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Blizzard refuses to let World of Warcraft: Without end’s dungeons change into the quickest technique to grind XP: ‘We have to maintain agency on these stability changes’

October 9, 2026
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World of Warcraft: Without end gamers have a whole lot of intense emotions concerning the position dungeons play within the leveling expertise. Some need dungeons to be another technique to stage up, a motive to play a tank or healer earlier than hitting max stage. Others need dungeons to be on par with questing so they do not really feel like they’re losing their time within the open world.

In a podcast launched earlier right now, Blizzard addressed this debate and introduced some tweaks to how dungeon XP will work. Principally, the XP you get from killing monsters in dungeons goes up a little bit bit, however to not the extent it was within the authentic MMO. The builders defined that it is because they need the world of Azeroth to be the “principal character” and don’t desire everybody spending their whole leveling expertise in caves.

That is a kind of moments the place the fuzzy definition of WoW: Without end is beginning to come into focus. I’m a kind of gamers who likes to spam dungeons as a break from the questing grind. I am a little bit upset that I will not have the ability to try this, however I additionally respect Blizzard for taking a stance on the sorts of issues it would not need to deliver again from the outdated MMO. WoW Traditional remains to be playable proper now; it is OK if WoW: Without end takes a distinct method.

I nonetheless marvel if there might be limited-time occasions that encourage gamers to run dungeons. Season of Discovery, a proto-WoW: Without end that Blizzard ran for some time, had a whole lot of experimental issues that modified the way you interacted with the world, like objects that altered the performance of your skills or gave bonuses to sure crafting professions. Blizzard left some SoD objects in WoW: Without end, which suggests it is open to creating extra like them. Perhaps that is the way it will give gamers a motive to create new characters only for dungeons.

We nonetheless do not actually understand how a lot Blizzard goes to bend the foundations of basic WoW as WoW: Without end continues. The blue elves are one factor, however will all essentially the most impactful new stuff solely matter to max-level gamers? Although Blizzard says this may not be the case, we do not understand how it’ll play out in a recreation that must preserve everybody entertained with out the good thing about expansions to shake every part up each few years.



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Tags: AdjustmentsbalanceBlizzardDungeonsFastestfirmForeversgrindHoldRefusesWarcraftWorld
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