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The video games business reacts to Xbox layoffs: ‘We’re clearly at a turning level’

July 6, 2026
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The most recent mass layoff at Xbox will see roughly 3,200 folks lose their jobs—1,600 at the moment, and 1,600 extra over the subsequent fiscal yr—and 4 recreation studios turned unfastened into the forest: Compulsion and Double Fantastic as independents, Ninja Idea and Undead Labs beneath new possession. It is dangerous irrespective of the way you have a look at it, a mirrored image of flailing management at Microsoft and a dreadful state of affairs for the sport business as a complete.

The bloodletting has impressed a variety of reactions throughout the web—and sure, there’s a small subset of the gaming inhabitants celebrating what it sees as a victory of ‘actual players’ over some imaginary ideology that holds too many recreation studios in its grasp.

For probably the most half, although, the responses are shocked, sorrowful, offended, and even amongst those that insist these cuts have been essential, crammed with remorse.

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Griffin DeClaire, who was laid off from Bethesda Sport Studios at the moment, mentioned the lower got here as an entire shock as a result of he was simply advised he’d be getting a increase. “I actually do not know what my subsequent steps are,” DeClaire wrote on LinkedIn.

Arkane founder Raphael Colantonio, who left the corporate in 2017 and now heads up WolfEye Studios, embraced a little bit of darkish humor in response to Sharma’s assertion:

Raphael Colantonio tweet: Regarding Arkane… how much? I’m asking for a friend 😝

(Picture credit score: Raphael Colantonio (Twitter))

We initially thought that Obsidian, which is not talked about in Sharma’s announcement, had escaped the axe, however that later proved to be false: Narrative lead Kate Dollarhyde mentioned on Bluesky that the studio “misplaced many wonderful builders and great folks” within the layoffs.

Amongst these let go was Daniel Alpert, who joined the studio in 2005—simply two years after it was based—and most lately served as artwork director on The Outer Worlds video games.

Preserve updated with a very powerful tales and one of the best offers, as picked by the PC Gamer group.

Alpert mentioned he was grateful for having spent greater than twenty years at Obsidian however added, “We’re clearly at a turning level within the video games business. These previous months have been troublesome for therefore many gifted folks, and sadly, it appears the challenges aren’t over but.”

Larian’s publishing head Michael Douse was as stunned as any of us to find that by means of all these years, Xbox didn’t have a chief working officer.

Michael Douse tweet: They didn't have a fucken COO?

(Picture credit score: Michael Douse (Twitter))

Gloomwood developer Dillon Rogers identified the incongruity between Sharma’s acknowledged dedication to Bethesda’s greatest franchises, and gutting the studios that make them:

Dillon Rogers tweet: "Bizarre for Microsoft to be like “we’re focusing on Doom, Quake and Wolfenstein” and then gut half the studio that created these IPs.And super sad on the eve of The Dark Ages expansion, a moment that should be exciting for the team."

(Picture credit score: Dillon Rogers (Twitter))

Mike Kern, who was laid off after almost 14 years at ZeniMax On-line Studios, famous the plain problem that many in his place do not speak about publicly: The videogame business merely can’t reabsorb all these folks. Expertise goes to be misplaced on a large scale.

Dan Callan, a former designer who was let go amidst final week’s layoffs at that firm, mirrored on the deep and inescapable shittiness of pre-announcing 1,600 layoffs that may occur over the subsequent fiscal yr.

This was one of the best half concerning the final yr of Bungie, by means of a number of layoff cycles it was a each day battle between survivor’s guilt and ready for the opposite shoe to drop
I’d reiterate folks won’t make a very good online game beneath these situations however that assumes any of those ghouls care

— @danjamin.bsky.social (@danjamin.bsky.social.bsky.social) 2026-07-06T22:08:18.292Z

Jason Schreier of Bloomberg shared the identical sentiment, saying that Blizzard workers are being left hanging till additional discover.

Living proof: the employees of Blizzard Leisure have been advised at the moment that they will not hear how the reorganization impacts them till “additional communications”

— @jasonschreier.bsky.social (@jasonschreier.bsky.social.bsky.social) 2026-07-06T22:08:18.063Z

Others identified that the cuts come as Microsoft continues to pour billions of {dollars} right into a pursuit of AI that appears to be rising more and more determined, together with notable AI business critic Ed Zitron, who had some harsh phrases for all concerned:

Catastrophic mismanagement by a company run by a sub-McKinsean imbecile that hires other losers to move money around to hide how bad his AI plays are. Microsoft is a disgrace to the software industry

(Picture credit score: Ed Zitron (Twitter))

This sounds insane till you keep in mind that Microsoft is ALL IN on Ai. These people consider most of us shall be out of labor within the subsequent 5 years, drawing from UBI. What’s going to we do with all that point? XBox hopes we’ll spend our time & cash with them. Dystopian pondering.
www.pcgamer.com/gaming-indus…

— @crobertcargill.bsky.social (@crobertcargill.bsky.social.bsky.social) 2026-07-06T22:08:18.814Z

Positive Microsoft might have fired 1000’s of individuals and gutted its video games division however at the least it had extra money to pour into Copilot, the 4th hottest AI, a product no person needs or likes besides wealthy executives, that’s consistently shedding horrendous quantities of cash

— @oldpappythomas.bsky.social (@oldpappythomas.bsky.social.bsky.social) 2026-07-06T22:08:18.503Z

However AI-focused workers aren’t immune: Kevin Flynn, a commerce development and AI product supervisor who mentioned he’d elevated “PM AI adoption from 12% to 91% in 3 months by constructing a PM particular AI harness,” revealed on LinkedIn that he’d been let go.

“The final 4 years have been brutal within the business,” Epic Video games lead degree designer Scott Maclean mentioned in his personal publish concerning the layoffs. ” I’ve not seen something like this in my 25 yr profession. I preserve anticipating it to normalize, to steadiness out, however that appears to not be the case.”

Keith D. Boney, a former consumer researcher at Bethesda whose whole group was impacted by at the moment’s layoffs, shared an analogous thought, writing that “this recurring development within the Video games business is one that’s extraordinarily detrimental to psychological security, not to mention fiscal stability.”

There’s extra, after all, however the inherent absurdity of supposedly severe executives speaking nonsense about entertaining “greater than a billion folks every day,” which PC Gamer’s Harvey Randall aptly described as “delusional,” has a means of creating all of it really feel a bit futile.

Layoffs like this, which have turn into par for the course since Microsoft swallowed up Activision Blizzard in 2024, are outrageous and heartbreaking, and there must be a greater means. However as we careen from “by no means regarded stronger” to “our enterprise at the moment shouldn’t be wholesome” over the course of a single yr—each of them leading to layoffs—I discover myself questioning if we’re ever going to seek out it, or if we’re simply going to maintain howling into the social media void till there’s nothing left.



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