the unit.

When not in tree type, the Shifting Sands will now reset Hamadryad’s capability cooldowns.

Developer Observe: Resetting the flexibility timer makes it more durable to make use of a timed assault with Shifting Sands.

Hamadryads will not remodel when an kidnapped unit is flown over them.
Hamadryads will not injury kidnapped models till they begin to fall if their Ambush assault triggers from different models getting into their vary.

Developer Observe: Harpy models might fly Kidnapped models over Hamadryads to set off an on the spot kill. The Space of Impact assault for Ambush is just not meant to hit flying models.

                    Japanese Pantheon

Main Gods

Tsukuyomi

New Moon (God Energy): When utilizing New Moon on a constructing that’s actively researching applied sciences, the energetic analysis will resume robotically on the identical progress, offered it was not chosen without spending a dime on the spot analysis by the God Energy.

                              Random Maps

This patch brings some new updates for map units, together with a set of recent random maps for gamers to get pleasure from!

Commonplace Map Set Up to date

Eliminated Anatolia, Blue Lagoon, Megalopolis, and Snake Dance.
Added Cloud Forest, Mirage, Obsidian Ridge, and Watering Gap.

Fast Match Map Set Up to date

Eliminated Blue Lagoon, Megalopolis, and Snake Dance.
Added Cloud Forest, Obsidian Ridge, and Watering Gap.

Bug Fixes

Fastened a bug in Mirkwood that would have triggered incorrect constraint placement of some objects whereas taking part in King of the Hill.

New Maps Added for Obsidian Mirror DLC

5 new maps added as a part of Obsidian Mirror and can be found to gamers who personal the DLC!

Blood River Crossing

A sacred river splits the map, with its central crossing forming a contested chokepoint good for ambushes and shock assaults. Huntable animals are plentiful, however gold and wooden are scattered throughout the land.

Cloud Forest

A mist-shrouded mountain rainforest lies alongside the Aztecs’ migration route, consisting of steep paths and dense cover. Hidden caves and slender passes create pure chokepoints, with elevated vistas and hidden caves providing ambush factors.

Obsidian Ridge

A rugged highland plateau teeming with Gold and Wooden, the place slender passages funnel motion towards the middle, inviting battle to say its riches. Dense forests, rocky outcrops, and sheer cliffs create robust defensive positions however make navigation perilous, whereas scarce Meals calls for cautious planning and strategic management of the terrain.

Temple of the Jaguar Moon

Hidden deep inside the jungle, a forgotten temple rises amid thick cover and winding, slender paths, protected by pure chokepoints, traps, and prowling wildlife. Controlling the temple grants a trickle of favor and expansive imaginative and prescient over the encircling terrain, however restricted open house prevents gamers from developing assist buildings across the prize.

Valley of the Solar Serpent

Hidden between mountain peaks, this fertile valley is believed to be touched by Quetzalcoatl’s divine favor. Gold is plentiful, and energy is inside attain, but Wooden is uncommon, demanding cautious planning from those that search to say it.

                            Marketing campaign

Silent Sanctuary Legendary Battle: Fastened a bug with Temple of Demeter that prevented the choice to coach each Harpies and Sirens on account of them sharing a Grid UI cell.

                          Modding/Editor

Normal

Up to date Doxygen documentation and the VS Code Extension.
Many new models, fashions, and results to play with within the Editor.
Fastened some instances the place icons appeared incorrectly for terrain instruments on Japanese belongings.
World House Prompts which might be hooked up to models now use the interpolated unit render place for placement as an alternative of the uncooked unit place. This variation helps transfer World House Prompts extra persistently and easily with models as they transfer.
Fastened a bug that triggered God Energy timers to indicate within the UI as -1 for the participant quantity with an invalid coloration when triggered through the use of a CreatePower knowledge impact within the Tech Tree.
There are actually new object complete summaries within the Editor debug view that may be opened with Objects > Mannequin Visuals Debug. These present totals within the present situation, each total and per participant. These can be utilized as a efficiency metric in situations with many unit objects.

Within the Objects > Mannequin Visuals Debug for any Unit sort object now you can use further context actions when utilizing Proper Click on.

Attempt Choose: Will try to pick out the unit on the earth.
Attempt Choose All Of Proto (Per Participant in Render Solely): Will at the very least attempt to choose the present unit after which additionally choose all different proto models that match the identical ProtoUnit ID and Participant ID. This may be helpful for locating small objects whereas enhancing situations.

