Moonbrella, a novel 2D metroidvania from indie developer Jett Williams, is making its option to the Nintendo Change. What make it stand out? A reasonably neat umbrella mechanic – to not point out the lack to leap.
That’s proper, in Moonbrella, gamers management a robotic that may’t leap. As an alternative, it weilds a flexible umbrella, utilizing it to launch throughout gaps, climb partitions, and even present a supply of sunshine.
The announcement got here throughout the current INDIE Reside Expo, confirming Moonbrella can be launching on PC (by way of Steam), Nintendo Change, and different consoles. The sport makes use of quite a lot of umbrella tips to assist the participant ascend to the moon.
The umbrella is a key a part of the gameplay mechanic, permitting you to:
jab the umbrella tip into terrain to vault over obstacles
open the cover to gradual your fall and float lengthy distances
hook onto ledges, vines and extra with the deal with to climb excessive and achieve pace
improve with new motion choices and places.
Try the trailer beneath to see this distinctive recreation in motion.
Moonbrella is described as being targeted on speedrunning and offering a number of methods to deal with challenges. The upgradeable umbrella introduces recent obstacles for every type of gamers, rewarding those that grasp its unconventional controls.
We love protecting indie video games right here at Pure Nintendo, and this one seems to be fairly particular. Lead developer Jett Williams is definitely excited, having this to say:
“I grew up enjoying console video games and fantasising about in the future making my very own. So having the ability to publish them myself is a dream come true. It’s loopy simply how a lot indies can do themselves as of late.”
Whereas no particular launch date is ready simply but, we’re excited to know this interesting-looking title is heading to the Change in some unspecified time in the future. We’ll let as soon as we no extra particulars on a agency launch date.
About Jett Williams
Jett Williams is a (largely) solo developer from Queensland, Australia. He creates gameplay-first experiences with distinctive mechanics.
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