A Plague Story, Asobo Studio’s historic action-adventure sequence, is releasing a 3rd recreation within the sequence, Resonance: A Plague Story Legacy. Stepping even additional again in time, this recreation has parts that happen throughout historical Greece.
Forward of the August 27 launch for Resonance: A Plague Story, we received to take a seat down and expertise two chapters of the story. Chapters 5 and 6 happen within the early Greek time interval, following Sophia, the participant character, and Leni as they discover a sequence of historical constructions, making an attempt to unlock the hidden secrets and techniques inside.
The story wasn’t fully clear, however from what I gathered, Sophia and Leni arrived at an island that Sophia had not solely been seeing visions of however was additionally meant to be the house of the legendary Minotaur. These visions of the island additionally got here with the picture of a mysterious warrior dressed head to toe in armor that Sophia was looking for to be taught extra about.
Resonance: A Plague Story Legacy Options Historic Accuracy Blended With Mythology
The format for these chapters was similar to one thing you’d see in a Tomb Raider or Uncharted title. Bits and items of the historical past of the world are being revealed as you discover extra, navigating between totally different platforming or puzzle sections. From time to time, there could be centered fight segments, however these had been few and much between.
Additionally very very similar to Tomb Raider, the sense of realism with mechanical traps was counterweighed by the presence of extra fantastical parts, the visions revealing extra concerning the world to Sophia and even a big snake-like creature that was drawn to life essence and sounds…
I instantly liked the kinds of puzzles that appeared in Resonance: A Plague Story Legacy. From the very first room you enter, you are prompted to face in a shaft of sunshine and maintain up an orb with a refracting crystal to have a crimson, blue, and inexperienced mild shine into particular receptacles on the partitions. Attending to place Sophia to alter the angle and unfold of the sunshine, and getting additional management to rotate the lights, I actually favored the straightforward satisfaction of the puzzles, whereas additionally holding it someplace between a way of realism and surprise of historical mechanisms.

Different puzzles encountered included sample recognition to traverse platforms with hidden spikes that you simply wanted to maneuver by way of in a particular order in order to not be killed, and mirror puzzles the place rearranging mild by way of obstacles would permit a brand new doorway to open.
Puzzle Escalation Provides Enjoyable Problem
Even inside the house of some hours with the sport, I used to be a giant fan of the ways in which these puzzles would escalate. At first, the three-light puzzle was nearly standing in the proper spot, then there was one partially hid, earlier than I needed to attempt one among these puzzles the place mirrors had been additionally concerned, creating an answer that may be not possible if simply sitting again and it.
Fight consists of a sequence of sunshine and heavy assaults that can be utilized in combos. The true power of the fight system is in parrying and dodging. In the event you progress with too many normal assaults in a row, an enemy will put their guard up, however parrying could make them weak.
That is the form of recreation the place taking over one foe at a time, you will haven’t any issues in any respect, however as three or 4 enemies begin encircling you you are going to begin in search of a method to again up and create a bit extra distance between one goal and the remainder of the pack.
For enemies out of attain, you even have a grapple rope that you should utilize to drag an enemy in direction of you. Whereas the sport launched me to the idea by letting me pull an archer off a ledge to the place I may assault with my sword, I discovered a wide range of different makes use of for it, interrupting enemy assault animations, or pulling enemies right into a pit with spikes on the backside.

I used to be a fan of the well being system in Resonance: A Plague Story Legacy. Whereas three hits will result in your loss of life, for each enemy you dispatch, you will regain one portion of your well being. You’ll be able to play aggressively, however as your well being goes down, you are going to need to very purposefully decelerate, break up an enemy from the herd, and make exact strikes.
Exploring the topside of the Greek island, there have been additionally all types of collectibles to acquire. You possibly can get cash, weapons, artifacts, and extra. Every supplied a little bit of context to the higher world, whereas additionally immediately functioning as an improve to a set of Sophia’s abilities.
Moreover, for brand spanking new strikes you get by killing enemies and selecting up relics, you additionally get hold of factors that might allow you to add new skills to your arsenal. My first improve buy was that an ideal dodge when an enemy was lunging at me would permit me to seize and throw them. This instantly made fight extra dynamic.
Keep Quiet to Keep away from the Monsters
Chapter 6 of Resonance: A Plague Story Legacy shifted the sport from a light-hearted action-adventure title to stealth with a touch of horror. Exploring beneath the island, you will uncover extra details about the island and the minotaur that was meant to be there, in addition to the warrior that Sophia was having visions of. In the meantime, a big smokey snake-line monster begins rising from massive pipes within the partitions.

This snake-monster hated the sunshine, bouncing off it as if it was organising an invisible barrier, and whereas it was blind, it might observe Sophia by the sunshine/life power that she gave off or by any loud noises that she made whereas working.
This created a enjoyable and tense environment the place you’d have to not simply keep away from the monster by transferring slowly, but additionally by ensuring that when the creature was inhaling life power from throughout him, you had been correctly hid behind an object to verify it did not get a whiff of you.
There have been additionally loads of tense moments that the sport made when the space between your present port of security and the subsequent shaft of sunshine was additional than you’d be capable of make creeping, forcing you to make a break for it. As quickly as your dash started, you may hear the creature behind you speeding to catch you earlier than crashing into the sunshine as in the event you’d erected a glass wall between your self and the creature.
Whereas I solely had two to 3 hours to play Resonance: A Plague Story Legacy, I used to be instantly drawn in. The characters had been intriguing, and I used to be to know what led them thus far in addition to what their future world holds. The world had the proper steadiness of thriller and fantasy, and the gameplay was participating with loads of fast puzzles main you nearer and nearer to fixing the higher thriller.
I am very a lot wanting ahead to exploring this world additional when Resonance: A Plague Story Legacy releases on PlayStation 5, Xbox Collection X|S, and PC on August 27, 2026.
Resonance: A Plague Story Legacy was previewed on PC by way of Steam with a duplicate supplied by the writer. All photographs had been taken over the course of 2-3 hours of gameplay.





