Clair Obscur: Expedition 33 is a 12 months within the rearview mirror now, and with it comes so many ideas. It is a recreation close to and pricey to my coronary heart, successfully reviving the love I had for JRPGs rising up within the ’90s and delivering an expertise that I genuinely will always remember. It additionally raised a number of questions on what’s going on within the state of the trade.
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How did a studio this small produce one thing so large, and with Hollywood stage expertise behind it no much less? How did a JRPG obliterate the Sport of the Yr awards? And the place will the JRPG style go from right here, contemplating Clair Obscur managed to point out tips on how to fuse the previous and the current in a method that no different recreation has?
We will see if we will reply a few of these questions on this Clair Obscur: Expedition 33 retrospective.
A Tribute to the Greats
The Legends of the Previous, Desires of the Future
It is no secret that Clair Obscur: Expedition 33 is impressed by the classics of the style. Particularly, it is Ultimate Fantasy coded, with all the things from the narrative being a little bit of a spin on Ultimate Fantasy 10 to the Ultimate Fantasy 8-inspired Expedition uniforms. Even Verso’s outfit is impressed by Squall Leonhart’s iconic garb.
However in that tribute comes one thing so extremely authentic. This unbelievable world, with so many oddities and explicit quirks, is one thing impressed by nothing however the builders at Sandfall. They did not copy another person’s homework, they reimagined it, spiced it up, and spliced the DNA of so many alternative video games into one thing to create a medley that managed to seize the minds of so many.

