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[DEV] Drova is now accessible on Android. And I needed to share some ideas and and insights from a developer & writer perspective

April 28, 2026
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Greetings!

So uhm, sure. That is considerably and promoting publish that Drova is now out on Android and iOS (hyperlink under someplace). And yeah, that's cool and all. An outline of the sport, for those who don't understand it, can be discovered under. However the focus of the publish is a special one. I needed to share some insights. In case you had been questioning about cellular numbers in comparison with PC and Consoles. Or in case you’re simply… you understand, curious. Or love insights from builders / publishers the place they permit a sneak peak behind closed doorways.

Is Drova successful on Cellular?

tl;tr: We don't know.

A while in the past we introduced Drova for iOS and Android. The sport is initially a PC / Console sport, 40 hours (or extra) RPG. Fairly hardcore. No Questmarkers. Grim darkish world. Some name it Gothic 2D and sure, Gothic was a serious inspiration for the entire group however there are different influences as effectively.

Anyhow. Not the everyday cellular sport, proper? I hate cellular video games. I actually do. Nonetheless after Drova was out and was successful, the group… effectively, they love challenges. Their coders particularly. In order that they had been questioning if the sport might run on cellular gadgets. After one night that they had it working (however controls lacked). And contacted me (I work for the Writer). And confirmed it to me. And I didn't hate it. A pair extra days and so they had controls which made the sport playable. And so the choice was made: Let's give it a strive, what do we have now to lose?

Since we had no clue, it was fairly a problem to get some assist with a advertising company. Truthfully, we don't know a lot about cellular however we all know that you simply want advertisements directing gamers to your sport. That's the way it works. However our Pitch "Premium sport, worth of 14,99€ (disclaimer: It was decrease in the long run), no microtransactions no bullshit" didn't work with companies. We had been prepared to throw cash at them. Everybody declined.

I made a publish on LinkedIn (one other platform I hate, god rattling biz punks life coaches there). The dev answered "god, you're determined lol" (we have now a bizarre humor). And nobody reacted. However somebody did after a few days and simply tagged one other individual. And that individual chatted with me.

His Pitch was mainly: You'll lose cash on the advertisements, you’ll be able to't return that funding with a premium sport, not less than it is extremely unlikely however your participant base on PC and Consoles might additionally convert, if you need to use them you will have an opportunity.

We signed up with him. I like trustworthy folks. We did closed beta exams with our group, we carried out a button to the storepage on Android into the PC model of the sport (on consoles that's not allowed). And we completed the sport and made it prepared for launch, submitted it to Apple and Google for checks.

Earlier than that happend, we mentioned internally nevertheless that we'd must decrease the value to 9.99€. And provide the primary space (woodcutter camp, content material is round 2 – 3 hours I'd say) free of charge. Our Marketer Man was completely happy about that however I might see in his eyes that he wasn't absolutely satisfied, particularly concerning the free playtime we needed to provide. Like, the quantity. However our thought was: Persuade with high quality. Present, don't inform. Let folks determine for themselves. We ship high quality, and that may carry us.

Properly. Do you know? After you have a pre-register web page on Android, you must launch inside 90 days. And we picked the final day potential to have the ability to nonetheless submit the sport to the German Videogame Awards (Deutscher Computerspielpreis) trigger there may be prize cash accessible. Properly. We obtained ignored by the jury. Once more. After the yr earlier than in addition they ignored Drova on PC and Consoles. On the pre-registers for Android we had fascinating inside calls the place the devs requested me if the quantity had been good whereas my reply was at all times I dunno trigger I didn't know. We laughed. And that's about it (we had in the long run 8k Pre-Registers which, in accordance with some folks I now talked to, is kind of good. For me it sounds bizarre as on Steam I at all times suggest to get not less than 50k, 70k and even 100k wishlists earlier than a launch).

Anyhow. The Google Construct submission was tremendous fast. Apple…. oh… my… god. We began 4 weeks earlier than launch. A great period of time. Particularly for the reason that sport was comparatively bug free and the content material was performed and evaluated by different platforms earlier than. Couple of days later we obtained a fail. Needed to repair one thing, resubmitted. 2 hours later the following fail. Resubmitted. Waited for days. Lengthy days. Nothing happend. Fail. Yet another bug. And so forth. Time glided by. The ultimate approval occurred at 4AM our time earlier than launch day. We already had an emergency plan labored out which mainly was how you can talk that iOS would launch a few days (or weeks, who is aware of?) later.

And Releaseday got here. We had a Day by day Deal organized with Steam as we had been additionally introducing Spanish, Conventional Chinese language and Polish to the sport. And we needed to maximise our attain on the Launch day. That deal was set for 7PM our time. So we needed to synch every part.

Seems: You possibly can't. Not on cellular. App Rollouts take 2 minutes to 24 hours. And nobody can let you know how lengthy it really occurs. Each, Apple and Google usually are not capable of launch at an actual time. That's nuts. That's bonkers. Two of probably the most highly effective tech firms are unable to supply probably the most fundamental programs to builders and publishers. Oh. My. God.

So we hit buttons early. Apple within the morning. 2 Minutes later the sport was reside. At midday Google. 10 Minutes until it was accessible. Varied consultants advised us we had been fortunate that it went reside so rapidly, it's not the norm. What the f?

Now the precise enjoyable half begins: The sport is out. We have now installs we are able to monitor by way of a advertising device (We monitor if one has seen an advert, goes into the sport, performs till the paywall 2 – 3 hours in after which decides to purchase). Google? Apple? The weekend glided by and we had no numbers in any respect. We talked to folks (we had been at a neighborhood video games occasion). We discovered that it may well take as much as 2 (!!!) weeks until you get numbers and even for those who get them early they replace and alter on a regular basis so you don’t have any thought what’s going on.

Significantly. No. Hell no. What’s that bs? Google and Apple are unable to reside monitor stats and supply publishers and builders the infos? These god damned platforms are based mostly across the thought to get customers in per advertisements. And those that pay for the advertisements can not see if their advertisements are working in any respect? NOT AT ALL? How will you react? How modify? It isn’t potential. And truthfully, technically that may be potential. Apple and Google simply don't care. Like in any respect. What. The. F.

On the sport present we talked to consultants who launched profitable cellular video games. They advised us to alter the start of the sport, throw extra motion. To make A/B testings on worth to determine what individuals are prepared to pay for the sport. Scale back the free content material, ship push messages, embody far more monitoring yada yada yada.

We took notes. We’ll use some push messages in some unspecified time in the future however we received't overdo it. We received't do A/B testing with costs like wtf. We received't change the content material. We’ll monitor a bit extra the place folks go away the sport at first earlier than the paywall. However that's it. All their advices sounded so immoral. So…. unsuitable on so many ranges. Fuck success whether it is based mostly on that (the sport is successful on different platforms in any case, we're fortunately not relied on that). If they’re proper, that market is damaged on so many ranges.

BUT. They could be unsuitable. I’m seeing now, (we launched on Thursday, immediately is Monday) the primary numbers. They usually look fascinating. Are they good? I dunno. Our conversion charge, whereas I can not formally reveal it, appears to be means above customary. First numbers are… effectively, it isn’t break even simply but. However it additionally doesn't look too dangerous. Time will inform I suppose.

Cellular Touchdown Web page:

P.S.: to the mods I hope that content material justifies additionally that I’m linking to the sport. Sorry for the promoting half.

submitted by /u/D13_Michael [comments]



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