The principle concept behind my sport is the material-based physics system. The supplies aren’t simply totally different skins or graphics — every one has its personal bodily properties that have an effect on the way it behaves throughout gameplay.
Ice can slide due to low friction, rubber can bounce and deform, stone is heavy and immune to motion, and different supplies work together otherwise primarily based on their bodily traits.
The purpose is to make the supplies themselves an vital a part of the gameplay and technique, somewhat than merely altering the looks of the objects.
Gravity Merge: Physics Puzzle
Android :
submitted by /u/darjarjava [comments]
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