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Clive Barker’s Hellraiser Revival Replace 1.1 Fixes A number of Bugs Throughout Audio, Fight And Development – Full Patch Notes Listed

October 26, 2026
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Saber Interactive has patched Clive Barker’s Hellraiser Revival for PC and consoles this week, including numerous key bug fixes spanning audio, fight, development and extra. Notably, many development and softlock points have been ironed out, such because the participant getting caught behind the gates within the Central Hub, the Chatterer getting caught in the course of the chase the place the participant backtracked, and the flashlight changing into unavailable after loading the post-boss autosave. Fight-wise, a bug that noticed ranged Cultists stopping their assault and returning to a beginning place has been ironed out, as has a difficulty that had Cultists disappearing whereas chasing the participant. You may learn the total Clive Barker’s Hellraiser Revival replace 1.1 patch notes under.

Clive Barker’s Hellraiser Revival launched on October 8, 2026 for PS5, PC, and Xbox Sequence X/S. You may learn our full verdict right here. Barker not too long ago commented throughout an interview that he’s “proud as f**okay on the finish end result” for the sport, admitting he was frightened at one level that Hellraiser Revival could be closely censored.

Function Enhancements

Fight & Enemies

Improved Cultist fight animations to take away disorienting and incorrect assault poses.

Audio

Added distinct hover sounds for every problem and a range sound for the Hellraiser problem.Improved ambient sound throughout the sport.Added ambient chanting and speech within the Altar Room in the course of the ritual.Added kick and physics sounds to explosive canisters.Added rolling, pushing and affect sounds to fireside extinguishers.

UI & UX

Improved the Demo ending with a brand new fade, cinematic and finish display audio.

Bug Fixes

Development & Softlocks

Fastened the participant and the Chatterer getting caught on the first chase impediment.Fastened the Chatterer getting caught in the course of the chase when the participant backtracked.Fastened the Chatterer chase, which typically did not load accurately after repeated deaths and reloads.Fastened the participant getting caught behind gates within the Central Hub.Fastened Bruno’s slime kind passing by way of closed doorways and pulling the participant out of the sector.Fastened the transition into the Labyrinth failing after the Sister of Mercy stealth part.Fastened the flashlight changing into completely unavailable after loading the post-boss autosave.

Fight & Enemies

Fastened the Beta glitching when shot throughout his submerge animation.Fastened the Runaway Alpha turning twice when shot mid-turn.Fastened Charlotte not charging the participant after they climbed the stone stair fence.Fastened ranged Cultists stopping their assault and returning to their beginning place.Fastened Cultists turning unnaturally on the fringe of their chase space.Fastened melee Cultists clipping by way of geometry and falling under the extent.Fastened Cultists disappearing whereas chasing the participant.Fastened a decapitated Hellghoul’s legs following the participant and changing into invulnerable.Fastened Embracers spawning with out sound or visible results.

Gameplay

Sliding now makes noise that close by enemies can hear.Fastened Zora’s store door opening whereas enemies have been close by.Fastened Aidan persevering with to dash ahead after hitting a wall, even when transferring backward.Fastened ranged weapons firing on set off launch after utilizing a bear entice or emptying a gas canister.Fastened being unable to select up a Shotgun with free stock house.

Save Knowledge & Demo Import

Fastened Zora’s store inventory resetting after altering problem, dying and reloading.

Cinematics

Fastened the sufferer disappearing in the course of the knife pickup cutscene within the Medical Space.Fastened the Ray flashback exhibiting a white display as an alternative of the cinematic.Fastened the bookcase sequence, which often broke or performed out of place.Diminished Charlotte’s animation stutter in the course of the cliff bounce.

Visuals & Stage

Fastened geometry, doorways and lighting visibly popping in when backtracking by way of a number of areas, together with the Intercourse Dungeon.Eliminated developer placeholder textual content seen by way of a window within the Labyrinth Home.Fastened seen gaps between partitions within the Labyrinth earlier than the Jail.Fastened Pinhead’s legs disappearing when he turns towards the participant.Fastened Charlotte twitching close to the floodlights within the Graveyard stealth part.

Audio

Fastened duplicated audio within the jail cell sequence.Fastened a fireplace sound enjoying as an alternative of fly sounds within the jail cell.Restored crowd atmosphere from adjoining rooms within the VIP Space.

UI & UX

Fastened the shader precompilation progress bar staying on display after compilation completed.Fastened Storage focus and controller navigation after analyzing an merchandise.The SMG now makes use of its personal ammo icon within the HUD.Eliminated the outdated “Coming Quickly” message from the Demo finish display.

Localization

Corrected the Russian Controller Settings header.Eliminated a Russian inscription from the inexperienced door within the tunnels.

PlayStation 5

Bug Fixes

Development & Softlocks

Fastened reloading an autosave restoring an impediment on the Sheriff’s physique that blocked the way in which again.

Achievements

The “Trapper” Trophy now accurately requires damaging 10 completely different enemies.

Visuals & Stage

Restored the supposed depth of subject and adjusted focus whereas aiming.Restored blood results when hitting Hellghouls with thrown telekinesis objects.

[Source – Clive Barker’s Hellraiser Revival Update 1.1 Patch Notes]



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Tags: audioBarkersbugsCliveCombatFixesfullHellraiserListedMultipleNotesPatchprogressionrevivalUpdate
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