Added new controls to reorder Digicam Waypoints within the Editor by transferring them up and down.
Added a software to specify exact Digicam Waypoint positions.
Added an improved Free Digicam to the Editor. Might be enabled by navigating to View > Free Digicam.
New hotkey controls can be found for the Editor Free Cam.
Triggers associated to Digicam Tracks can now be seen in a brand new UI and clicked to leap to the associated set off.
There may be now an possibility to avoid wasting and cargo Digicam Tracks with triggers.
Added a brand new Editor software for viewing a graph of triggers within the present situation. You may open this UI by navigating to Triggers > Set off Graphs. Clicking any set off takes you to the related set off. Hovering over triggers reveals further particulars about that set off.

Copy-Paste performance within the Editor now helps Water with a checkbox to selectively embody it.
New finer Terrain Elevation management obtainable within the Editor when utilizing Copy-Paste performance.
Fastened the Flip to Face Unit Set off not activating the desired set off on completion if one was set.
Saving triggers now additionally saves the linked unit varieties. Importing triggers will immediate affirmation on whether or not to put the linked models robotically. These will probably be positioned on the world origin (0, 0, 0) in case you select to proceed; in any other case, the hyperlinks will probably be eliminated.
Fastened a bug that triggered imported triggers that reference one another to lose their connections.
Improved the habits of sorting of Triggers when importing Triggers.
Utilizing Undo will now try to restore Triggers and reconnect them to the Regenerated models as they had been earlier than modifications.
Pasting models within the editor will now place all unblocked models as an alternative of canceling your complete placement if a single unit is blocked.
There are actually settings to mute and unmute in-game sounds whereas utilizing the editor. This setting defaults to off.
Fastened a bug with the Superior Rework Software the place nature models repositioned with the software would stroll again to their preliminary place earlier than the motion drag.
Fastened a crash that would happen when manipulating duplicated digital camera tracks.
Triggers will now robotically retain hyperlinks to Digicam Tracks when they’re renamed.
Fastened a bug the place video games might finish whereas within the Editor.
Gadget-type UI buttons (utilized by the Editor) can now broaden when their content material is simply too lengthy to suit.
Added new Editor Triggers:

Participant: Unit Use Motion On Different Unit
Participant: Tribute Acquired
Blood: Hit VFX at Items
Blood: Hit VFX at Place

Added new Set off capabilities:

void trUnitSetVisualProperty(int propertyTypeID, vector targetVector, int terrainVFXAppearanceTypeID, int terrainVFXTintColor, float terrainVFXWaterBillboardBias, int vfxIconType): Units unstable visible properties that have an effect on VFX on chosen models.
void trUnitSetVisualPropertyParticleTarget(vector targetVector): Units unstable visible properties that have an effect on VFX on chosen models. Goal vector is used for some beam sort VFX which have a from origin to level impact.
void trUnitSetVisualPropertyTerrainProperties(int terrainVFXAppearanceTypeID, int terrainVFXTintColor, float terrainVFXWaterBillboardBias): Units unstable visible properties that have an effect on VFX on chosen models. terrainVFXAppearanceTypeID must be 0+ for DefaultTerrain variations or -1 or decrease for DefaultWater variations. terrainVFXTintColor is casted from a signed int to a DWORD Terrain Default is 0xFF7F7F7F and Water default is 0xFF6B50C4.
void trUnitSetVisualPropertyScaleWithModelTransform(): Units unstable visible properties that have an effect on VFX on chosen models. This can trigger VFX to scale based mostly on the adjustment remodel and every other scale utilized to the models. This may increasingly look incorrect for any results that haven’t been authored to scale appropriately.
void trUnitSetVisualPropertyParticleIcon(int vfxIconType): Units unstable visible properties that have an effect on VFX on chosen models. vfxIconType values: 0 = StealthHidden, 1 = StealthVisible, 2 = ExclamationMark
void trSpawnBloodHitVFXAtUnit(int unitID, int impactEffectID): Tries to spawn VFX on the unit utilizing the desired impactEffectID.
void trSpawnBloodHitVFXAtSelectedUnits(int impactEffectID): Tries to spawn VFX in any respect chosen models utilizing the desired impactEffectID.
void trSpawnBloodHitVFXAtPosition(vector place, int impactEffectID, int impactEffectTypeID, int bloodPoolGroupID): Spawns blood affect VFX at place utilizing the opposite properties to find out which impact is used.
int trGetImpactEffectID(string impactEffectPath): Will get the affect impact ID for a sound relative path.
float trTributeReceived(int playerID, int resourceID): Returns the quantity of tribute of the given useful resource that the given participant has obtained.
bool trPlayerUnitPerformsActionOnUnit(int32 playerID, string unitTypeName, string actionName, string targetUnitTypeName): Returns true if unitTypeName makes use of actionName on targetUnitTypeName.

