Whats up everybody,
I'm a solo dev and I just lately launched Gembound – a match-3 roguelite constructed round deckbuilding mechanics.
In most match-3 video games (like Puzzle Quest), new gems drop from an infinite random pool. In Gembound, the board is dealt from a finite 121-gem satchel that you simply construct and edit throughout your run.
How the satchel system works:
• Identical as deck of playing cards (Draw → Board → Discard → Reshuffle): Fight begins by shuffling your satchel right into a draw pile. Matched gems go to the discard pile and reshuffle again in when the draw pile is empty.
• Deckbuilding & thinning: Between fights you’ll be able to swap gems, take away weak colours to skinny your satchel, improve gem high quality and improve gems with results like therapeutic, burning, and many others.
• Spells scale with satchel composition: Spells get stronger primarily based on what number of gems of that coloration are in your satchel. Including crimson gems makes crimson extra frequent on the board and makes your red-based spells hit more durable.
• Shared board: Each you and the enemy play on the identical board dealt out of your satchel. However solely you get the advantages of upgraded gems and enchantments (enemies match at base worth).
The sport consists of:
• 3 lessons: Warrior, Mage, and Rogue • 4 areas with elites and executives • 4 animal companions with lively talents • Non-obligatory Rift Encounters with bizarre modifiers for each side • Roguelite meta: Gold, XP, companion bonds, and a persistent Gem Chest • Full controller / handheld help • Full paid recreation, no IAPs, no adverts
Obtainable on Google Play:
submitted by /u/dsolonenko [comments]
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