Hey r/androidgaming,
Solo dev right here. Simply pushed GalaxyFoes to the Play Retailer — an area RPG with async PvP.
What makes it completely different (a minimum of that's the thought):
No gacha: precisely what you're getting from each reward Async PvP: bots combat in your home whenever you're offline utilizing your precise heroes and abilities Archrivals system: if the identical participant defeats you twice, they get marked as your archrival and also you get a motivation to combat again Heroes + Pets with actual talent bushes — not simply stat bars Ring development: you conquer sectors of the galaxy to advance
In-built Flutter + Java Spring Boot. Why Flutter for a sport? Trustworthy reply: I'm a cellular dev and wished to ship one thing. It really works surprisingly nicely for a technique RPG.
Free to play. No paywall blocking PvP. The enterprise mannequin is non-compulsory cosmetics/packs.
Play Retailer: Galaxy Foes
What I'd love sincere suggestions on:
First 5 minutes — does the onboarding make sense? Does the async PvP really feel honest or does it really feel such as you're preventing ghosts? Something that made you shut the app instantly?
Not fishing for compliments — genuinely wish to know what's damaged.
submitted by /u/Suspicious_Pride_825 [comments]
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