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Masters of Albion does what Peter Molyneux promised, “it brings pleasure”

April 22, 2026
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Once I spoke to Fable creator and 22cans founder Peter Molyneux about Masters of Albion earlier this yr, he informed me that he merely needed it to deliver “pleasure.” It is a phrase that resonated all through our dialogue: one which Molyneux is clearly obsessed with. It has been a rocky highway for him, in any case: post-Lionhead, issues have not been straightforward. Sadly famend for his tendency to “overpromise” and underdeliver – one thing he is since apologized for profusely – there’s so much driving on Masters of Albion. Reputationally, it could possibly be the salve that Molyneux wants, but it surely may additionally mark the triumphant return of the god sport – a style that hasn’t actually been well-served for the reason that Black and White days. It is a title that I have been enthusiastic about since its reveal – I am a longtime Fable fan, and spent my youth tinkering with Black and White. My hopes, then, have been excessive.

When you’re unfamiliar with Masters of Albion, it is half god sport, half technique sport, and half fantasy RPG. You are tasked with fixing up a ye olde English city utilizing your deity-esque magic and tactical expertise. Through the day, life fortunately ambles by: you look ahead to the trusty airship to reach, fulfil no matter bulk order it asks you to finish, and prepare up your heroes to fend off the horrors, which largely means letting them chill within the sizzling spring. When evening rolls round, nonetheless, your city is besieged by myriad undead beasties which can be intent on attending to the golden door that lies at its heart. If mentioned glittering bastion falls to the shadows, the city dies, as do your hopes of reviving it.

Whereas the nighttime gameplay is basically confined to your little hamlet, through the day you may take possession of your heroes and journey out into the world. Impressed by Dungeon Keeper, exploration and fight play out within the third individual, identical to your conventional RPG. The world is comparatively small in scope, however there’s clear room for enlargement. It is a enjoyable twist that I am completely obsessive about, and it breaks up among the monotony of merely watching your residents rush round making issues for hours on finish.

I’ll say, nonetheless, that the fight programs and among the constructing options are somewhat tough across the edges. I discovered it comparatively troublesome to land the right skeleton-squishing rock, as whereas gravity pulls them down hills in spectacular, Indiana Jones-esque type, the shadow that you simply successfully use as your home marker would not at all times match as much as the place the rock drops.

It is a related story along with your arcane talents: my lightning bolts generally flew off to hit random buildings as an alternative of the enemy I used to be aiming at, and when you are knowledgeable that you could run out of mana, there is no rapid option to observe the place your ranges are at. Extra usually, the UI is comparatively primary however largely inoffensive.

When it comes to constructing, I discovered the fence system somewhat unwieldy, with posts generally heading off in unintended instructions. This persistently left a gap in considered one of my barricades subsequent to the city’s pond, however fortunately, it appeared just like the enemies could not transfer by way of water, and continued to easily run on the one part of fence World Battle Z-style.

When enjoying because the hero, fight is not precisely life-changing. You possibly can degree these characters up and unlock totally different perks, however there are not any excellent parries and dodges right here. That is probably not a problem for me – the central thrust of Masters of Albion’s fight comes out of your creativity with the god hand – however in the event you have been on the lookout for sturdy, Witcher-esque fight, you will not discover it right here.

An image of a hand hanging above a hero fighting zombies in a dark, crypt area

What’s right here, nonetheless, is maybe some of the pleasant city administration programs I’ve seen shortly. Whereas grain and flour cross by way of the pipeline as you’d count on, you may assist your villages alongside by selecting up luggage and transporting them for them, or, alternatively, selecting them up and transporting them as an alternative.

Within the manufacturing unit, you are tasked with creating your personal recipes, ranked when it comes to deliciousness. You then pitch these to some slightly discerning critics, who determine whether or not or not your meals is, actually, palatable. What I get pleasure from, nonetheless, is that you simply’re not merely gifted a recipe and informed to make it. As an alternative, you are given hints as to what elements you are anticipated to incorporate. I am requested to create one thing with “bread and dairy, nothing extra,” which I appropriately determine as being a cheese sandwich. My subsequent meal has to make use of an ingredient that is been sourced in an “alley.” That’ll be the useless rat, I presume.

Masters of Albion by no means tells you what to do outright. I am tasked to resolve a singing stone puzzle by ageing hippie Jon Bovi (ha ha), to which he merely tells me that it is all about that “do, re, mi,” a touch to the musical scale. It is intelligent, it is humorous, and most significantly, it truly assessments your mind cells somewhat bit – one thing that I really feel video games battle to do lately.

A small orange hand hovering above a recipe scroll with various different breads beneath it, an empty plate on the table in front of a baking oven

That levity and sharp wit extends all through the remainder of the sport. Whereas the overarching marketing campaign is comparatively critical, the world itself exudes playful stillness, akin to the likes of Fable and Fable 2. The very first thing I do after I spawn into the sport is boot a rooster. As I wander out into the wilderness as my hero, I am greeted by a stone gargoyle (or ‘grotesque’) hurling insults at me; presumably a throwback to the seemingly omnipresent Scottish statues that used to howl “hello, my title’s barn door – wager you cannae hit me!” Seems this time I can, ya dobber – who’s the higher Scot now?

Masters of Albion manages to attain all of this with out merely feeling like ‘Peter Molyneux’s biggest hits,’ nonetheless. Its inspirations are clear, and there are glints of his earlier work all over the place you look. However it’s not only a senseless chimera of concepts fused collectively to tug at your nostalgia: MoA is a enjoyable expertise that, whereas somewhat tough, stands sturdy by itself. Even these tough edges are forgivable – it is early entry, in any case, issues will proceed to evolve. If nothing else, they provide it somewhat bit extra character.

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I’ve spent hours with Masters of Albion. Its appeal, quirkiness, and genuinely enjoyable gameplay loop have etched themselves into my soul in the identical method that Fable and Black and White did. It is a breath of contemporary, joyful air in a videogame world that is so obsessive about darkish, 50-hour narratives and exploring real-world traumas. It is playful, it is foolish: it is pleasure.

With Masters of Albion, Molyneux and 22cans have achieved what they got down to do. Is it going to be a sport for everybody? No, however that is the character of god video games, and technique video games extra broadly. Is it a sport it is best to spend a while with, nonetheless? Sure, sure it is best to, if just for the push of dopamine and the artistic new insults you may be taught alongside the way in which.

Masters of Albion is now out there in early entry kind through Steam, priced at $24.99. It is 10% off for launch week, bringing it all the way down to $22.49 / £20.24, however you may must seize it earlier than Wednesday, April 29.



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Tags: AlbionBringsJoyMastersMolyneuxPeterpromised
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