Dungeon Grasp
Welcome to Dungeon Grasp, PC Gamer’s common RPG column, the place On-line Editor Fraser Brown delves into PC gaming’s most beloved and enduring style. Seize a seat in our badly-lit tavern and please ignore the goblin puke.
I’ve often been accused of cynicism. And by often, I imply each rattling day of my life. For this week’s Dungeon Grasp column, nonetheless, I’m selecting the trail of optimism. Particularly, in the case of Obsidian and its capacity to make a fantastic observe as much as Fallout: New Vegas, regardless of every little thing.
Since 2004, the studio has crafted a litany of remarkable RPGs. Knights of the Outdated Republic 2, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, South Park: The Stick of Fact, Pillars of Eternity, Tyranny, Pillars of Eternity 2—what an unimaginable run.
Certain, sandwiched between that lot we received video games like Armored Warfare and Skyforge—forgettable detours that stored the lights on—and I am much less enamoured with its later choices, however Obsidian nonetheless has an enviable observe document, and for 14 years it felt prefer it could not miss.
Over this era, Obsidian labored with quite a lot of completely different publishers, and it by no means appeared capable of finding its eternally companion. Proper from the get-go, issues have been rocky. LucasArts gave the KotOR 2 workforce a mere 15 months to develop the highly-anticipated sequel, which appears surprising now, however much less so within the early 2000s. Unsurprisingly, it wasn’t lengthy sufficient. The sport was delayed, cuts have been made, and the sport launched in a messy state.
But it surely was astonishing. Obsidian eschewed the well-trodden path to inform a narrative that fully recontextualised core Star Wars parts just like the Pressure. If KotOR was Baldur’s Gate, KotOR 2 was Planescape: Torment—philosophical, tragic, fantastically written.
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It was a difficult starting for the younger studio, and the challenges simply stored on coming.
Obsidian appeared to have a better go of issues with Atari and Neverwinter Nights 2. Atari pushed again the deadline to offer the workforce extra time, and there was assist from BioWare as effectively. However on the similar time it had a venture canned by Disney, after which Sega, who Obsidian labored with once more on Alpha Protocol, a recreation that struggled to come back collectively because of each the studio and writer.
Fallout: New Vegas, arguably Obsidian’s most celebrated recreation, had its justifiable share of troubles.
Regardless of this, Alpha Protocol nonetheless ended up being fairly particular. Gross sales have been poor, but it surely nonetheless maintains a cult following—significantly amongst recreation journalists. Yearly, after we’re determining the Prime 100, Alpha Protocol is in that dialogue.
Fallout: New Vegas, arguably Obsidian’s most celebrated recreation, had its justifiable share of troubles, too. Bethesda gave Obsidian solely 18 months to develop the RPG—the studio’s largest and most bold venture thus far. The tight deadline and the workforce’s inexperience with Bethesda’s tech, particularly the Gamebryo engine, led to a particularly janky recreation at launch—to the purpose the place it was basically damaged in components. There was additionally a big quantity of lower content material.
Its success, then, was spectacular. It is usually touted as the most effective of the Bethesda-era Fallouts, or the most effective Fallout ever, which appears like a good evaluation. Its obtrusive flaws, nonetheless, couldn’t be ignored by everybody, netting the sport a Metacritic rating that wasn’t fairly excessive sufficient to earn the builders a bonus from Bethesda.
What to learn subsequent
After failing to speak Atari into giving it sufficient cash to make Baldur’s Gate 3, Obsidian took issues into its personal arms and Kickstarted Pillars of Eternity—an Infinity Engine love letter. It was make or break for the studio, which was near chapter. It pulled via. The marketing campaign was an enormous success, and Pillars lived as much as the studio’s guarantees.
Paradox Interactive was the writer this time, and the pair would work on another venture collectively, Tyranny, earlier than they’d a barely awkward breakup. Sadly, Tyranny’s story stays incomplete. It wasn’t designed to face alone, however hopes of a sequel have been swiftly crushed. Then we received Pillars of Eternity 2: Deadfire, one other crowdfunded CRPG. It is Obsidian’s greatest CRPG, arms down, but it surely bought poorly.
This led to some soul looking at Obsidian. As a result of each video games within the collection have been crowdfunded, Obsidian was decided to offer gamers what they mentioned they wished. Certainly, Josh Sawyer known as Pillars of Eternity and its sequel “probably the most compromised video games” he’d ever labored on, as a result of backers wished an Infinity Engine-style recreation, which meant he needed to settle for “unhealthy designed choices” within the identify of nostalgia. And it labored for Pillars 1, so why not Deadfire?
Mainly, Obsidian could not work out what went unsuitable. Had been CRPGs lifeless once more? Did folks simply not care about sequels? The upcoming arrival and astronomical success of Disco Elysium and Baldur’s Gate 3 recommended this wasn’t the case. One factor was clear, although: Obsidian wanted to “re-examine your complete format” of the collection.
Now we have arrived within the Microsoft period. Obsidian was acquired by Xbox—an extremely bizarre match—on the finish of 2018. After which we received The Outer Worlds—a recreation that, regardless of its polish, felt much more caught prior to now than its isometric CRPGs. It was positive. It had all of the elements one would count on from an Obsidian RPG. But it surely gave the impression to be lacking the key sauce. It did not really feel bold or bizarre, and storytelling-wise it was an enormous step again.
One thing had undoubtedly modified.
Most people who made Obsidian this nice studio have been nonetheless round. Microsoft’s bloodbath was nonetheless years away. However one thing had undoubtedly modified. Avowed adopted, and we lastly received to see the product of Obsidian’s re-examination of Pillars of Eternity.