Up to date Set off capabilities:

trPlayerChangeProtoUnit modified with a repair for a bug that would trigger the listing of models to be incorrectly or incompletely processed in some conditions. This may have beforehand resulted in some models not being modified.

Added new KB capabilities:

bool kbUnitGetNumberUsedByPlans(int unitID): Returns what number of plans are utilizing the offered unitID.
bool kbUnitGetUsedByPlanID(int unitID, int index): Returns the planID the offered unitID is utilized by on the offered index.

Up to date KB capabilities:

kbGodPowerGetIDInSlot will now return cloned energy IDs when one is ready for a specified slot.
kbGodPowerGetNumCharges will now return 1 if the facility is just not a cloned energy and the CopyCostOfTargetPower flag has been enabled.

New ProtoUnit Flags:

StealthOnBirth
MoveableWhenTransformed
ReturnResourcesOnConstruction
DisableStealthInCutscenes
GrowOnBirthAnim
ShrinkOnDeathAnim

Added a brand new Proto Energy attribute for placement when the kind is Unit or InRange that allows you to set powers to “allyorenemynotself”. That is utilized by the Obsidian Mirror energy to make it castable on anybody that’s not your self.
New ProtoAction flags:

AmbushOnly
AmbushPreferred
DevotionNeverSacrifice
StealthInShallows
StealthAnywhere
OnlyAttackIfPathClear
TriggerAfterIdle
RollingSmash
MinWorkRateAsResourceDrain
ForceTrainedUnitsToGatherPoint
DamageOnPickup
KillOnInvalidLand
FireChallengePacket
NoModifyHeight (solely utilized by LinearAreaAttack)
NeverControlAction
WorkOnAbductedUnits

New OnHitEffect varieties:

Sleep
InstantKillablePercentChance

MinRate in Tactic information can now take a useful resource sort as an attribute.
New Tactic tags embody:

DevotionPower
SoundSetEnter
SoundSetUpdate
SoundSetExit
DevotionTime
DevotionFavorReward
DevotionCombatXPReward
DevotionFavorTrickle
MinResource
MinScale
ScaleIncrement
DecayRate
AmbushRange
ReductionStart
ReductionEnd
AmbushDuration
RevealAreaRadius
RevealAreaChain
DevotionHealthDrainEachSecond
DevotionHealthDrainLimit
RollingDamageFactor
ShieldPoints
ShieldDecayRate
MaximumDuration
AffectedRadius
ActiveVFXProto
ResourceAgeValue
TreeBenderData

Added a brand new Capability flag “InactiveWhenFullHP” that disables the associated capability and reveals it as unavailable when Hitpoints for a unit are full.
Fastened a bug within the Random Map Script translateLoc XS perform that will have triggered it to return an incorrect end result.
Composite fashions can now have particular person mannequin entities locked to make use of a specified materials variation. This may be completed by specifying the “materialvariantlocked” property. This may be discovered used within the great_temple_z_age3_blood.composite file, for instance.
Metallic Swatches for materials definitions now assist Wooden and Bone. These are indices 5 and 6.
AnimXML information now assist a padVisualBoundsMinXYZ and padVisualBoundsMaxXYZ setting for Anim tags. Instance used within the sport is iztaccihuatl_dismounted.xml.
There are lots of extra additions, together with new energy varieties and different changes to what’s doable with attributes and tags, that couldn’t be exhaustively coated right here. It’s endorsed to view examples from the implementation of all the brand new powers and skills.

                             Ongoing…

Investigation

As at all times, we’re persevering with to trace points reported by the group for future updates.

For different identified points, please go to this web page to see what’s being tracked!

                    What’s on the Horizon?

Coming Up…

This launch represents our most bold enlargement but and the crew has been totally centered on delivering an amazing expertise with this launch! With the introduction of the Aztec mythology and new gods, we hope you’ll be able to discover new strategic choices, choose distinct divine identities, and discover contemporary methods to strategy each battle.

As gamers dive in, we’ll be carefully listening to your suggestions and can proceed engaged on further enhancements and stability updates knowledgeable by what you’re experiencing in actual gameplay.

Thanks to all of our gamers to your continued ardour and assist. We’re excited to listen to your suggestions as you discover the all-new Aztec Pantheon and uncover what’s new in Age of Mythology: Retold.

DISCLAIMER

Please observe that this listing is topic to vary and shouldn’t be thought of a complete listing of all of the identified points we’re monitoring. The above is to tell you of the crew’s present priorities, which is able to change as different points come up or take priority.

For the most recent updates and bulletins, please go to our social channels.



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Tags: AgeEmpiresMirrorMythologyObsidianRetoldUpdate
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