hello guys, solo dev right here. been engaged on a bit of sport referred to as Drone Defence for some time now and figured i'd share what it truly performs like.
the core loop is easy: you get a funds every spherical to put weapons on a grid (AA weapons, SAMs, radar dishes, that type of factor), then waves of drones fly in from the highest and also you shoot them down earlier than they attain your metropolis on down. survive the wave, gather XP and credit, improve your gear within the hangar, repeat.
there are some number of drones: scouts are quick and weak, kamikazes rush your metropolis, heavies are tanks, stealth drones flicker out and in of visibility. after spherical 15, elite variants begin displaying up with double HP and a gold border. each 5 rounds there's a themed occasion (swarm protocol, night time ops, heavy siege) that mixes up the composition and rewards.
there's a ability tree(primary stat&eco upgrades), weapon modules and a retro amber CRT aesthetic as a result of i’ve a delicate spot for previous navy terminals.
if that seems like your factor, blissful to reply questions in regards to the tech stack or sport design. in any other case, simply wished to place it on the market
sport is offered on play retailer totally free, planning to have it on apple retailer in couple days as nicely.
will respect any suggestions by now, thanks to your consideration.
submitted by /u/kobraca [comments]
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