Avowed’s journey to launch is fascinating, and in hindsight appears like fairly clear proof that Obsidian had misplaced confidence after Deadfire. Avowed was initially pitched as a multiplayer recreation: a first-person, open-world fantasy romp like The Elder Scrolls, however with a Future-style multiplayer part. Microsoft appeared to love it a lot they purchased your complete studio, however the multiplayer ingredient was ditched.
If you happen to solid your thoughts again to 2024, you would possibly recall how fearful Obsidian had change into in regards to the Skyrim comparisons. Mainly, each single time somebody from Obsidian mentioned Avowed, they tried to make it very clear that it wasn’t doing its personal tackle The Elder Scrolls (regardless of that being the preliminary pitch). Which was cheap, in that Obsidian undoubtedly didn’t make one thing that felt like Skyrim. But it surely was additionally arduous to not learn this as nervousness.
As an alternative, Obsidian mentioned, it was a fantasy tackle The Outer Worlds. Which in all probability appeared like a secure guess. The Outer Worlds has by no means garnered the love loved by quite a lot of its earlier video games, but it surely was a business success. Attempting to suit a Pillars recreation into that mould in all probability sounded smart, if conservative. Sadly, Avowed was neither a business success or a giant hit critically—although it wasn’t significantly badly obtained both. It did OK.
The Outer Worlds was in style sufficient to obtain a sequel, and whereas Obsidian’s second outing in that universe improved on the primary, the writing, the characters, the world constructing—all of it felt like a studio making an attempt to repeat Obsidian, and extra particularly Fallout, however failing to seize what made its earlier video games particular.
One way or the other, a survival recreation, Grounded, and a story journey, Pentiment, have ended up being the most effective video games of the Microsoft period to date. Regardless of the genres not being in Obsidian’s conventional wheelhouse, they nonetheless appeared to seize the previous magic.
With Grounded, it was the world constructing, and the setting on the whole—not solely was it enjoyable and ingenious, it tied every little thing collectively fantastically. And with Pentiment, it was all in regards to the characters and writing. Sharp, humorous, ranging from some extent the place there’s an assumption that gamers are sensible sufficient to vibe with a wordy ecclesiastical thriller.
These video games have been proof that Obsidian was nonetheless filled with gifted designers. So what went unsuitable with the RPGs? The Outer Worlds particularly ought to have been an unmitigated slam dunk. Tim Cain and Leonard Boyarsky had returned, and there’d been this hope that RPG followers can be eating on one thing simply as sensible as Fallout. But it surely by no means occurred.
These video games have been proof that Obsidian was nonetheless filled with gifted designers.
Is Microsoft accountable? That might be a simple reply, however one that does not maintain as much as a lot scrutiny. The Outer Worlds was already in improvement when the acquisition started. Was it the workforce’s lack of familiarity with Unreal Engine 4? Most likely not. Obsidian’s previous couple of RPGs have been much more polished than its traditional fare, and by Avowed and The Outer Worlds 2, each Unreal Engine 5 video games, it had loads of expertise.
I am more and more satisfied that it is a rut introduced on by the studio’s incapability to determine why Deadfire did not set the world ablaze. It is definitely what led to Avowed, but it surely certain looks as if The Outer Worlds is a product of the studio’s rising doubts. There’s additionally the trace of a midlife disaster. Obsidian is fairly previous, keep in mind. It was based 23 years in the past, however actually it is even older than that, spawning because it did out of Black Isle.
So how does it get out of this rut? Condensing its 23-year-history into an article like this, it does look a bit like bouncing from venture to venture, skirting chapter, and navigating the bizarre calls for and expectations of myriad publishers pushed Obsidian into making its greatest video games. However this clarification—that Obsidian does its greatest work when every little thing is on fireplace—leaves a nasty style within the mouth.
I wish to make one factor very clear: Microsoft’s apocalyptic ravaging of the videogame trade is reprehensible. It swallowed up a bunch of studios it had no concept what to do with, and now the devs are being punished for Microsoft’s mismanagement. I hate that Obsidian workers received a tiny style of job safety after which had it mercilessly snatched away. It completely sucks.
If this was some other studio, I am undecided it might survive shedding 1 / 4 of its workers earlier than being tasked with growing a sequel to its most bold and celebrated RPG. However that is Obsidian. For 23 years, it has been relentlessly screwed over by publishers and nonetheless managed to place out among the greatest RPGs ever made.
So it could be ghoulish to recommend that the layoffs and instability will enhance Obsidian. And bullshit, too. You do not make an excellent recreation by firing a bunch of expertise. However Obsidian is a survivor. It takes shitty conditions and makes gold.
And I am fairly certain New Vegas 2 is its greatest likelihood of doing that. It is received the expertise and the expertise, and for a lot of the final decade it is basically been making an attempt to do its personal Fallout with The Outer Worlds. And whereas there are quite a lot of issues I dislike about The Outer Worlds and its sequel, I believe it actually boils down to 1 factor: these video games wish to be Fallout, however they don’t seem to be. It is just like the uncanny valley impact—their proximity to Fallout confirmed up all of the methods during which they weren’t pretty much as good as Fallout.
Obsidian has earned grace and religion. As essential as I’m concerning its final trio of RPGs, how can I not really feel not less than considerably assured that it could possibly knock New Vegas 2 out of the park?
So I actually suppose the studio will rise to the event. Obsidian is aware of how one can make an excellent Fallout, Josh Sawyer is aware of how one can make an excellent Fallout. It is trapped in a relationship with one of many scummiest publishers round, it is misplaced quite a lot of expertise, and after this month’s bloodbath I believe every little thing Xbox-related will probably be irrevocably tainted. However Obsidian has been set as much as fail a number of instances earlier than, and it often manages to shock us.






