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[DEV] Starhold: minimalist real-time technique I constructed solo in Godot. 5 ranges free, no advertisements.

April 28, 2026
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Hey everybody,

Starhold is a minimalist real-time technique recreation I constructed solo over the previous couple of months in Godot 4. You drag from one planet to a different to ship fleets, long-press to arrange auto-send hyperlinks, and attempt to seize the map earlier than the AI does.

Impressed by Galcon, Solarmax, Auralux and Eufloria, similar style, new recreation, all unique property, music, ranges, and AI. I wished to do that for years on cellular, however truthfully, LLMs made this lastly attainable.

I suppose I may have all the time completed it (I work in IT), however it was all the time largely concerning the time and property. I really feel like LLMs narrowed that hole a bit of bit. Nevertheless, I don’t assume IndieDevs need to be frightened about AI taking on…but. There may be a lot extra to recreation improvement than simply coding (coding was all the time the straightforward half tbh).

What's in it:

– 30 hand-designed ranges

– 3 issue modes

– Single-player, offline, no login, no advertisements

– First 5 ranges free, full recreation is a one-time unlock

It's designed for brief classes, most ranges run 1–3 minutes, good for commutes or ready rooms.

That is my first cellular recreation launch so suggestions is genuinely helpful, what feels good, what's complicated, what you'd need extra of. Pleased to reply questions concerning the recreation or the dev course of.

Starhold – play retailer

submitted by /u/badtradingdecisions [comments]



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Tags: AdsBuiltDevFreeGodotlevelsminimalistRealTimeSoloStarholdstrategy
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