The crew behind Monster Hunter Wilds has spoken concerning the work that went into the brand new Nintendo Change 2 model.
All the things right here comes from a brand new interview with Famitsu. Collection producer Ryozo Tsujimoto, producer Genki Sunano, and government director Kaname Fujioka participated within the dialogue.
In response to Sunano, improvement on Nintendo Change 2 kicked off in June 2025. Nonetheless, issues didn’t actually get began till a couple of months later. After improvement of Wilds was settling down, Capcom received a devoted crew collectively to port the sport over.
Fujioka talked about later within the interview that Capcom was “decided to not let it’s dismissed as merely an inferior model of Wilds.” Sunano added that “the ultimate product delivers an expertise the place the core Wilds searching gameplay stays largely the identical and simply as pleasurable.”
There have been indicators hinting at a possible Change 2 port of Wilds even earlier than the sport was formally introduced. When precisely did you resolve to develop the Change 2 model?
Tsujimoto: We began shifting on it fairly some time in the past. It wasn’t a case the place a single repair would resolve every little thing; it was a means of optimizing each single ingredient for the Change 2. The event interval took over a 12 months.
Sunano: We really started improvement round June 2025.
Fujioka: There have been a couple of occasions once we thought we’d have the ability to begin, however we confronted the problem of not having sufficient manpower to spare… It wasn’t so simple as simply porting knowledge from different platforms to the Change 2, so there was a protracted interval the place we couldn’t actually get began. Nonetheless, as soon as improvement on Wilds settled down a bit and a few crew members turned accessible, we gathered the important thing employees, determined to commit critically to the Change 2 model, and kicked off improvement.
Tsujimoto: Full-scale improvement started across the finish of final 12 months.
Sunano: That’s once we actually put our backs into it, and the tempo was fairly fast.
What sort of course of did you observe for the technical verification?
Sunano: It began with merely attempting to get it working on the Change 2; initially, the scenario was, “It’s not working in any respect.” We gathered info on potential strategies and ran repeated assessments. All through that course of, the verification work – determining methods to increase efficiency or what may very well be trimmed – supplied us with beneficial insights. We proceeded with the event believing that this data would even be helpful for additional enhancements on the present platforms in a while.
Tsujimoto: We tried issues particular to the Change 2, so not every little thing is instantly relevant elsewhere, however the expertise itself will definitely be helpful. I consider the Change 2 model now we have now’s the results of our employees’s regular, persistent effort.
So, it wasn’t only a matter of specializing in one particular space; slightly, you optimized varied features of the sport.
Fujioka: We couldn’t launch it with out first confirming that it really ran, so we initially centered on getting it right into a playable state with out worrying an excessive amount of about remaining product high quality. In fact, it didn’t meet our high quality requirements at that stage, however as soon as we had it working – even at a naked minimal – we entered a part the place we might determine methods to deliver the standard again up. That was the second we began to see a path ahead and felt, “This may really work.”
Sunano: As a crew, we felt, “We will pull this off.” After confirming this with Tsujimoto, we determined to push ourselves a bit of additional and continued improvement.
Fujioka: We have been decided to not let it’s dismissed as merely an inferior model of Wilds. From there, it was a means of meticulous, detailed work – optimizing the sport by verifying components one after the other, virtually like fixing a puzzle, to revive the standard to its present state. I consider that is the results of our employees’s regular, persistent effort.
After enjoying the demo, I observed a distinction in body fee, however in any other case, I didn’t really feel there was a serious hole.
Sunano: Our idea was to create one thing that permits gamers to naturally get pleasure from Wilds on the Change 2, slightly than providing a “downgraded” model. Whereas there are visible variations in comparison with the PS5 Professional model, I consider the ultimate product delivers an expertise the place the core Wilds searching gameplay stays largely the identical and simply as pleasurable.
In different information, Capcom just lately weighed in on the opportunity of porting Monster Hunter World, however has seemingly dominated that out for now. Learn Tsujimoto’s feedback about that right here.






