Hey r/AdroidGaming,
I'm a part of the three-person group behind Warhorn.
I deal with our English-language neighborhood posts as a result of I'm the strongest English speaker on the group, so apologies prematurely if something sounds somewhat awkward.
We not too long ago launched Warhorn – Kingdom Revenge, a 3D hero tower protection sport for cell gadgets, set in a fallen kingdom overrun by invaders.
The core concept is that the marketing campaign represents a unified protection effort, fairly than a collection of remoted levels that reset fully after every battle.
What makes it completely different?
• Persistent protection traces
Each protection line you determine stays in place on the world map. Over time, your tower format turns into a part of the dominion you’re defending and rebuilding.
• Constructing throughout two layers
You intend and develop your tower positions between battles, then increase and adapt your protection throughout fight.
• Hero-Tower Synergies
Heroes can set off synergy results with numerous tower setups, so your selection of hero can affect the general efficiency of the protection.
Warhorn is presently obtainable on each Google Play and the App Retailer.
I'm particularly fascinated by one query:
Does constructing a protection that persists the world over map make every battle really feel meaningfully linked?
Each suggestions and criticism are welcome.
submitted by /u/YeeyoGame_618 [comments]
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![[DEV]Warhorn – Kingdom Revenge, a 3D hero TD sport](https://i1.wp.com/external-preview.redd.it/P9Zr1TilldkCzRE-fha-0b1RKku3rndJdw2whtYJIIk.png?width=320&crop=smart&auto=webp&s=0db0467909edc6a54e6808597904547749b95be4&w=120&resize=120,86&ssl=1)