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However it’s not simply the world, it is the gameplay that conjures up that feeling of previous. It is like the primary time you performed a Ultimate Fantasy, or possibly a JRPG generally. That feeling of journey is clear from the opening minutes of the sport and sends you on a nostalgia journey in the event you keep in mind the golden age of the style, and in the event you’re new to it, has seemingly set the usual for you going ahead.
Its Mark on the Second
A Breakout Star
When Clair Obscur launched, JRPGs had been occupying an attention-grabbing house. Whereas there have been fashionable mega successes like Metaphor: ReFantazio and well-received titles like Ultimate Fantasy 7: Rebirth and Tales of Come up, there was nonetheless nothing that felt like that old-fashioned JRPG being dropped at fashionable occasions. Rebirth went full-on motion with its fight, Tales of Come up did the identical, whereas Metaphor mainly gave us medieval Persona; nice for some, however the social components of the sport felt wildly pointless and damage the expertise for others.
We had been lacking that Sq. Enix feeling. Whereas JRPGs had been all the time rooted in anime-inspired concepts, they by no means actually appeared that method as soon as the 3D video games began coming. Take a look at Ultimate Fantasy 8 and Ultimate Fantasy 10. These had been video games that appeared real looking, and that was the aesthetic. Anime JRPGs are their very own factor, but it surely’s by no means been what’s outlined the style for me.
The perfect a part of JRPGs has all the time been when the video games felt like a melting pot of concepts. Film high quality visuals with tales that solely the East may inform. This was my form of JRPG. The one which felt like an occasion once more. The one that everybody was speaking about. The one which did one thing particular. That second had been dormant since Ultimate Fantasy 10 first launched, and fortunately, by a two decade journey and from an unlikely location, it lastly returned.
However Was It Enjoyable?
Make the Previous New
I feel the largest query about Clair Obscur would not be its story, or its graphics, as a result of each had been clearly one thing fascinating earlier than the sport even launched, however slightly its gameplay. What wouldn’t it really feel wish to play? Was this only a corridor-based recreation with a cool story that may really feel transient however nothing greater than a blip by way of its total high quality? The gameplay needed to reply the decision, and fortunately, it did. The fight was implausible, mixing turn-based gameplay with real-time dodging and parrying mechanics.
It managed to fulfill the Soulslike crowd in an enormous method, with completely pulse-pounding affairs like Dualiste and, for the true sadists on the market, the elective tremendous boss Simon. To again all of it up, there have been extremely deep and attention-grabbing mechanics for every character, together with the flexibility to construct them in any method you select. You can have Maelle as an absolute nuke throughout one playthrough and have Sciel because the star of the present throughout one other, all primarily based on what your desire is.
Clair Obscur allowed so many alternative builds to return about and tons of methods together with a powerful transfer record that places each JRPG I’ve ever performed to disgrace, which all went into making a fight loop that simply did not let up all through everything of the sport.
Except for the fight, there was a lot to do, from exploring the gorgeous open world, to discovering secret areas, uncovering lore, competing in enviornment tournaments, finishing facet quests, and discovering some superior weaponry. Clair Obscur wasn’t only a story recreation or a combat-focused recreation. It was the entire package deal from all standpoints.
However about that story…
A Narrative Masterwork
A Story for The Books
Storytelling in video games has lengthy been a debate. Are video games higher with a heavy give attention to story, or are they higher off being novelties as a substitute of true artwork? Clair Obscur ended that debate with a narrative so compelling and wealthy, and with characters so brilliantly written that carry the motion the entire method by. It has merely modified the sport within the RPG style as a complete. The bar has lastly been raised after so a few years of tales that do not fairly hit the mark or misplaced steam towards the end line.
Clair Obscur navigates this completely by constructing the intrigue as you go. The preliminary pull is The Paintress, however shortly strikes onto the thriller of Renoir, who Verso and Maelle actually are, to lastly, what the world actually is. It is this fixed upping of the stakes that grips you each step of the way in which, and whereas some twists and divulges may be extra predictable than others, it is the way it’s delivered, with unbelievable voice appearing, animation, and set items that promote the second of the story in methods different video games typically fail to.
After which comes the 2 endings. Each is determined by your standpoint of the story and actually, nothing else. There isn’t any good ending, and there’s no dangerous ending. There are endings that mirror the world you simply skilled. It is induced a veritable conflict on Reddit and for good purpose. This recreation drove up a ardour in folks that I have not seen in a really very long time. These characters felt alive and actual. There weren’t over-the high anime-isms or horrible MCU quips. This dialogue lastly felt like actual folks once more in a style that left that feeling behind so very way back.
The endings mattered as a result of these characters mattered, and it doesn’t matter what you selected, you had been sacrificing one thing. You had been sacrificing somebody’s freedom or forcing a destroyed individual to confront a sure actuality. Horrible, highly effective, glorious.
For These Who Come After
The place Do We Go Now?
So, the place does Clair Obscur depart the style? It is an attention-grabbing query and one which I feel is already being answered by one of the crucial essential builders within the house. Sq. Enix appears to have roughly taken Sandfall studios underneath their wing as mentors and collaborators, as they had been genuinely thrilled with Clair Obscur’s success, and that admiration may probably reshape what the way forward for their money cow, Ultimate Fantasy, shall be.
However within the subsequent 12 months or so, we’re already seeing some JRPG-styled video games that wish to fuse real-time and turn-based fight whereas additionally utilizing an artsy aesthetic, resembling one among my most anticipated titles, Misplaced Hellden. With a mega energy like Sq. Enix shopping for into what Sandfall is promoting, it would not be too stunning to see different JRPG studios begin shifting their method as effectively.
Maybe we’ll see JRPGs which might be much less anime-focused and extra of that worldly hybrid fashion we used to have with video games like Chrono Cross, Legend of Dragoon, Legend of Legaia, and Vagrant Story. Possibly we’ll see fewer “Teenage boy saves the world” sorts and extra JRPGs which might be about adults and have the tone and dialogue to match.
If the style goes to remain anime-focused, possibly we will see it shift to extra Seinen and fewer Shōnen. One thing a bit extra for everybody and never simply the younger crowd. Simply have a look at what Assault on Titan did. Can we get a JRPG with that form of tone, maybe? A Tales recreation with that form of maturity? A Persona recreation not set in highschool? I can dream, proper?
Time will inform, however one factor is for positive: Clair Obscur has planted a flag. It is a flag that has put a style that was within the midst of a renaissance firmly into the mainstream. It is a flag that gathered extra recreation of the 12 months awards than any recreation earlier than. And it is a flag that tells us the long run is shiny for this style, as we now have one other firm able to delivering legendary titles.

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Clair Obscur: Expedition 33 Not Solely Impressed By JRPGs, However Additionally By One Very Exhausting Souls-Like
Clair Obscur was impressed by previous Ultimate Fantasy video games and eve one title from FromSoftware.

Launched
April 24, 2025
ESRB
Mature 17+ / Blood and Gore, Robust Language, Suggestive Themes, Violence
Developer(s)
Sandfall Interactive
Writer(s)
Kepler Interactive










